var Prestige = { name: 'Prestige', options: {}, init: function(options) { this.options = $.extend( this.options, options ); }, save: function() { prevStores = [ //g = goods, w = weapons, a = ammo $SM.get('stores["wood"]'), // randGen('g'), $SM.get('stores["fur"]'), // randGen('g'), $SM.get('stores["meat"]'), // randGen('g'), $SM.get('stores["iron"]'), // randGen('g'), $SM.get('stores["coal"]'), // randGen('g'), $SM.get('stores["sulphur"]'), // randGen('g'), $SM.get('stores["steel"]'), // randGen('g'), $SM.get('stores["cured meat"]'), // randGen('g'), $SM.get('stores["scales"]'), // randGen('g'), $SM.get('stores["teeth"]'), // randGen('g'), $SM.get('stores["leather"]'), // randGen('g'), $SM.get('stores["bait"]'), // randGen('g'), $SM.get('stores["torch"]'), // randGen('g'), $SM.get('stores["cloth"]'), // randGen('g'), $SM.get('stores["bone spear"]'), // randGen('w'), $SM.get('stores["iron sword"]'), // randGen('w'), $SM.get('stores["steel sword"]'), // randGen('w'), $SM.get('stores["bayonet"]'), // randGen('w'), $SM.get('stores["rifle"]'), // randGen('w'), $SM.get('stores["laser rifle"]'), // randGen('w'), $SM.get('stores["bullets"]'), // randGen('a'), $SM.get('stores["energy cell"]'), // randGen('a'), $SM.get('stores["grenade"]'), // randGen('a'), $SM.get('stores["bolas"]') // randGen('a') ]; return prevStores; }, /*randGen: function(storeType) { if (storeType == 'g') { divisor = Math.floor(Math.random()*10) } else if (storeType == 'w') { divisor = Math.floor(Math.floor(Math.random()*10)/2) } else if (storeType == 'a') { divisor = Math.floor(Math.random()*10*Math.floor(Math.random()*10/5)) } else { divisor = 1 }; if (divisor === 0) { divisor = 1 }; return divisor; }*/ }