# Translations template for PROJECT. # Copyright (C) 2014 ORGANIZATION # This file is distributed under the same license as the PROJECT project. # Eis , 2014. # msgid "" msgstr "" "Project-Id-Version: PROJECT VERSION\n" "Report-Msgid-Bugs-To: EMAIL@ADDRESS\n" "POT-Creation-Date: 2017-03-11 10:38+0100\n" "PO-Revision-Date: 2017-03-11 10:38+0100\n" "Last-Translator: Bernd Dorer \n" "Language-Team: \n" "Language: cs\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Generated-By: Babel 1.3\n" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" "X-Generator: Poedit 1.8.9\n" "X-Poedit-SourceCharset: UTF-8\n" "X-Poedit-Basepath: ../..\n" "X-Poedit-SearchPath-0: .\n" #: script/dropbox.js:62 msgid "Dropbox connection" msgstr "Propojení s Dropboxem" #: script/dropbox.js:65 msgid "connect game to dropbox local storage" msgstr "spojit hru s místním uložištěm Dropbox" #: script/dropbox.js:68 msgid "connect" msgstr "spojit" #: script/dropbox.js:75 script/dropbox.js:107 script/dropbox.js:133 #: script/dropbox.js:163 script/engine.js:285 script/engine.js:331 msgid "cancel" msgstr "zrušit" #: script/dropbox.js:86 script/dropbox.js:176 msgid "Dropbox Export / Import" msgstr "Dropbox Export / Import" #: script/dropbox.js:89 msgid "export or import save data to dropbox datastorage" msgstr "exportuje nebo importuje save data do uložiště dropbox" #: script/dropbox.js:90 msgid "your are connected to dropbox with account / email " msgstr "jste připojeni na dropbox s účtem/emailem" #: script/dropbox.js:93 msgid "save" msgstr "uložit" #: script/dropbox.js:97 msgid "load" msgstr "načíst" #: script/dropbox.js:102 msgid "signout" msgstr "odhlásit" #: script/dropbox.js:113 msgid "choose one slot to save to" msgstr "vyberte slot pro uložení" #: script/dropbox.js:119 msgid "save to slot" msgstr "uložit do slotu" #: script/dropbox.js:141 msgid "choose one slot to load from" msgstr "vyberte slot pro nahrání" #: script/dropbox.js:148 msgid "load from slot" msgstr "nahrát ze slotu" #: script/dropbox.js:179 msgid "successfully saved to dropbox datastorage" msgstr "uspěšně uloženo do uložiště dropbox" #: script/dropbox.js:180 msgid "error while saving to dropbox datastorage" msgstr "chyba během ukládání na dropbox" #: script/dropbox.js:183 msgid "ok" msgstr "ok" #: script/engine.js:15 msgid "boxer" msgstr "boxer" #: script/engine.js:16 msgid "punches do more damage" msgstr "údery způsobují větší poškození" # more force #: script/engine.js:18 msgid "learned to throw punches with purpose" msgstr "naučil se cílit údery" #: script/engine.js:21 msgid "martial artist" msgstr "bojové umění" #: script/engine.js:22 msgid "punches do even more damage." msgstr "udery způsobuje ještě více zranění" #: script/engine.js:23 msgid "learned to fight quite effectively without weapons" msgstr "naučil se bojovat efektivně bezezbraní" # unarmed master = master of unarmed combat. #: script/engine.js:27 msgid "unarmed master" msgstr "neozbrojený mistr" #: script/engine.js:28 msgid "punch twice as fast, and with even more force" msgstr "bojuje dvakrát rychlejí,a s větší silou" #: script/engine.js:29 msgid "learned to strike faster without weapons" msgstr "naučil se udeřit bezezbraní rychleji" #: script/engine.js:32 msgid "barbarian" msgstr "barbar" #: script/engine.js:33 msgid "melee weapons deal more damage" msgstr "chladné zbraně způsobují větší zranění" #: script/engine.js:34 msgid "learned to swing weapons with force" msgstr "naučil se máchat zbraní silou" #: script/engine.js:37 msgid "slow metabolism" msgstr "pomalí metabolismus" #: script/engine.js:38 msgid "go twice as far without eating" msgstr "dojde dvakrát dál bez jídla" #: script/engine.js:39 msgid "learned how to ignore the hunger" msgstr "naučil se ingnorovat hlad" #: script/engine.js:42 msgid "desert rat" msgstr "pouštní krysa" #: script/engine.js:43 msgid "go twice as far without drinking" msgstr "dojde dvakrát dál bez vody" #: script/engine.js:44 msgid "learned to love the dry air" msgstr "naučil se milovat suchý vzduch" #: script/engine.js:47 msgid "evasive" msgstr "vyhýbavý" #: script/engine.js:48 msgid "dodge attacks more effectively" msgstr "uníká před útoky efektivněji" #: script/engine.js:49 msgid "learned to be where they're not" msgstr "naučil se být tam kde oni nejsou" #: script/engine.js:52 msgid "precise" msgstr "přesnost" #: script/engine.js:53 msgid "land blows more often" msgstr "" #: script/engine.js:54 msgid "learned to predict their movement" msgstr "naučil se předvídat jejich pohyb" #: script/engine.js:57 msgid "scout" msgstr "zvěd" #: script/engine.js:58 msgid "see farther" msgstr "vidí dál" #: script/engine.js:59 msgid "learned to look ahead" msgstr "naučil se ohlížet" #: script/engine.js:62 msgid "stealthy" msgstr "plížíví" #: script/engine.js:63 msgid "better avoid conflict in the wild" msgstr "lépe předchází konfliktům v divočině" #: script/engine.js:64 msgid "learned how not to be seen" msgstr "naučil se jak nebýt vidět" #: script/engine.js:67 msgid "gastronome" msgstr "gastronom" #: script/engine.js:68 msgid "restore more health when eating" msgstr "obnoví více zdraví když jí" #: script/engine.js:69 msgid "learned to make the most of food" msgstr "naučil se připravovat většinu jídla" #: script/engine.js:138 msgid "get the app." msgstr "" #: script/engine.js:144 script/engine.js:512 msgid "lights off." msgstr "vypnout světla." #: script/engine.js:150 script/engine.js:548 msgid "hyper." msgstr "" #: script/engine.js:156 script/space.js:442 msgid "restart." msgstr "restart." #: script/engine.js:162 msgid "share." msgstr "sdílet." #: script/engine.js:168 msgid "save." msgstr "uložit." #: script/engine.js:177 msgid "dropbox." msgstr "dropbox." #: script/engine.js:184 msgid "github." msgstr "github." #: script/engine.js:268 msgid "Export / Import" msgstr "Export/Import" #: script/engine.js:272 msgid "export or import save data, for backing up" msgstr "export nebo import uložených dat, jako záloha" #: script/engine.js:273 msgid "or migrating computers" msgstr "nebo změnu počítače" #: script/engine.js:277 msgid "export" msgstr "export" #: script/engine.js:281 script/engine.js:326 msgid "import" msgstr "import" #: script/engine.js:291 msgid "save this." msgstr "uložit tohle." #: script/engine.js:297 msgid "got it" msgstr "mám to" #: script/engine.js:305 msgid "are you sure?" msgstr "jste si jistí?" #: script/engine.js:306 msgid "if the code is invalid, all data will be lost." msgstr "pokud bude kód neplatný, všechna data budou ztracena." #: script/engine.js:307 msgid "this is irreversible." msgstr "tohle je nevratné." #: script/engine.js:311 script/engine.js:380 script/engine.js:526 msgid "yes" msgstr "ano" #: script/engine.js:316 script/engine.js:385 script/engine.js:531 msgid "no" msgstr "ne" #: script/engine.js:322 msgid "put the save code here." msgstr "sem vlože uložený kód." #: script/engine.js:374 msgid "Restart?" msgstr "Restartova?" #: script/engine.js:377 msgid "restart the game?" msgstr "restartovat hru?" #: script/engine.js:408 msgid "Get the App" msgstr "" #: script/engine.js:411 msgid "bring the room with you." msgstr "" #: script/engine.js:414 msgid "ios" msgstr "" #: script/engine.js:421 msgid "android" msgstr "" #: script/engine.js:435 msgid "Share" msgstr "Sdílet" #: script/engine.js:438 msgid "bring your friends." msgstr "přivěďte své přátele." #: script/engine.js:441 msgid "facebook" msgstr "facebook" #: script/engine.js:448 msgid "google+" msgstr "google+" #: script/engine.js:455 msgid "twitter" msgstr "twitter" #: script/engine.js:462 msgid "reddit" msgstr "reddit" #: script/engine.js:469 msgid "close" msgstr "zavřít" #: script/engine.js:503 script/engine.js:507 msgid "lights on." msgstr "zapnout světla" #: script/engine.js:520 msgid "Go Hyper?" msgstr "Být Hyper?" #: script/engine.js:523 msgid "" "turning hyper mode speeds up the game to x2 speed. do you want to do that?" msgstr "spuštění hyper módu zrychlí hru na dvoj násobek. chcete to udělat?" #: script/engine.js:546 msgid "classic." msgstr "klasika." #: script/engine.js:645 msgid "{0} per {1}s" msgstr "{0} za {1}s" #: script/events.js:200 msgid "pause." msgstr "" #: script/events.js:231 msgid "eat meat" msgstr "sníst maso" #: script/events.js:251 msgid "use meds" msgstr "použít léky" #: script/events.js:435 msgid "miss" msgstr "vedle" #: script/events.js:449 msgid "stunned" msgstr "omráčený" #: script/events.js:566 script/events/global.js:42 script/events/global.js:59 #: script/events/room.js:142 script/events/room.js:162 #: script/events/room.js:182 script/events/setpieces.js:25 #: script/events/setpieces.js:48 script/events/setpieces.js:65 #: script/events/setpieces.js:83 script/events/setpieces.js:106 #: script/events/setpieces.js:536 script/events/setpieces.js:1254 #: script/events/setpieces.js:2948 script/events/setpieces.js:2982 #: script/events/setpieces.js:3005 script/events/setpieces.js:3042 #: script/events/setpieces.js:3095 script/events/setpieces.js:3124 #: script/events/setpieces.js:3170 script/events/setpieces.js:3297 #: script/events/setpieces.js:3319 script/events/setpieces.js:3439 #: script/events/setpieces.js:3463 script/events/setpieces.js:3496 #: script/events/setpieces.js:3515 script/events/setpieces.js:3539 #: script/events/setpieces.js:3567 msgid "leave" msgstr "opustit" #: script/events.js:605 msgid "drop:" msgstr "zahodit:" #: script/events.js:630 script/events/room.js:526 msgid "nothing" msgstr "nic" #: script/events.js:661 script/events/setpieces.js:3551 msgid "take" msgstr "vzít" #: script/events.js:671 msgid "take:" msgstr "vzít:" #: script/events.js:695 msgid "nothing to take" msgstr "níc k sebrání" #: script/events.js:725 msgid "all" msgstr "vše" #: script/events.js:743 msgid "take everything" msgstr "vzít všechno" #: script/events.js:743 msgid "take all you can" msgstr "" #: script/events.js:749 script/outside.js:627 msgid " and " msgstr "a" #: script/events.js:994 msgid "*** EVENT ***" msgstr "*** ÚDÁLOST ***" #: script/events/encounters.js:7 msgid "A Snarling Beast" msgstr "" #: script/events/encounters.js:15 msgid "snarling beast" msgstr "" #: script/events/encounters.js:16 msgid "the snarling beast is dead" msgstr "" #: script/events/encounters.js:39 msgid "a snarling beast leaps out of the underbrush" msgstr "" #: script/events/encounters.js:44 msgid "A Gaunt Man" msgstr "" #: script/events/encounters.js:52 msgid "gaunt man" msgstr "" #: script/events/encounters.js:53 msgid "the gaunt man is dead" msgstr "" #: script/events/encounters.js:76 msgid "a gaunt man approaches, a crazed look in his eye" msgstr "" #: script/events/encounters.js:81 msgid "A Strange Bird" msgstr "" #: script/events/encounters.js:89 msgid "strange bird" msgstr "" #: script/events/encounters.js:90 msgid "the strange bird is dead" msgstr "" #: script/events/encounters.js:113 msgid "a strange looking bird speeds across the plains" msgstr "" #: script/events/encounters.js:119 msgid "A Shivering Man" msgstr "" #: script/events/encounters.js:127 msgid "shivering man" msgstr "" #: script/events/encounters.js:128 msgid "the shivering man is dead" msgstr "" #: script/events/encounters.js:156 msgid "a shivering man approaches and attacks with surprising strength" msgstr "" #: script/events/encounters.js:161 msgid "A Man-Eater" msgstr "" #: script/events/encounters.js:169 msgid "man-eater" msgstr "" #: script/events/encounters.js:170 msgid "the man-eater is dead" msgstr "" #: script/events/encounters.js:193 msgid "a large creature attacks, claws freshly bloodied" msgstr "" #: script/events/encounters.js:198 msgid "A Scavenger" msgstr "" #: script/events/encounters.js:206 msgid "scavenger" msgstr "" #: script/events/encounters.js:207 msgid "the scavenger is dead" msgstr "" #: script/events/encounters.js:235 msgid "a scavenger draws close, hoping for an easy score" msgstr "" #: script/events/encounters.js:240 msgid "A Huge Lizard" msgstr "" #: script/events/encounters.js:248 msgid "lizard" msgstr "" #: script/events/encounters.js:249 msgid "the lizard is dead" msgstr "" #: script/events/encounters.js:272 msgid "the grass thrashes wildly as a huge lizard pushes through" msgstr "" #: script/events/encounters.js:278 msgid "A Feral Terror" msgstr "" #: script/events/encounters.js:286 msgid "feral terror" msgstr "" #: script/events/encounters.js:287 msgid "the feral terror is dead" msgstr "" #: script/events/encounters.js:310 msgid "a beast, wilder than imagining, erupts out of the foliage" msgstr "" #: script/events/encounters.js:315 msgid "A Soldier" msgstr "" #: script/events/encounters.js:323 msgid "soldier" msgstr "" #: script/events/encounters.js:324 msgid "the soldier is dead" msgstr "" #: script/events/encounters.js:353 msgid "a soldier opens fire from across the desert" msgstr "" #: script/events/encounters.js:358 msgid "A Sniper" msgstr "" #: script/events/encounters.js:366 msgid "sniper" msgstr "" #: script/events/encounters.js:367 msgid "the sniper is dead" msgstr "" #: script/events/encounters.js:396 msgid "a shot rings out, from somewhere in the long grass" msgstr "" #: script/events/global.js:6 msgid "The Thief" msgstr "" #: script/events/global.js:13 msgid "the villagers haul a filthy man out of the store room." msgstr "" #: script/events/global.js:14 msgid "say his folk have been skimming the supplies." msgstr "" #: script/events/global.js:15 msgid "say he should be strung up as an example." msgstr "" #: script/events/global.js:17 msgid "a thief is caught" msgstr "" #: script/events/global.js:21 msgid "hang him" msgstr "" #: script/events/global.js:25 msgid "spare him" msgstr "" #: script/events/global.js:32 msgid "the villagers hang the thief high in front of the store room." msgstr "" #: script/events/global.js:33 msgid "" "the point is made. in the next few days, the missing supplies are returned." msgstr "" #: script/events/global.js:49 msgid "the man says he's grateful. says he won't come around any more." msgstr "" #: script/events/global.js:50 msgid "shares what he knows about sneaking before he goes." msgstr "" #: script/events/outside.js:6 msgid "A Ruined Trap" msgstr "" #: script/events/outside.js:13 msgid "some of the traps have been torn apart." msgstr "" #: script/events/outside.js:14 msgid "large prints lead away, into the forest." msgstr "" #: script/events/outside.js:22 msgid "some traps have been destroyed" msgstr "" #: script/events/outside.js:26 msgid "track them" msgstr "" #: script/events/outside.js:30 script/events/room.js:71 #: script/events/room.js:122 msgid "ignore them" msgstr "" #: script/events/outside.js:37 msgid "the tracks disappear after just a few minutes." msgstr "" #: script/events/outside.js:38 msgid "the forest is silent." msgstr "" #: script/events/outside.js:40 msgid "nothing was found" msgstr "" #: script/events/outside.js:43 script/events/outside.js:61 #: script/events/outside.js:126 script/events/outside.js:144 #: script/events/outside.js:197 script/events/outside.js:215 #: script/events/outside.js:248 script/events/outside.js:282 msgid "go home" msgstr "" #: script/events/outside.js:50 msgid "not far from the village lies a large beast, its fur matted with blood." msgstr "" #: script/events/outside.js:51 msgid "it puts up little resistance before the knife." msgstr "" #: script/events/outside.js:53 msgid "there was a beast. it's dead now" msgstr "" #: script/events/outside.js:69 msgid "Fire" msgstr "" #: script/events/outside.js:76 msgid "a fire rampages through one of the huts, destroying it." msgstr "" #: script/events/outside.js:77 msgid "all residents in the hut perished in the fire." msgstr "" #: script/events/outside.js:79 msgid "a fire has started" msgstr "" #: script/events/outside.js:86 msgid "mourn" msgstr "" #: script/events/outside.js:87 msgid "some villagers have died" msgstr "" #: script/events/outside.js:95 msgid "Sickness" msgstr "" #: script/events/outside.js:102 msgid "a sickness is spreading through the village." msgstr "" #: script/events/outside.js:103 script/events/outside.js:161 msgid "medicine is needed immediately." msgstr "" #: script/events/outside.js:105 msgid "some villagers are ill" msgstr "" #: script/events/outside.js:109 msgid "1 medicine" msgstr "" #: script/events/outside.js:114 msgid "ignore it" msgstr "" #: script/events/outside.js:121 msgid "the sickness is cured in time." msgstr "" #: script/events/outside.js:123 msgid "sufferers are healed" msgstr "" #: script/events/outside.js:133 msgid "the sickness spreads through the village." msgstr "" #: script/events/outside.js:134 msgid "the days are spent with burials." msgstr "" #: script/events/outside.js:135 script/events/outside.js:205 msgid "the nights are rent with screams." msgstr "" #: script/events/outside.js:137 msgid "sufferers are left to die" msgstr "" #: script/events/outside.js:153 msgid "Plague" msgstr "" #: script/events/outside.js:160 msgid "a terrible plague is fast spreading through the village." msgstr "" #: script/events/outside.js:163 msgid "a plague afflicts the village" msgstr "" #: script/events/outside.js:168 msgid "buy medicine" msgstr "" #: script/events/outside.js:174 msgid "5 medicine" msgstr "" #: script/events/outside.js:179 msgid "do nothing" msgstr "" #: script/events/outside.js:186 msgid "the plague is kept from spreading." msgstr "" #: script/events/outside.js:187 msgid "only a few die." msgstr "" #: script/events/outside.js:188 msgid "the rest bury them." msgstr "" #: script/events/outside.js:190 msgid "epidemic is eradicated eventually" msgstr "" #: script/events/outside.js:204 msgid "the plague rips through the village." msgstr "" #: script/events/outside.js:206 msgid "the only hope is a quick death." msgstr "" #: script/events/outside.js:208 msgid "population is almost exterminated" msgstr "" #: script/events/outside.js:224 msgid "A Beast Attack" msgstr "" #: script/events/outside.js:231 msgid "a pack of snarling beasts pours out of the trees." msgstr "" #: script/events/outside.js:232 msgid "the fight is short and bloody, but the beasts are repelled." msgstr "" #: script/events/outside.js:233 msgid "the villagers retreat to mourn the dead." msgstr "" #: script/events/outside.js:235 msgid "wild beasts attack the villagers" msgstr "" #: script/events/outside.js:249 msgid "predators become prey. price is unfair" msgstr "" #: script/events/outside.js:258 msgid "A Military Raid" msgstr "" #: script/events/outside.js:265 msgid "a gunshot rings through the trees." msgstr "" #: script/events/outside.js:266 msgid "well armed men charge out of the forest, firing into the crowd." msgstr "" #: script/events/outside.js:267 msgid "after a skirmish they are driven away, but not without losses." msgstr "" #: script/events/outside.js:269 msgid "troops storm the village" msgstr "" #: script/events/outside.js:283 msgid "warfare is bloodthirsty" msgstr "" #: script/events/room.js:6 msgid "The Nomad" msgstr "" #: script/events/room.js:13 msgid "" "a nomad shuffles into view, laden with makeshift bags bound with rough twine." msgstr "" #: script/events/room.js:14 msgid "won't say from where he came, but it's clear that he's not staying." msgstr "" #: script/events/room.js:16 msgid "a nomad arrives, looking to trade" msgstr "" #: script/events/room.js:20 msgid "buy scales" msgstr "" #: script/events/room.js:25 msgid "buy teeth" msgstr "" #: script/events/room.js:30 msgid "buy bait" msgstr "" #: script/events/room.js:33 msgid "traps are more effective with bait." msgstr "" #: script/events/room.js:39 msgid "buy compass" msgstr "" #: script/events/room.js:42 msgid "the old compass is dented and dusty, but it looks to work." msgstr "" #: script/events/room.js:45 script/events/room.js:227 script/events/room.js:240 #: script/events/room.js:253 script/events/room.js:309 #: script/events/room.js:332 script/events/room.js:388 #: script/events/room.js:411 script/events/room.js:453 #: script/events/room.js:571 script/events/room.js:587 #: script/events/room.js:603 script/events/room.js:614 msgid "say goodbye" msgstr "" #: script/events/room.js:53 script/events/room.js:104 msgid "Noises" msgstr "" #: script/events/room.js:60 msgid "through the walls, shuffling noises can be heard." msgstr "" #: script/events/room.js:61 msgid "can't tell what they're up to." msgstr "" #: script/events/room.js:63 msgid "strange noises can be heard through the walls" msgstr "" #: script/events/room.js:67 script/events/room.js:118 #: script/events/setpieces.js:1662 msgid "investigate" msgstr "" #: script/events/room.js:78 msgid "vague shapes move, just out of sight." msgstr "" #: script/events/room.js:79 msgid "the sounds stop." msgstr "" #: script/events/room.js:83 script/events/room.js:96 msgid "go back inside" msgstr "" #: script/events/room.js:91 msgid "" "a bundle of sticks lies just beyond the threshold, wrapped in coarse furs." msgstr "" #: script/events/room.js:92 msgid "the night is silent." msgstr "" #: script/events/room.js:111 msgid "scratching noises can be heard from the store room." msgstr "" #: script/events/room.js:112 msgid "something's in there." msgstr "" #: script/events/room.js:114 msgid "something's in the store room" msgstr "" #: script/events/room.js:129 script/events/room.js:149 #: script/events/room.js:169 msgid "some wood is missing." msgstr "" #: script/events/room.js:130 msgid "the ground is littered with small scales" msgstr "" #: script/events/room.js:150 msgid "the ground is littered with small teeth" msgstr "" #: script/events/room.js:170 msgid "the ground is littered with scraps of cloth" msgstr "" #: script/events/room.js:190 msgid "The Beggar" msgstr "" #: script/events/room.js:197 msgid "a beggar arrives." msgstr "" #: script/events/room.js:198 msgid "asks for any spare furs to keep him warm at night." msgstr "" #: script/events/room.js:200 msgid "a beggar arrives" msgstr "" #: script/events/room.js:204 msgid "give 50" msgstr "" #: script/events/room.js:209 script/events/room.js:276 #: script/events/room.js:355 msgid "give 100" msgstr "" #: script/events/room.js:214 script/events/room.js:286 #: script/events/room.js:485 msgid "turn him away" msgstr "" #: script/events/room.js:222 script/events/room.js:235 #: script/events/room.js:248 msgid "the beggar expresses his thanks." msgstr "" #: script/events/room.js:223 msgid "leaves a pile of small scales behind." msgstr "" #: script/events/room.js:236 msgid "leaves a pile of small teeth behind." msgstr "" #: script/events/room.js:249 msgid "leaves some scraps of cloth behind." msgstr "" #: script/events/room.js:262 script/events/room.js:341 msgid "The Mysterious Wanderer" msgstr "" #: script/events/room.js:269 msgid "" "a wanderer arrives with an empty cart. says if he leaves with wood, he'll be " "back with more." msgstr "" #: script/events/room.js:270 msgid "builder's not sure he's to be trusted." msgstr "" #: script/events/room.js:272 script/events/room.js:351 msgid "a mysterious wanderer arrives" msgstr "" #: script/events/room.js:281 script/events/room.js:360 msgid "give 500" msgstr "" #: script/events/room.js:293 script/events/room.js:316 msgid "the wanderer leaves, cart loaded with wood" msgstr "" #: script/events/room.js:299 script/events/room.js:322 msgid "the mysterious wanderer returns, cart piled high with wood." msgstr "" #: script/events/room.js:348 msgid "" "a wanderer arrives with an empty cart. says if she leaves with furs, she'll " "be back with more." msgstr "" #: script/events/room.js:349 msgid "builder's not sure she's to be trusted." msgstr "" #: script/events/room.js:365 msgid "turn her away" msgstr "" #: script/events/room.js:372 script/events/room.js:395 msgid "the wanderer leaves, cart loaded with furs" msgstr "" #: script/events/room.js:378 script/events/room.js:401 msgid "the mysterious wanderer returns, cart piled high with furs." msgstr "" #: script/events/room.js:420 msgid "The Scout" msgstr "" #: script/events/room.js:427 msgid "the scout says she's been all over." msgstr "" #: script/events/room.js:428 msgid "willing to talk about it, for a price." msgstr "" #: script/events/room.js:430 msgid "a scout stops for the night" msgstr "" #: script/events/room.js:434 msgid "buy map" msgstr "" #: script/events/room.js:439 msgid "the map uncovers a bit of the world" msgstr "" #: script/events/room.js:443 msgid "learn scouting" msgstr "" #: script/events/room.js:462 msgid "The Master" msgstr "" #: script/events/room.js:469 msgid "an old wanderer arrives." msgstr "" #: script/events/room.js:470 msgid "he smiles warmly and asks for lodgings for the night." msgstr "" #: script/events/room.js:472 msgid "an old wanderer arrives" msgstr "" #: script/events/room.js:476 msgid "agree" msgstr "" #: script/events/room.js:492 msgid "in exchange, the wanderer offers his wisdom." msgstr "" #: script/events/room.js:496 msgid "evasion" msgstr "" #: script/events/room.js:506 msgid "precision" msgstr "" #: script/events/room.js:516 msgid "force" msgstr "" #: script/events/room.js:535 msgid "The Sick Man" msgstr "" #: script/events/room.js:542 msgid "a man hobbles up, coughing." msgstr "" #: script/events/room.js:543 msgid "he begs for medicine." msgstr "" #: script/events/room.js:545 msgid "a sick man hobbles up" msgstr "" #: script/events/room.js:549 msgid "give 1 medicine" msgstr "" #: script/events/room.js:551 msgid "the man swallows the medicine eagerly" msgstr "" #: script/events/room.js:555 msgid "tell him to leave" msgstr "" #: script/events/room.js:562 script/events/room.js:578 #: script/events/room.js:594 msgid "the man is thankful." msgstr "" #: script/events/room.js:563 script/events/room.js:579 #: script/events/room.js:595 msgid "he leaves a reward." msgstr "" #: script/events/room.js:564 msgid "some weird metal he picked up on his travels." msgstr "" #: script/events/room.js:580 msgid "some weird glowing boxes he picked up on his travels." msgstr "" #: script/events/room.js:596 msgid "all he has are some scales." msgstr "" #: script/events/room.js:610 msgid "the man expresses his thanks and hobbles off." msgstr "" #: script/events/setpieces.js:6 msgid "An Outpost" msgstr "" #: script/events/setpieces.js:10 script/events/setpieces.js:12 msgid "a safe place in the wilds." msgstr "" #: script/events/setpieces.js:34 msgid "A Murky Swamp" msgstr "" #: script/events/setpieces.js:38 msgid "rotting reeds rise out of the swampy earth." msgstr "" #: script/events/setpieces.js:39 msgid "a lone frog sits in the muck, silently." msgstr "" #: script/events/setpieces.js:41 msgid "a swamp festers in the stagnant air." msgstr "" #: script/events/setpieces.js:44 script/events/setpieces.js:549 #: script/events/setpieces.js:606 script/events/setpieces.js:888 #: script/events/setpieces.js:1313 script/events/setpieces.js:1331 #: script/events/setpieces.js:3535 msgid "enter" msgstr "" #: script/events/setpieces.js:55 msgid "deep in the swamp is a moss-covered cabin." msgstr "" #: script/events/setpieces.js:56 msgid "an old wanderer sits inside, in a seeming trance." msgstr "" #: script/events/setpieces.js:61 msgid "talk" msgstr "" #: script/events/setpieces.js:72 msgid "the wanderer takes the charm and nods slowly." msgstr "" #: script/events/setpieces.js:73 msgid "he speaks of once leading the great fleets to fresh worlds." msgstr "" #: script/events/setpieces.js:74 msgid "unfathomable destruction to fuel wanderer hungers." msgstr "" #: script/events/setpieces.js:75 msgid "his time here, now, is his penance." msgstr "" #: script/events/setpieces.js:91 msgid "A Damp Cave" msgstr "" #: script/events/setpieces.js:95 msgid "the mouth of the cave is wide and dark." msgstr "" #: script/events/setpieces.js:96 msgid "can't see what's inside." msgstr "" #: script/events/setpieces.js:98 msgid "the earth here is split, as if bearing an ancient wound" msgstr "" #: script/events/setpieces.js:101 script/events/setpieces.js:2944 #: script/events/setpieces.js:3458 msgid "go inside" msgstr "" #: script/events/setpieces.js:120 script/events/setpieces.js:265 msgid "a startled beast defends its home" msgstr "" #: script/events/setpieces.js:135 script/events/setpieces.js:186 #: script/events/setpieces.js:228 script/events/setpieces.js:247 #: script/events/setpieces.js:280 script/events/setpieces.js:314 #: script/events/setpieces.js:348 script/events/setpieces.js:382 #: script/events/setpieces.js:588 script/events/setpieces.js:644 #: script/events/setpieces.js:683 script/events/setpieces.js:717 #: script/events/setpieces.js:757 script/events/setpieces.js:796 #: script/events/setpieces.js:835 script/events/setpieces.js:869 #: script/events/setpieces.js:920 script/events/setpieces.js:938 #: script/events/setpieces.js:961 script/events/setpieces.js:1000 #: script/events/setpieces.js:1039 script/events/setpieces.js:1266 #: script/events/setpieces.js:1282 script/events/setpieces.js:1298 #: script/events/setpieces.js:1408 script/events/setpieces.js:1448 #: script/events/setpieces.js:1492 script/events/setpieces.js:1510 #: script/events/setpieces.js:1526 script/events/setpieces.js:1563 #: script/events/setpieces.js:1602 script/events/setpieces.js:1642 #: script/events/setpieces.js:1682 script/events/setpieces.js:1699 #: script/events/setpieces.js:1716 script/events/setpieces.js:1734 #: script/events/setpieces.js:1778 script/events/setpieces.js:1804 #: script/events/setpieces.js:1822 script/events/setpieces.js:1861 #: script/events/setpieces.js:1902 script/events/setpieces.js:1927 #: script/events/setpieces.js:1957 script/events/setpieces.js:1998 #: script/events/setpieces.js:2034 script/events/setpieces.js:2069 #: script/events/setpieces.js:2110 script/events/setpieces.js:2151 #: script/events/setpieces.js:2187 script/events/setpieces.js:2222 #: script/events/setpieces.js:2257 script/events/setpieces.js:2302 #: script/events/setpieces.js:2328 script/events/setpieces.js:3204 #: script/events/setpieces.js:3244 script/events/setpieces.js:3278 #: script/events/setpieces.js:3347 script/events/setpieces.js:3381 #: script/events/setpieces.js:3420 msgid "continue" msgstr "" #: script/events/setpieces.js:140 script/events/setpieces.js:157 #: script/events/setpieces.js:191 script/events/setpieces.js:233 #: script/events/setpieces.js:252 script/events/setpieces.js:285 #: script/events/setpieces.js:319 script/events/setpieces.js:353 #: script/events/setpieces.js:387 script/events/setpieces.js:429 #: script/events/setpieces.js:481 script/events/setpieces.js:513 msgid "leave cave" msgstr "" #: script/events/setpieces.js:148 msgid "the cave narrows a few feet in." msgstr "" #: script/events/setpieces.js:149 msgid "the walls are moist and moss-covered" msgstr "" #: script/events/setpieces.js:153 msgid "squeeze" msgstr "" #: script/events/setpieces.js:164 msgid "the remains of an old camp sits just inside the cave." msgstr "" #: script/events/setpieces.js:165 msgid "bedrolls, torn and blackened, lay beneath a thin layer of dust." msgstr "" #: script/events/setpieces.js:199 msgid "the body of a wanderer lies in a small cavern." msgstr "" #: script/events/setpieces.js:200 msgid "rot's been to work on it, and some of the pieces are missing." msgstr "" # 'it' is a wanderer corpse #: script/events/setpieces.js:202 msgid "can't tell what left it here." msgstr "" #: script/events/setpieces.js:241 msgid "the torch sputters and dies in the damp air" msgstr "" #: script/events/setpieces.js:242 msgid "the darkness is absolute" msgstr "" #: script/events/setpieces.js:244 msgid "the torch goes out" msgstr "" #: script/events/setpieces.js:299 msgid "a cave lizard attacks" msgstr "" #: script/events/setpieces.js:333 msgid "a large beast charges out of the dark" msgstr "" #: script/events/setpieces.js:367 msgid "a giant lizard shambles forward" msgstr "" #: script/events/setpieces.js:395 msgid "the nest of a large animal lies at the back of the cave." msgstr "" #: script/events/setpieces.js:437 msgid "a small supply cache is hidden at the back of the cave." msgstr "" #: script/events/setpieces.js:489 msgid "an old case is wedged behind a rock, covered in a thick layer of dust." msgstr "" #: script/events/setpieces.js:522 msgid "A Deserted Town" msgstr "" #: script/events/setpieces.js:526 msgid "a small suburb lays ahead, empty houses scorched and peeling." msgstr "" #: script/events/setpieces.js:527 msgid "" "broken streetlights stand, rusting. light hasn't graced this place in a long " "time." msgstr "" #: script/events/setpieces.js:529 msgid "the town lies abandoned, its citizens long dead" msgstr "" #: script/events/setpieces.js:532 script/events/setpieces.js:1250 msgid "explore" msgstr "" #: script/events/setpieces.js:544 msgid "" "where the windows of the schoolhouse aren't shattered, they're blackened " "with soot." msgstr "" #: script/events/setpieces.js:545 msgid "the double doors creak endlessly in the wind." msgstr "" #: script/events/setpieces.js:554 script/events/setpieces.js:593 #: script/events/setpieces.js:611 script/events/setpieces.js:649 #: script/events/setpieces.js:688 script/events/setpieces.js:722 #: script/events/setpieces.js:762 script/events/setpieces.js:801 #: script/events/setpieces.js:840 script/events/setpieces.js:874 #: script/events/setpieces.js:892 script/events/setpieces.js:925 #: script/events/setpieces.js:942 script/events/setpieces.js:966 #: script/events/setpieces.js:1005 script/events/setpieces.js:1044 #: script/events/setpieces.js:1087 script/events/setpieces.js:1120 #: script/events/setpieces.js:1148 script/events/setpieces.js:1192 #: script/events/setpieces.js:1214 script/events/setpieces.js:1230 msgid "leave town" msgstr "" #: script/events/setpieces.js:585 msgid "ambushed on the street." msgstr "" #: script/events/setpieces.js:601 msgid "a squat building up ahead." msgstr "" # what kind of green cross? #: script/events/setpieces.js:602 msgid "a green cross barely visible behind grimy windows." msgstr "" #: script/events/setpieces.js:618 msgid "a small cache of supplies is tucked inside a rusting locker." msgstr "" #: script/events/setpieces.js:680 msgid "a scavenger waits just inside the door." msgstr "" #: script/events/setpieces.js:714 msgid "a beast stands alone in an overgrown park." msgstr "" #: script/events/setpieces.js:730 msgid "an overturned caravan is spread across the pockmarked street." msgstr "" #: script/events/setpieces.js:731 msgid "" "it's been picked over by scavengers, but there's still some things worth " "taking." msgstr "" #: script/events/setpieces.js:793 msgid "a madman attacks, screeching." msgstr "" #: script/events/setpieces.js:832 msgid "a thug moves out of the shadows." msgstr "" #: script/events/setpieces.js:866 msgid "a beast charges out of a ransacked classroom." msgstr "" #: script/events/setpieces.js:882 msgid "through the large gymnasium doors, footsteps can be heard." msgstr "" #: script/events/setpieces.js:883 msgid "the torchlight casts a flickering glow down the hallway." msgstr "" #: script/events/setpieces.js:884 msgid "the footsteps stop." msgstr "" #: script/events/setpieces.js:917 msgid "another beast, draw by the noise, leaps out of a copse of trees." msgstr "" #: script/events/setpieces.js:933 msgid "something's causing a commotion a ways down the road." msgstr "" #: script/events/setpieces.js:934 msgid "a fight, maybe." msgstr "" #: script/events/setpieces.js:949 msgid "" "a small basket of food is hidden under a park bench, with a note attached." msgstr "" #: script/events/setpieces.js:950 msgid "can't read the words." msgstr "" #: script/events/setpieces.js:997 msgid "a panicked scavenger bursts through the door, screaming." msgstr "" #: script/events/setpieces.js:1036 msgid "a man stands over a dead wanderer. notices he's not alone." msgstr "" #: script/events/setpieces.js:1052 msgid "scavenger had a small camp in the school." msgstr "" #: script/events/setpieces.js:1053 msgid "collected scraps spread across the floor like they fell from heaven." msgstr "" #: script/events/setpieces.js:1095 msgid "scavenger'd been looking for supplies in here, it seems." msgstr "" #: script/events/setpieces.js:1096 msgid "a shame to let what he'd found go to waste." msgstr "" #: script/events/setpieces.js:1128 msgid "" "beneath the wanderer's rags, clutched in one of its many hands, a glint of " "steel." msgstr "" #: script/events/setpieces.js:1129 msgid "worth killing for, it seems." msgstr "" #: script/events/setpieces.js:1156 msgid "eye for an eye seems fair." msgstr "" #: script/events/setpieces.js:1157 msgid "always worked before, at least." msgstr "" #: script/events/setpieces.js:1158 msgid "picking the bones finds some useful trinkets." msgstr "" #: script/events/setpieces.js:1200 msgid "some medicine abandoned in the drawers." msgstr "" #: script/events/setpieces.js:1222 msgid "the clinic has been ransacked." msgstr "" #: script/events/setpieces.js:1223 msgid "only dust and stains remain." msgstr "" #: script/events/setpieces.js:1239 msgid "A Ruined City" msgstr "" #: script/events/setpieces.js:1243 msgid "" "a battered highway sign stands guard at the entrance to this once-great city." msgstr "" #: script/events/setpieces.js:1244 msgid "" "the towers that haven't crumbled jut from the landscape like the ribcage of " "some ancient beast." msgstr "" #: script/events/setpieces.js:1245 msgid "might be things worth having still inside." msgstr "" #: script/events/setpieces.js:1247 msgid "the towers of a decaying city dominate the skyline" msgstr "" #: script/events/setpieces.js:1261 msgid "the streets are empty." msgstr "" #: script/events/setpieces.js:1262 msgid "the air is filled with dust, driven relentlessly by the hard winds." msgstr "" #: script/events/setpieces.js:1270 script/events/setpieces.js:1286 #: script/events/setpieces.js:1302 script/events/setpieces.js:1318 #: script/events/setpieces.js:1335 script/events/setpieces.js:1373 #: script/events/setpieces.js:1413 script/events/setpieces.js:1453 #: script/events/setpieces.js:1497 script/events/setpieces.js:1514 #: script/events/setpieces.js:1530 script/events/setpieces.js:1568 #: script/events/setpieces.js:1607 script/events/setpieces.js:1647 #: script/events/setpieces.js:1667 script/events/setpieces.js:1686 #: script/events/setpieces.js:1703 script/events/setpieces.js:1720 #: script/events/setpieces.js:1738 script/events/setpieces.js:1783 #: script/events/setpieces.js:1809 script/events/setpieces.js:1826 #: script/events/setpieces.js:1866 script/events/setpieces.js:1907 #: script/events/setpieces.js:1932 script/events/setpieces.js:1962 #: script/events/setpieces.js:2003 script/events/setpieces.js:2039 #: script/events/setpieces.js:2074 script/events/setpieces.js:2115 #: script/events/setpieces.js:2156 script/events/setpieces.js:2192 #: script/events/setpieces.js:2227 script/events/setpieces.js:2262 #: script/events/setpieces.js:2363 script/events/setpieces.js:2393 #: script/events/setpieces.js:2440 script/events/setpieces.js:2476 #: script/events/setpieces.js:2517 script/events/setpieces.js:2553 #: script/events/setpieces.js:2588 script/events/setpieces.js:2624 #: script/events/setpieces.js:2665 script/events/setpieces.js:2706 #: script/events/setpieces.js:2741 script/events/setpieces.js:2790 #: script/events/setpieces.js:2835 script/events/setpieces.js:2881 #: script/events/setpieces.js:2925 msgid "leave city" msgstr "" #: script/events/setpieces.js:1277 msgid "orange traffic cones are set across the street, faded and cracked." msgstr "" #: script/events/setpieces.js:1278 msgid "lights flash through the alleys between buildings." msgstr "" #: script/events/setpieces.js:1293 msgid "a large shanty town sprawls across the streets." msgstr "" #: script/events/setpieces.js:1294 msgid "faces, darkened by soot and blood, stare out from crooked huts." msgstr "" #: script/events/setpieces.js:1309 msgid "the shell of an abandoned hospital looms ahead." msgstr "" #: script/events/setpieces.js:1325 msgid "the old tower seems mostly intact." msgstr "" #: script/events/setpieces.js:1326 msgid "the shell of a burned out car blocks the entrance." msgstr "" #: script/events/setpieces.js:1327 msgid "most of the windows at ground level are busted anyway." msgstr "" #: script/events/setpieces.js:1342 msgid "a huge lizard scrambles up out of the darkness of an old metro station." msgstr "" #: script/events/setpieces.js:1368 msgid "descend" msgstr "" #: script/events/setpieces.js:1380 msgid "the shot echoes in the empty street." msgstr "" #: script/events/setpieces.js:1420 msgid "the soldier steps out from between the buildings, rifle raised." msgstr "" #: script/events/setpieces.js:1460 msgid "a frail man stands defiantly, blocking the path." msgstr "" #: script/events/setpieces.js:1505 msgid "nothing but downcast eyes." msgstr "" #: script/events/setpieces.js:1506 msgid "the people here were broken a long time ago." msgstr "" #: script/events/setpieces.js:1521 msgid "empty corridors." msgstr "" #: script/events/setpieces.js:1522 msgid "the place has been swept clean by scavengers." msgstr "" #: script/events/setpieces.js:1536 msgid "an old man bursts through a door, wielding a scalpel." msgstr "" #: script/events/setpieces.js:1575 msgid "a thug is waiting on the other side of the wall." msgstr "" #: script/events/setpieces.js:1615 msgid "a snarling beast jumps out from behind a car." msgstr "" #: script/events/setpieces.js:1656 msgid "street above the subway platform is blown away." msgstr "" #: script/events/setpieces.js:1657 msgid "lets some light down into the dusty haze." msgstr "" #: script/events/setpieces.js:1658 msgid "a sound comes from the tunnel, just ahead." msgstr "" #: script/events/setpieces.js:1675 msgid "looks like a camp of sorts up ahead." msgstr "" # a chainlink fence #: script/events/setpieces.js:1677 msgid "rusted chainlink is pulled across an alleyway." msgstr "" #: script/events/setpieces.js:1678 msgid "fires burn in the courtyard beyond." msgstr "" #: script/events/setpieces.js:1694 msgid "more voices can be heard ahead." msgstr "" #: script/events/setpieces.js:1695 msgid "they must be here for a reason." msgstr "" #: script/events/setpieces.js:1711 msgid "the sound of gunfire carries on the wind." msgstr "" #: script/events/setpieces.js:1712 msgid "the street ahead glows with firelight." msgstr "" # define squatter #: script/events/setpieces.js:1729 msgid "more squatters are crowding around now." msgstr "" #: script/events/setpieces.js:1730 msgid "someone throws a stone." msgstr "" #: script/events/setpieces.js:1746 msgid "an improvised shop is set up on the sidewalk." msgstr "" #: script/events/setpieces.js:1747 msgid "the owner stands by, stoic." msgstr "" #: script/events/setpieces.js:1792 msgid "strips of meat hang drying by the side of the street." msgstr "" #: script/events/setpieces.js:1793 msgid "the people back away, avoiding eye contact." msgstr "" #: script/events/setpieces.js:1818 msgid "someone has locked and barricaded the door to this operating theatre." msgstr "" # ward as part of the hospital? #: script/events/setpieces.js:1833 msgid "a tribe of elderly squatters is camped out in this ward." msgstr "" #: script/events/setpieces.js:1874 msgid "a pack of lizards rounds the corner." msgstr "" # part of the hospital? #: script/events/setpieces.js:1916 msgid "strips of meat are hung up to dry in this ward." msgstr "" #: script/events/setpieces.js:1940 msgid "a large bird nests at the top of the stairs." msgstr "" #: script/events/setpieces.js:1971 msgid "the debris is denser here." msgstr "" #: script/events/setpieces.js:1972 msgid "maybe some useful stuff in the rubble." msgstr "" #: script/events/setpieces.js:2011 msgid "a swarm of rats rushes up the tunnel." msgstr "" #: script/events/setpieces.js:2047 msgid "a large man attacks, waving a bayonet." msgstr "" #: script/events/setpieces.js:2082 msgid "a second soldier opens fire." msgstr "" #: script/events/setpieces.js:2123 msgid "a masked soldier rounds the corner, gun drawn" msgstr "" #: script/events/setpieces.js:2164 msgid "the crowd surges forward." msgstr "" #: script/events/setpieces.js:2200 msgid "a youth lashes out with a tree branch." msgstr "" #: script/events/setpieces.js:2235 msgid "a squatter stands firmly in the doorway of a small hut." msgstr "" #: script/events/setpieces.js:2270 msgid "behind the door, a deformed figure awakes and attacks." msgstr "" #: script/events/setpieces.js:2310 msgid "as soon as the door is open a little bit, hundreds of tentacles erupt." msgstr "" #: script/events/setpieces.js:2337 msgid "bird must have liked shiney things." msgstr "" #: script/events/setpieces.js:2338 msgid "some good stuff woven into its nest." msgstr "" #: script/events/setpieces.js:2372 msgid "not much here." msgstr "" #: script/events/setpieces.js:2373 msgid "scavengers must have gotten to this place already." msgstr "" # part of the subway? #: script/events/setpieces.js:2403 msgid "the tunnel opens up at another platform." msgstr "" #: script/events/setpieces.js:2404 msgid "the walls are scorched from an old battle." msgstr "" #: script/events/setpieces.js:2405 msgid "bodies and supplies from both sides litter the ground." msgstr "" #: script/events/setpieces.js:2449 msgid "the small military outpost is well supplied." msgstr "" #: script/events/setpieces.js:2450 msgid "" "arms and munitions, relics from the war, are neatly arranged on the store-" "room floor." msgstr "" #: script/events/setpieces.js:2451 msgid "just as deadly now as they were then." msgstr "" #: script/events/setpieces.js:2485 msgid "searching the bodies yields a few supplies." msgstr "" #: script/events/setpieces.js:2486 msgid "more soldiers will be on their way." msgstr "" #: script/events/setpieces.js:2487 msgid "time to move on." msgstr "" #: script/events/setpieces.js:2526 msgid "the small settlement has clearly been burning a while." msgstr "" #: script/events/setpieces.js:2527 msgid "" "the bodies of the wanderers that lived here are still visible in the flames." msgstr "" #: script/events/setpieces.js:2528 msgid "still time to rescue a few supplies." msgstr "" #: script/events/setpieces.js:2562 msgid "" "the remaining settlers flee from the violence, their belongings forgotten." msgstr "" #: script/events/setpieces.js:2563 msgid "there's not much, but some useful things can still be found." msgstr "" #: script/events/setpieces.js:2597 msgid "the young settler was carrying a canvas sack." msgstr "" #: script/events/setpieces.js:2598 msgid "it contains travelling gear, and a few trinkets." msgstr "" #: script/events/setpieces.js:2599 script/events/setpieces.js:2635 msgid "there's nothing else here." msgstr "" #: script/events/setpieces.js:2633 msgid "inside the hut, a child cries." msgstr "" #: script/events/setpieces.js:2634 msgid "a few belongings rest against the walls." msgstr "" #: script/events/setpieces.js:2674 msgid "the stench of rot and death fills the operating theatres." msgstr "" #: script/events/setpieces.js:2675 msgid "a few items are scattered on the ground." msgstr "" #: script/events/setpieces.js:2676 msgid "there is nothing else here." msgstr "" #: script/events/setpieces.js:2715 msgid "a pristine medicine cabinet at the end of a hallway." msgstr "" #: script/events/setpieces.js:2716 msgid "the rest of the hospital is empty." msgstr "" #: script/events/setpieces.js:2750 msgid "someone had been stockpiling loot here." msgstr "" #: script/events/setpieces.js:2799 msgid "the tentacular horror is defeated." msgstr "" #: script/events/setpieces.js:2800 msgid "inside, the remains of its victims are everywhere." msgstr "" # extremly disfigured #: script/events/setpieces.js:2845 msgid "the warped man lies dead." msgstr "" #: script/events/setpieces.js:2846 msgid "the operating theatre has a lot of curious equipment." msgstr "" #: script/events/setpieces.js:2890 msgid "the old man had a small cache of interesting items." msgstr "" #: script/events/setpieces.js:2934 msgid "An Old House" msgstr "" #: script/events/setpieces.js:2938 msgid "an old house remains here, once white siding yellowed and peeling." msgstr "" #: script/events/setpieces.js:2939 msgid "the door hangs open." msgstr "" #: script/events/setpieces.js:2941 msgid "the remains of an old house stand as a monument to simpler times" msgstr "" #: script/events/setpieces.js:2955 msgid "the house is abandoned, but not yet picked over." msgstr "" #: script/events/setpieces.js:2956 msgid "still a few drops of water in the old well." msgstr "" #: script/events/setpieces.js:2961 script/world.js:985 msgid "water replenished" msgstr "" #: script/events/setpieces.js:2990 msgid "the house has been ransacked." msgstr "" #: script/events/setpieces.js:2991 msgid "but there is a cache of medicine under the floorboards." msgstr "" #: script/events/setpieces.js:3019 msgid "a man charges down the hall, a rusty blade in his hand" msgstr "" #: script/events/setpieces.js:3051 msgid "A Forgotten Battlefield" msgstr "" #: script/events/setpieces.js:3055 msgid "a battle was fought here, long ago." msgstr "" #: script/events/setpieces.js:3056 msgid "" "battered technology from both sides lays dormant on the blasted landscape." msgstr "" #: script/events/setpieces.js:3104 msgid "A Huge Borehole" msgstr "" #: script/events/setpieces.js:3108 msgid "a huge hole is cut deep into the earth, evidence of the past harvest." msgstr "" #: script/events/setpieces.js:3109 msgid "they took what they came for, and left." msgstr "" #: script/events/setpieces.js:3110 msgid "" "castoff from the mammoth drills can still be found by the edges of the " "precipice." msgstr "" #: script/events/setpieces.js:3133 msgid "A Crashed Ship" msgstr "" #: script/events/setpieces.js:3142 msgid "" "the familiar curves of a wanderer vessel rise up out of the dust and ash. " msgstr "" #: script/events/setpieces.js:3143 msgid "lucky that the natives can't work the mechanisms." msgstr "" #: script/events/setpieces.js:3144 msgid "with a little effort, it might fly again." msgstr "" #: script/events/setpieces.js:3148 msgid "salvage" msgstr "" #: script/events/setpieces.js:3156 msgid "The Sulphur Mine" msgstr "" #: script/events/setpieces.js:3160 msgid "the military is already set up at the mine's entrance." msgstr "" #: script/events/setpieces.js:3161 msgid "soldiers patrol the perimeter, rifles slung over their shoulders." msgstr "" #: script/events/setpieces.js:3163 msgid "a military perimeter is set up around the mine." msgstr "" #: script/events/setpieces.js:3166 script/events/setpieces.js:3315 msgid "attack" msgstr "útok" #: script/events/setpieces.js:3201 msgid "a soldier, alerted, opens fire." msgstr "" #: script/events/setpieces.js:3209 script/events/setpieces.js:3249 #: script/events/setpieces.js:3352 script/events/setpieces.js:3386 msgid "run" msgstr "utéct" #: script/events/setpieces.js:3241 msgid "a second soldier joins the fight." msgstr "" #: script/events/setpieces.js:3275 msgid "a grizzled soldier attacks, waving a bayonet." msgstr "" #: script/events/setpieces.js:3286 msgid "the military presence has been cleared." msgstr "" #: script/events/setpieces.js:3287 script/events/setpieces.js:3429 #: script/events/setpieces.js:3505 msgid "the mine is now safe for workers." msgstr "" #: script/events/setpieces.js:3289 msgid "the sulphur mine is clear of dangers" msgstr "" #: script/events/setpieces.js:3305 msgid "The Coal Mine" msgstr "" #: script/events/setpieces.js:3309 msgid "camp fires burn by the entrance to the mine." msgstr "" #: script/events/setpieces.js:3310 msgid "men mill about, weapons at the ready." msgstr "" #: script/events/setpieces.js:3312 msgid "this old mine is not abandoned" msgstr "" #: script/events/setpieces.js:3344 script/events/setpieces.js:3378 msgid "a man joins the fight" msgstr "" #: script/events/setpieces.js:3417 msgid "only the chief remains." msgstr "" #: script/events/setpieces.js:3428 msgid "the camp is still, save for the crackling of the fires." msgstr "" #: script/events/setpieces.js:3431 msgid "the coal mine is clear of dangers" msgstr "" #: script/events/setpieces.js:3447 msgid "The Iron Mine" msgstr "" #: script/events/setpieces.js:3451 msgid "an old iron mine sits here, tools abandoned and left to rust." msgstr "" #: script/events/setpieces.js:3452 msgid "" "bleached bones are strewn about the entrance. many, deeply scored with " "jagged grooves." msgstr "" #: script/events/setpieces.js:3453 msgid "feral howls echo out of the darkness." msgstr "" #: script/events/setpieces.js:3455 msgid "the path leads to an abandoned mine" msgstr "" #: script/events/setpieces.js:3493 msgid "a large creature lunges, muscles rippling in the torchlight" msgstr "" #: script/events/setpieces.js:3504 msgid "the beast is dead." msgstr "" #: script/events/setpieces.js:3507 msgid "the iron mine is clear of dangers" msgstr "" #: script/events/setpieces.js:3524 msgid "A Destroyed Village" msgstr "" #: script/events/setpieces.js:3528 msgid "a destroyed village lies in the dust." msgstr "" #: script/events/setpieces.js:3529 msgid "charred bodies litter the ground." msgstr "" # afterburner: a engine #: script/events/setpieces.js:3532 msgid "the metallic tang of wanderer afterburner hangs in the air." msgstr "" #: script/events/setpieces.js:3546 msgid "a shack stands at the center of the village." msgstr "" #: script/events/setpieces.js:3547 msgid "there are still supplies inside." msgstr "" #: script/events/setpieces.js:3558 msgid "all the work of a previous generation is here." msgstr "" #: script/events/setpieces.js:3559 msgid "ripe for the picking." msgstr "" #: script/localization.js:4 msgid "saved." msgstr "uloženo." #: script/localization.js:5 msgid "wood" msgstr "dřevo" #: script/localization.js:6 msgid "builder" msgstr "stavitel" #: script/localization.js:7 msgid "teeth" msgstr "zuby" #: script/localization.js:8 msgid "meat" msgstr "maso" #: script/localization.js:9 msgid "fur" msgstr "srst" #: script/localization.js:10 msgid "alien alloy" msgstr "neznámá slitina" #: script/localization.js:11 msgid "bullets" msgstr "náboje" #: script/localization.js:12 msgid "charm" msgstr "amulet" #: script/localization.js:13 script/path.js:138 msgid "leather" msgstr "kůže" #: script/localization.js:14 script/path.js:136 msgid "iron" msgstr "železo" #: script/localization.js:15 script/path.js:134 msgid "steel" msgstr "ocel" #: script/localization.js:16 msgid "coal" msgstr "uhlí" #: script/localization.js:17 msgid "sulphur" msgstr "síra" #: script/localization.js:18 msgid "energy cell" msgstr "energetická beterie" #: script/localization.js:19 script/room.js:161 msgid "torch" msgstr "louč" #: script/localization.js:20 msgid "medicine" msgstr "léky" #: script/localization.js:21 script/outside.js:22 msgid "hunter" msgstr "lovec" #: script/localization.js:22 script/outside.js:30 msgid "trapper" msgstr "traper" #: script/localization.js:23 script/outside.js:38 msgid "tanner" msgstr "koželuh" #: script/localization.js:24 msgid "grenade" msgstr "granát" #: script/localization.js:25 msgid "bolas" msgstr "bolaso" #: script/localization.js:26 msgid "bayonet" msgstr "bajonet" #: script/localization.js:27 script/outside.js:46 msgid "charcutier" msgstr "uzenář" #: script/localization.js:28 script/outside.js:55 msgid "iron miner" msgstr "horník železa" #: script/localization.js:29 msgid "iron mine" msgstr "železný důl" #: script/localization.js:30 script/outside.js:63 msgid "coal miner" msgstr "havíř" #: script/localization.js:31 msgid "coal mine" msgstr "uhelný důl" #: script/localization.js:32 script/outside.js:71 msgid "sulphur miner" msgstr "horník síry" #: script/localization.js:33 msgid "sulphur mine" msgstr "sírový důl" #: script/localization.js:34 script/outside.js:88 msgid "armourer" msgstr "zbrojmistr" #: script/localization.js:35 script/outside.js:79 msgid "steelworker" msgstr "ocelář" #: script/localization.js:36 msgid "bait" msgstr "návnada" #: script/localization.js:37 script/localization.js:44 msgid "cured meat" msgstr "nakládané maso" #: script/localization.js:38 script/localization.js:43 msgid "scales" msgstr "šupiny" #: script/localization.js:39 msgid "compass" msgstr "kompas" #: script/localization.js:40 msgid "laser rifle" msgstr "laserová puška" #: script/localization.js:41 script/outside.js:15 msgid "gatherer" msgstr "sběrač" #: script/localization.js:42 msgid "cloth" msgstr "tkanina" #: script/localization.js:45 msgid "thieves" msgstr "zloději" #: script/localization.js:46 msgid "not enough fur" msgstr "nedostatek kožešiny" #: script/localization.js:47 msgid "not enough wood" msgstr "nedostatek dřeva" #: script/localization.js:48 msgid "not enough coal" msgstr "nedostatek uhlí" #: script/localization.js:49 msgid "not enough iron" msgstr "nedostatek železa" #: script/localization.js:50 msgid "not enough steel" msgstr "nedostatek oceli" #: script/localization.js:51 msgid "not enough sulphur" msgstr "nedostatek síry" #: script/localization.js:52 msgid "baited trap" msgstr "past s návnadou" #: script/localization.js:53 msgid "not enough scales" msgstr "nedostatek šupin" #: script/localization.js:54 msgid "not enough cloth" msgstr "nedostatek tkaniny" #: script/localization.js:55 msgid "not enough teeth" msgstr "nedostatek zubů" #: script/localization.js:56 msgid "not enough leather" msgstr "nedostatek kůže" #: script/localization.js:57 msgid "not enough meat" msgstr "nedostatek masa" #: script/localization.js:58 msgid "the compass points east" msgstr "kompasu ukazuje na východ" #: script/localization.js:59 msgid "the compass points west" msgstr "kompas ukazuje na západ" #: script/localization.js:60 msgid "the compass points north" msgstr "kompas ukazuje na sever" #: script/localization.js:61 msgid "the compass points south" msgstr "kompas ukazuje na jih" #: script/localization.js:62 msgid "the compass points northeast" msgstr "kompas ukazuje na severovýchod" #: script/localization.js:63 msgid "the compass points northwest" msgstr "kompasu ukazuje na severozápad" #: script/localization.js:64 msgid "the compass points southeast" msgstr "kompasu ukazuje na jihovýchod" #: script/localization.js:65 msgid "the compass points southwest" msgstr "kompasu ukazuje na jihozápad" #: script/outside.js:5 msgid "Outside" msgstr "Venku" #: script/outside.js:102 msgid "scraps of fur" msgstr "útržků kožešiny" #: script/outside.js:107 msgid "bits of meat" msgstr "kusů masa" #: script/outside.js:112 msgid "strange scales" msgstr "podivných šupin" #: script/outside.js:117 msgid "scattered teeth" msgstr "rozptýlené zuby" #: script/outside.js:122 msgid "tattered cloth" msgstr "potrhané tkaniny" #: script/outside.js:127 msgid "a crudely made charm" msgstr "hurbě vyrobená amulet" #: script/outside.js:143 script/outside.js:562 msgid "A Silent Forest" msgstr "Tichý les" #: script/outside.js:169 msgid "gather wood" msgstr "sbírat dřevo" #: script/outside.js:188 msgid "a stranger arrives in the night" msgstr "v noci přšel cizinec" #: script/outside.js:190 msgid "a weathered family takes up in one of the huts." msgstr "omšelá rodina zabrala jednu z chatrčí" #: script/outside.js:192 msgid "a small group arrives, all dust and bones." msgstr "dorazila malá skupina, samí prach a kosti." #: script/outside.js:194 msgid "a convoy lurches in, equal parts worry and hope." msgstr "připotácel se konvoj, rovným dílem strach a naděje." #: script/outside.js:196 msgid "the town's booming. word does get around." msgstr "město je na vzestupu. slova se šíří." # short for population. #: script/outside.js:452 msgid "pop " msgstr "pop" #: script/outside.js:457 msgid "forest" msgstr "les" #: script/outside.js:460 msgid "village" msgstr "vesnice" #: script/outside.js:543 msgid "check traps" msgstr "zkontrolovat pasti" #: script/outside.js:564 msgid "A Lonely Hut" msgstr "Osamělá chata" #: script/outside.js:566 msgid "A Tiny Village" msgstr "Malá vesnice" #: script/outside.js:568 msgid "A Modest Village" msgstr "Skromná vesnice" #: script/outside.js:570 msgid "A Large Village" msgstr "Velká vesnice" #: script/outside.js:572 msgid "A Raucous Village" msgstr "Nevázaná vesnice" #: script/outside.js:584 msgid "the sky is grey and the wind blows relentlessly" msgstr "nebe je šedá a fouká neúprosný vítr" #: script/outside.js:594 msgid "dry brush and dead branches litter the forest floor" msgstr "suché klestí a mrtvě větve ležící v lese" #: script/outside.js:621 msgid "the traps contain " msgstr "pasti obsahují" #: script/path.js:29 script/path.js:312 msgid "A Dusty Path" msgstr "Prašná cesta" #: script/path.js:37 msgid "supplies:" msgstr "zásoby" #: script/path.js:43 msgid "embark" msgstr "vyrazit" #: script/path.js:60 script/room.js:1159 msgid "the compass points " msgstr "kompas ukazuje" #: script/path.js:102 msgid "perks:" msgstr "výhody:" #: script/path.js:132 msgid "none" msgstr "nic" #: script/path.js:142 msgid "armour" msgstr "zbroj" #: script/path.js:153 msgid "water" msgstr "voda" #: script/path.js:236 script/world.js:293 msgid "free {0}/{1}" msgstr "volné {0}/{1}" #: script/path.js:263 msgid "damage" msgstr "" #: script/path.js:269 msgid "weight" msgstr "hmotnost" #: script/path.js:271 msgid "available" msgstr "k dispozici" #: script/room.js:16 msgid "trap" msgstr "past" #: script/room.js:19 msgid "" "builder says she can make traps to catch any creatures might still be alive " "out there" msgstr "" #: script/room.js:20 msgid "more traps to catch more creatures" msgstr "" #: script/room.js:21 msgid "more traps won't help now" msgstr "" #: script/room.js:31 msgid "cart" msgstr "vozík" #: script/room.js:34 msgid "builder says she can make a cart for carrying wood" msgstr "" #: script/room.js:35 msgid "the rickety cart will carry more wood from the forest" msgstr "" #: script/room.js:44 msgid "hut" msgstr "chatrč" #: script/room.js:47 msgid "builder says there are more wanderers. says they'll work, too." msgstr "" #: script/room.js:48 msgid "builder puts up a hut, out in the forest. says word will get around." msgstr "" #: script/room.js:49 msgid "no more room for huts." msgstr "" #: script/room.js:59 msgid "lodge" msgstr "myslivna" #: script/room.js:62 msgid "villagers could help hunt, given the means" msgstr "" #: script/room.js:63 msgid "the hunting lodge stands in the forest, a ways out of town" msgstr "" #: script/room.js:74 msgid "trading post" msgstr "" #: script/room.js:77 msgid "a trading post would make commerce easier" msgstr "" #: script/room.js:78 msgid "" "now the nomads have a place to set up shop, they might stick around a while" msgstr "" #: script/room.js:88 msgid "tannery" msgstr "koželužna" #: script/room.js:91 msgid "builder says leather could be useful. says the villagers could make it." msgstr "" #: script/room.js:92 msgid "tannery goes up quick, on the edge of the village" msgstr "" #: script/room.js:102 msgid "smokehouse" msgstr "udírna" #: script/room.js:105 msgid "" "should cure the meat, or it'll spoil. builder says she can fix something up." msgstr "" #: script/room.js:106 msgid "builder finishes the smokehouse. she looks hungry." msgstr "" #: script/room.js:116 msgid "workshop" msgstr "dílna" #: script/room.js:119 msgid "builder says she could make finer things, if she had the tools" msgstr "" #: script/room.js:120 msgid "workshop's finally ready. builder's excited to get to it" msgstr "" #: script/room.js:131 msgid "steelworks" msgstr "ocelárna" #: script/room.js:134 msgid "builder says the villagers could make steel, given the tools" msgstr "" #: script/room.js:135 msgid "a haze falls over the village as the steelworks fires up" msgstr "" #: script/room.js:146 msgid "armoury" msgstr "zbrojnice" #: script/room.js:149 msgid "builder says it'd be useful to have a steady source of bullets" msgstr "" #: script/room.js:150 msgid "armoury's done, welcoming back the weapons of the past." msgstr "" #: script/room.js:164 msgid "a torch to keep the dark away" msgstr "" #: script/room.js:173 msgid "waterskin" msgstr "měch" #: script/room.js:177 msgid "this waterskin'll hold a bit of water, at least" msgstr "" #: script/room.js:185 msgid "cask" msgstr "sud" #: script/room.js:189 msgid "the cask holds enough water for longer expeditions" msgstr "" #: script/room.js:198 msgid "water tank" msgstr "nádrž na vodu" #: script/room.js:202 msgid "never go thirsty again" msgstr "" #: script/room.js:211 msgid "bone spear" msgstr "kostěné kopí" #: script/room.js:214 msgid "this spear's not elegant, but it's pretty good at stabbing" msgstr "" #: script/room.js:223 script/world.js:288 msgid "rucksack" msgstr "batoh" #: script/room.js:227 msgid "carrying more means longer expeditions to the wilds" msgstr "" #: script/room.js:235 msgid "wagon" msgstr "povoz" #: script/room.js:239 msgid "the wagon can carry a lot of supplies" msgstr "" #: script/room.js:248 msgid "convoy" msgstr "konvoj" #: script/room.js:252 msgid "the convoy can haul mostly everything" msgstr "" #: script/room.js:262 msgid "l armour" msgstr "k zbroj" #: script/room.js:265 msgid "leather's not strong. better than rags, though." msgstr "" #: script/room.js:274 msgid "i armour" msgstr "ž zbroj" #: script/room.js:277 msgid "iron's stronger than leather" msgstr "" #: script/room.js:286 msgid "s armour" msgstr "o zbroj" #: script/room.js:289 msgid "steel's stronger than iron" msgstr "" #: script/room.js:298 msgid "iron sword" msgstr "železný meč" #: script/room.js:301 msgid "sword is sharp. good protection out in the wilds." msgstr "" #: script/room.js:311 msgid "steel sword" msgstr "ocelový meč" #: script/room.js:314 msgid "the steel is strong, and the blade true." msgstr "" #: script/room.js:324 msgid "rifle" msgstr "puška" #: script/room.js:326 msgid "black powder and bullets, like the old days." msgstr "" #: script/room.js:458 msgid "Room" msgstr "Místnost" #: script/room.js:485 script/room.js:604 msgid "A Dark Room" msgstr "Temná místnost" #: script/room.js:498 msgid "light fire" msgstr "" #: script/room.js:508 msgid "stoke fire" msgstr "" #: script/room.js:545 script/room.js:555 script/room.js:703 script/room.js:707 msgid "the room is {0}" msgstr "místnost je {0}" # wont work well with 'is' #: script/room.js:546 script/room.js:554 script/room.js:672 msgid "the fire is {0}" msgstr "oheň {0}" #: script/room.js:565 msgid "" "the stranger is standing by the fire. she says she can help. says she builds " "things." msgstr "" #: script/room.js:580 msgid "freezing" msgstr "mrzne" #: script/room.js:581 msgid "cold" msgstr "zima" #: script/room.js:582 msgid "mild" msgstr "vlídně" #: script/room.js:583 msgid "warm" msgstr "horko" #: script/room.js:584 msgid "hot" msgstr "vedro" #: script/room.js:596 msgid "dead" msgstr "je mrtvý" #: script/room.js:597 msgid "smoldering" msgstr "doutná" #: script/room.js:598 msgid "flickering" msgstr "bliká" #: script/room.js:599 msgid "burning" msgstr "hoří" #: script/room.js:600 msgid "roaring" msgstr "praská" #: script/room.js:604 msgid "A Firelit Room" msgstr "" #: script/room.js:642 msgid "not enough wood to get the fire going" msgstr "" #: script/room.js:655 msgid "the wood has run out" msgstr "" #: script/room.js:675 msgid "the light from the fire spills from the windows, out into the dark" msgstr "" #: script/room.js:688 msgid "builder stokes the fire" msgstr "" #: script/room.js:718 msgid "the wind howls outside" msgstr "" #: script/room.js:719 msgid "the wood is running out" msgstr "" #: script/room.js:726 msgid "a ragged stranger stumbles through the door and collapses in the corner" msgstr "" #: script/room.js:734 msgid "" "the stranger shivers, and mumbles quietly. her words are unintelligible." msgstr "" #: script/room.js:737 msgid "the stranger in the corner stops shivering. her breathing calms." msgstr "" #: script/room.js:760 msgid "stores" msgstr "obchod" #: script/room.js:779 msgid "weapons" msgstr "zbraně" #: script/room.js:918 msgid "total" msgstr "celkem" #: script/room.js:939 script/room.js:983 msgid "not enough " msgstr "nedostatek" #: script/room.js:955 msgid "builder just shivers" msgstr "" #: script/room.js:1058 msgid "build:" msgstr "stavět:" #: script/room.js:1065 msgid "craft:" msgstr "vyrobit:" #: script/room.js:1072 msgid "buy:" msgstr "koupit:" #: script/ship.js:11 msgid "Ship" msgstr "Loď" #: script/ship.js:27 script/ship.js:100 msgid "An Old Starship" msgstr "" #: script/ship.js:38 msgid "hull:" msgstr "" #: script/ship.js:44 msgid "engine:" msgstr "" #: script/ship.js:51 msgid "reinforce hull" msgstr "" #: script/ship.js:60 msgid "upgrade engine" msgstr "" #: script/ship.js:69 script/ship.js:142 msgid "lift off" msgstr "" #: script/ship.js:91 msgid "" "somewhere above the debris cloud, the wanderer fleet hovers. been on this " "rock too long." msgstr "" #: script/ship.js:106 script/ship.js:119 msgid "not enough alien alloy" msgstr "" #: script/ship.js:134 msgid "Ready to Leave?" msgstr "" #: script/ship.js:138 msgid "time to get out of this place. won't be coming back." msgstr "" #: script/ship.js:150 msgid "linger" msgstr "" #: script/space.js:42 msgid "hull: " msgstr "" #: script/space.js:76 msgid "Troposphere" msgstr "" #: script/space.js:78 msgid "Stratosphere" msgstr "" #: script/space.js:80 msgid "Mesosphere" msgstr "" #: script/space.js:82 msgid "Thermosphere" msgstr "" #: script/space.js:84 msgid "Exosphere" msgstr "" #: script/space.js:86 msgid "Space" msgstr "" #: script/space.js:424 msgid "score for this game: {0}" msgstr "" #: script/space.js:431 msgid "total score: {0}" msgstr "" #: script/space.js:452 msgid "" "expanded story. alternate ending. behind the scenes commentary. get the app." msgstr "" #: script/space.js:461 msgid "iOS." msgstr "" #: script/space.js:469 msgid "android." msgstr "" #: script/world.js:46 msgid "punch" msgstr "" #: script/world.js:52 msgid "stab" msgstr "" #: script/world.js:58 msgid "swing" msgstr "" #: script/world.js:64 msgid "slash" msgstr "" #: script/world.js:70 msgid "thrust" msgstr "" #: script/world.js:76 msgid "shoot" msgstr "" #: script/world.js:83 msgid "blast" msgstr "" #: script/world.js:90 msgid "lob" msgstr "" #: script/world.js:97 msgid "tangle" msgstr "" #: script/world.js:119 msgid "An Outpost" msgstr "" #: script/world.js:120 msgid "Iron Mine" msgstr "" #: script/world.js:121 msgid "Coal Mine" msgstr "" #: script/world.js:122 msgid "Sulphur Mine" msgstr "" #: script/world.js:123 msgid "An Old House" msgstr "" #: script/world.js:124 msgid "A Damp Cave" msgstr "" #: script/world.js:125 msgid "An Abandoned Town" msgstr "" #: script/world.js:126 msgid "A Ruined City" msgstr "" #: script/world.js:127 msgid "A Crashed Starship" msgstr "" #: script/world.js:128 msgid "A Borehole" msgstr "" #: script/world.js:129 msgid "A Battlefield" msgstr "" #: script/world.js:130 msgid "A Murky Swamp" msgstr "" #: script/world.js:134 msgid "A Destroyed Village" msgstr "" #: script/world.js:259 msgid "water:{0}" msgstr "voda:{0}" #: script/world.js:286 msgid "pockets" msgstr "kapsy" #: script/world.js:310 msgid "hp: {0}/{1}" msgstr "zdraví: {0}/{1}" #: script/world.js:317 msgid "{0}:{1}" msgstr "{0}:{1}" #: script/world.js:352 msgid "dangerous to be this far from the village without proper protection" msgstr "" #: script/world.js:354 msgid "safer here" msgstr "" #: script/world.js:454 msgid "the meat has run out" msgstr "" #: script/world.js:459 msgid "starvation sets in" msgstr "" #: script/world.js:484 msgid "there is no more water" msgstr "" #: script/world.js:488 msgid "the thirst becomes unbearable" msgstr "" #: script/world.js:565 msgid "the trees yield to dry grass. the yellowed brush rustles in the wind." msgstr "" #: script/world.js:568 msgid "" "the trees are gone. parched earth and blowing dust are poor replacements." msgstr "" #: script/world.js:575 msgid "" "trees loom on the horizon. grasses gradually yield to a forest floor of dry " "branches and fallen leaves." msgstr "" #: script/world.js:578 msgid "the grasses thin. soon, only dust remains." msgstr "" #: script/world.js:585 msgid "the barrens break at a sea of dying grass, swaying in the arid breeze." msgstr "" #: script/world.js:588 msgid "" "a wall of gnarled trees rises from the dust. their branches twist into a " "skeletal canopy overhead." msgstr "" #: script/world.js:847 msgid "Wanderer" msgstr "" #: script/world.js:852 msgid "The Village" msgstr "" #: script/world.js:881 msgid "the world fades" msgstr "" #: script/world.js:1015 msgid "A Barren World" msgstr ""