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adarkroom/lang/adarkroom.pot
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Björn Bohman 9070ae049b Translation Template: Add .pot file for better translation workflow
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Closes #154
2014-10-02 08:58:01 -04:00

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# Translations template for PROJECT.
# Copyright (C) 2014 ORGANIZATION
# This file is distributed under the same license as the PROJECT project.
# FIRST AUTHOR <EMAIL@ADDRESS>, 2014.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PROJECT VERSION\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2014-09-27 12:34+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Generated-By: Babel 1.3\n"
#: script/dropbox.js:64
msgid "Dropbox connection"
msgstr ""
#: script/dropbox.js:67
msgid "connect game to dropbox local storage"
msgstr ""
#: script/dropbox.js:70
msgid "connect"
msgstr ""
#: script/dropbox.js:77 script/dropbox.js:109 script/dropbox.js:136
#: script/dropbox.js:167 script/engine.js:266 script/engine.js:299
msgid "cancel"
msgstr ""
#: script/dropbox.js:88 script/dropbox.js:180
msgid "Dropbox Export / Import"
msgstr ""
#: script/dropbox.js:91
msgid "export or import save data to dropbox datastorage"
msgstr ""
#: script/dropbox.js:92
msgid "your are connected to dropbox with account / email "
msgstr ""
#: script/dropbox.js:95
msgid "save"
msgstr ""
#: script/dropbox.js:99
msgid "load"
msgstr ""
#: script/dropbox.js:104
msgid "signout"
msgstr ""
#: script/dropbox.js:115
msgid "choose one slot to save to"
msgstr ""
#: script/dropbox.js:121
msgid "save to slot"
msgstr ""
#: script/dropbox.js:144
msgid "choose one slot to load from"
msgstr ""
#: script/dropbox.js:151
msgid "load from slot"
msgstr ""
#: script/dropbox.js:183
msgid "successfully saved to dropbox datastorage"
msgstr ""
#: script/dropbox.js:184
msgid "error while saving to dropbox datastorage"
msgstr ""
#: script/dropbox.js:187
msgid "ok"
msgstr ""
#: script/engine.js:22
msgid "boxer"
msgstr ""
#: script/engine.js:23
msgid "punches do more damage"
msgstr ""
#: script/engine.js:24
msgid "learned to throw punches with purpose"
msgstr ""
#: script/engine.js:27
msgid "martial artist"
msgstr ""
#: script/engine.js:28
msgid "punches do even more damage."
msgstr ""
#: script/engine.js:29
msgid "learned to fight quite effectively without weapons"
msgstr ""
#: script/engine.js:32
msgid "unarmed master"
msgstr ""
#: script/engine.js:33
msgid "punch twice as fast, and with even more force"
msgstr ""
#: script/engine.js:34
msgid "learned to strike faster without weapons"
msgstr ""
#: script/engine.js:37
msgid "barbarian"
msgstr ""
#: script/engine.js:38
msgid "melee weapons deal more damage"
msgstr ""
#: script/engine.js:39
msgid "learned to swing weapons with force"
msgstr ""
#: script/engine.js:42
msgid "slow metabolism"
msgstr ""
#: script/engine.js:43
msgid "go twice as far without eating"
msgstr ""
#: script/engine.js:44
msgid "learned how to ignore the hunger"
msgstr ""
#: script/engine.js:47
msgid "desert rat"
msgstr ""
#: script/engine.js:48
msgid "go twice as far without drinking"
msgstr ""
#: script/engine.js:49
msgid "learned to love the dry air"
msgstr ""
#: script/engine.js:52
msgid "evasive"
msgstr ""
#: script/engine.js:53
msgid "dodge attacks more effectively"
msgstr ""
#: script/engine.js:54
msgid "learned to be where they're not"
msgstr ""
#: script/engine.js:57
msgid "precise"
msgstr ""
#: script/engine.js:58
msgid "land blows more often"
msgstr ""
#: script/engine.js:59
msgid "learned to predict their movement"
msgstr ""
#: script/engine.js:62
msgid "scout"
msgstr ""
#: script/engine.js:63
msgid "see farther"
msgstr ""
#: script/engine.js:64
msgid "learned to look ahead"
msgstr ""
#: script/engine.js:67
msgid "stealthy"
msgstr ""
#: script/engine.js:68
msgid "better avoid conflict in the wild"
msgstr ""
#: script/engine.js:69
msgid "learned how not to be seen"
msgstr ""
#: script/engine.js:72
msgid "gastronome"
msgstr ""
#: script/engine.js:73
msgid "restore more health when eating"
msgstr ""
#: script/engine.js:74
msgid "learned to make the most of food"
msgstr ""
#: script/engine.js:136 script/engine.js:469
msgid "lights off."
msgstr ""
#: script/engine.js:142 script/space.js:450
msgid "restart."
msgstr ""
#: script/engine.js:148
msgid "share."
msgstr ""
#: script/engine.js:154
msgid "save."
msgstr ""
#: script/engine.js:163
msgid "dropbox."
msgstr ""
#: script/engine.js:170
msgid "app store."
msgstr ""
#: script/engine.js:249
msgid "Export / Import"
msgstr ""
#: script/engine.js:253
msgid "export or import save data, for backing up"
msgstr ""
#: script/engine.js:254
msgid "or migrating computers"
msgstr ""
#: script/engine.js:258
msgid "export"
msgstr ""
#: script/engine.js:262 script/engine.js:294
msgid "import"
msgstr ""
#: script/engine.js:273
msgid "are you sure?"
msgstr ""
#: script/engine.js:274
msgid "if the code is invalid, all data will be lost."
msgstr ""
#: script/engine.js:275
msgid "this is irreversible."
msgstr ""
#: script/engine.js:279 script/engine.js:365
msgid "yes"
msgstr ""
#: script/engine.js:284 script/engine.js:370
msgid "no"
msgstr ""
#: script/engine.js:290
msgid "put the save code here."
msgstr ""
#: script/engine.js:322
msgid "Export"
msgstr ""
#: script/engine.js:325
msgid "save this."
msgstr ""
#: script/engine.js:330
msgid "got it"
msgstr ""
#: script/engine.js:359
msgid "Restart?"
msgstr ""
#: script/engine.js:362
msgid "restart the game?"
msgstr ""
#: script/engine.js:393
msgid "Share"
msgstr ""
#: script/engine.js:396
msgid "bring your friends."
msgstr ""
#: script/engine.js:399
msgid "facebook"
msgstr ""
#: script/engine.js:406
msgid "google+"
msgstr ""
#: script/engine.js:413
msgid "twitter"
msgstr ""
#: script/engine.js:420
msgid "reddit"
msgstr ""
#: script/engine.js:427
msgid "close"
msgstr ""
#: script/engine.js:462 script/engine.js:465
msgid "lights on."
msgstr ""
#: script/engine.js:572
msgid "{0} per {1}s"
msgstr ""
#: script/events.js:142
msgid "eat meat"
msgstr ""
#: script/events.js:162
msgid "use meds"
msgstr ""
#: script/events.js:360 script/events.js:405
msgid "miss"
msgstr ""
#: script/events.js:373 script/events.js:418
msgid "stunned"
msgstr ""
#: script/events.js:494 script/events/global.js:42 script/events/global.js:59
#: script/events/room.js:142 script/events/room.js:162
#: script/events/room.js:182 script/events/setpieces.js:25
#: script/events/setpieces.js:48 script/events/setpieces.js:65
#: script/events/setpieces.js:83 script/events/setpieces.js:106
#: script/events/setpieces.js:535 script/events/setpieces.js:1253
#: script/events/setpieces.js:2943 script/events/setpieces.js:2977
#: script/events/setpieces.js:3000 script/events/setpieces.js:3037
#: script/events/setpieces.js:3090 script/events/setpieces.js:3119
#: script/events/setpieces.js:3165 script/events/setpieces.js:3292
#: script/events/setpieces.js:3314 script/events/setpieces.js:3434
#: script/events/setpieces.js:3458 script/events/setpieces.js:3491
#: script/events/setpieces.js:3510 script/events/setpieces.js:3533
#: script/events/setpieces.js:3561
msgid "leave"
msgstr ""
#: script/events.js:780
msgid "*** EVENT ***"
msgstr ""
#: script/localization.js:4
msgid "saved."
msgstr ""
#: script/localization.js:5
msgid "wood"
msgstr ""
#: script/localization.js:6
msgid "builder"
msgstr ""
#: script/localization.js:7
msgid "teeth"
msgstr ""
#: script/localization.js:8
msgid "meat"
msgstr ""
#: script/localization.js:9
msgid "fur"
msgstr ""
#: script/localization.js:10
msgid "alien alloy"
msgstr ""
#: script/localization.js:11
msgid "bullets"
msgstr ""
#: script/localization.js:12
msgid "charm"
msgstr ""
#: script/localization.js:13 script/path.js:148
msgid "leather"
msgstr ""
#: script/localization.js:14 script/path.js:146
msgid "iron"
msgstr ""
#: script/localization.js:15 script/path.js:144
msgid "steel"
msgstr ""
#: script/localization.js:16
msgid "coal"
msgstr ""
#: script/localization.js:17
msgid "sulphur"
msgstr ""
#: script/localization.js:18
msgid "energy cell"
msgstr ""
#: script/localization.js:19 script/room.js:167
msgid "torch"
msgstr ""
#: script/localization.js:20
msgid "medicine"
msgstr ""
#: script/localization.js:21 script/outside.js:20
msgid "hunter"
msgstr ""
#: script/localization.js:22 script/outside.js:28
msgid "trapper"
msgstr ""
#: script/localization.js:23 script/outside.js:36
msgid "tanner"
msgstr ""
#: script/localization.js:24
msgid "grenade"
msgstr ""
#: script/localization.js:25
msgid "bolas"
msgstr ""
#: script/localization.js:26 script/outside.js:44
msgid "charcutier"
msgstr ""
#: script/localization.js:27 script/outside.js:53
msgid "iron miner"
msgstr ""
#: script/localization.js:28
msgid "iron mine"
msgstr ""
#: script/localization.js:29 script/outside.js:61
msgid "coal miner"
msgstr ""
#: script/localization.js:30
msgid "coal mine"
msgstr ""
#: script/localization.js:31 script/outside.js:69
msgid "sulphur miner"
msgstr ""
#: script/localization.js:32
msgid "sulphur mine"
msgstr ""
#: script/localization.js:33 script/outside.js:86
msgid "armourer"
msgstr ""
#: script/localization.js:34 script/outside.js:77
msgid "steelworker"
msgstr ""
#: script/localization.js:35
msgid "bait"
msgstr ""
#: script/localization.js:36 script/localization.js:43
msgid "cured meat"
msgstr ""
#: script/localization.js:37 script/localization.js:42
msgid "scales"
msgstr ""
#: script/localization.js:38
msgid "compass"
msgstr ""
#: script/localization.js:39
msgid "laser rifle"
msgstr ""
#: script/localization.js:40 script/outside.js:13
msgid "gatherer"
msgstr ""
#: script/localization.js:41
msgid "cloth"
msgstr ""
#: script/localization.js:44
msgid "thieves"
msgstr ""
#: script/localization.js:45
msgid "not enough fur"
msgstr ""
#: script/localization.js:46
msgid "not enough wood"
msgstr ""
#: script/localization.js:47
msgid "not enough coal"
msgstr ""
#: script/localization.js:48
msgid "not enough iron"
msgstr ""
#: script/localization.js:49
msgid "not enough steel"
msgstr ""
#: script/localization.js:50
msgid "baited trap"
msgstr ""
#: script/localization.js:51
msgid "not enough scales"
msgstr ""
#: script/localization.js:52
msgid "not enough cloth"
msgstr ""
#: script/localization.js:53
msgid "not enough teeth"
msgstr ""
#: script/localization.js:54
msgid "not enough leather"
msgstr ""
#: script/localization.js:55
msgid "not enough meat"
msgstr ""
#: script/localization.js:56
msgid "the compass points east"
msgstr ""
#: script/localization.js:57
msgid "the compass points west"
msgstr ""
#: script/localization.js:58
msgid "the compass points north"
msgstr ""
#: script/localization.js:59
msgid "the compass points south"
msgstr ""
#: script/localization.js:60
msgid "the compass points northeast"
msgstr ""
#: script/localization.js:61
msgid "the compass points northwest"
msgstr ""
#: script/localization.js:62
msgid "the compass points southeast"
msgstr ""
#: script/localization.js:63
msgid "the compass points southwest"
msgstr ""
#: script/localization.js:70
msgid "stores"
msgstr ""
#: script/localization.js:71
msgid "weapons"
msgstr ""
#: script/localization.js:72
msgid "build:"
msgstr ""
#: script/localization.js:73
msgid "craft:"
msgstr ""
#: script/localization.js:74
msgid "buy:"
msgstr ""
#: script/localization.js:75
msgid "supplies:"
msgstr ""
#: script/localization.js:76
msgid "perks:"
msgstr ""
#: script/localization.js:77
msgid "take:"
msgstr ""
#: script/localization.js:78
msgid "drop:"
msgstr ""
#: script/localization.js:79
msgid "forest"
msgstr ""
#: script/localization.js:80
msgid "village"
msgstr ""
#: script/outside.js:5
msgid "Outside"
msgstr ""
#: script/outside.js:100
msgid "scraps of fur"
msgstr ""
#: script/outside.js:105
msgid "bits of meat"
msgstr ""
#: script/outside.js:110
msgid "strange scales"
msgstr ""
#: script/outside.js:115
msgid "scattered teeth"
msgstr ""
#: script/outside.js:120
msgid "tattered cloth"
msgstr ""
#: script/outside.js:125
msgid "a crudely made charm"
msgstr ""
#: script/outside.js:142 script/outside.js:535
msgid "A Silent Forest"
msgstr ""
#: script/outside.js:170
msgid "gather wood"
msgstr ""
#: script/outside.js:187
msgid "a stranger arrives in the night"
msgstr ""
#: script/outside.js:189
msgid "a weathered family takes up in one of the huts."
msgstr ""
#: script/outside.js:191
msgid "a small group arrives, all dust and bones."
msgstr ""
#: script/outside.js:193
msgid "a convoy lurches in, equal parts worry and hope."
msgstr ""
#: script/outside.js:195
msgid "the town's booming. word does get around."
msgstr ""
#: script/outside.js:425
msgid "pop "
msgstr ""
#: script/outside.js:516
msgid "check traps"
msgstr ""
#: script/outside.js:537
msgid "A Lonely Hut"
msgstr ""
#: script/outside.js:539
msgid "A Tiny Village"
msgstr ""
#: script/outside.js:541
msgid "A Modest Village"
msgstr ""
#: script/outside.js:543
msgid "A Large Village"
msgstr ""
#: script/outside.js:545
msgid "A Raucous Village"
msgstr ""
#: script/outside.js:557
msgid "the sky is grey and the wind blows relentlessly"
msgstr ""
#: script/outside.js:567
msgid "dry brush and dead branches litter the forest floor"
msgstr ""
#: script/outside.js:593
msgid "the traps contain "
msgstr ""
#: script/outside.js:598
msgid " and "
msgstr ""
#: script/path.js:33 script/path.js:309
msgid "A Dusty Path"
msgstr ""
#: script/path.js:50
msgid "embark"
msgstr ""
#: script/path.js:68
msgid "the compass points "
msgstr ""
#: script/path.js:142
msgid "none"
msgstr ""
#: script/path.js:152
msgid "armour"
msgstr ""
#: script/path.js:164
msgid "water"
msgstr ""
#: script/path.js:243 script/world.js:306
msgid "free {0}/{1}"
msgstr ""
#: script/path.js:267
msgid "weight"
msgstr ""
#: script/path.js:269
msgid "available"
msgstr ""
#: script/room.js:22
msgid "trap"
msgstr ""
#: script/room.js:25
msgid ""
"builder says she can make traps to catch any creatures might still be "
"alive out there"
msgstr ""
#: script/room.js:26
msgid "more traps to catch more creatures"
msgstr ""
#: script/room.js:27
msgid "more traps won't help now"
msgstr ""
#: script/room.js:37
msgid "cart"
msgstr ""
#: script/room.js:40
msgid "builder says she can make a cart for carrying wood"
msgstr ""
#: script/room.js:41
msgid "the rickety cart will carry more wood from the forest"
msgstr ""
#: script/room.js:50
msgid "hut"
msgstr ""
#: script/room.js:53
msgid "builder says there are more wanderers. says they'll work, too."
msgstr ""
#: script/room.js:54
msgid "builder puts up a hut, out in the forest. says word will get around."
msgstr ""
#: script/room.js:55
msgid "no more room for huts."
msgstr ""
#: script/room.js:65
msgid "lodge"
msgstr ""
#: script/room.js:68
msgid "villagers could help hunt, given the means"
msgstr ""
#: script/room.js:69
msgid "the hunting lodge stands in the forest, a ways out of town"
msgstr ""
#: script/room.js:80
msgid "trading post"
msgstr ""
#: script/room.js:83
msgid "a trading post would make commerce easier"
msgstr ""
#: script/room.js:84
msgid ""
"now the nomads have a place to set up shop, they might stick around a "
"while"
msgstr ""
#: script/room.js:94
msgid "tannery"
msgstr ""
#: script/room.js:97
msgid "builder says leather could be useful. says the villagers could make it."
msgstr ""
#: script/room.js:98
msgid "tannery goes up quick, on the edge of the village"
msgstr ""
#: script/room.js:108
msgid "smokehouse"
msgstr ""
#: script/room.js:111
msgid ""
"should cure the meat, or it'll spoil. builder says she can fix something "
"up."
msgstr ""
#: script/room.js:112
msgid "builder finishes the smokehouse. she looks hungry."
msgstr ""
#: script/room.js:122
msgid "workshop"
msgstr ""
#: script/room.js:125
msgid "builder says she could make finer things, if she had the tools"
msgstr ""
#: script/room.js:126
msgid "workshop's finally ready. builder's excited to get to it"
msgstr ""
#: script/room.js:137
msgid "steelworks"
msgstr ""
#: script/room.js:140
msgid "builder says the villagers could make steel, given the tools"
msgstr ""
#: script/room.js:141
msgid "a haze falls over the village as the steelworks fires up"
msgstr ""
#: script/room.js:152
msgid "armoury"
msgstr ""
#: script/room.js:155
msgid "builder says it'd be useful to have a steady source of bullets"
msgstr ""
#: script/room.js:156
msgid "armoury's done, welcoming back the weapons of the past."
msgstr ""
#: script/room.js:170
msgid "a torch to keep the dark away"
msgstr ""
#: script/room.js:179
msgid "waterskin"
msgstr ""
#: script/room.js:183
msgid "this waterskin'll hold a bit of water, at least"
msgstr ""
#: script/room.js:191
msgid "cask"
msgstr ""
#: script/room.js:195
msgid "the cask holds enough water for longer expeditions"
msgstr ""
#: script/room.js:204
msgid "water tank"
msgstr ""
#: script/room.js:208
msgid "never go thirsty again"
msgstr ""
#: script/room.js:217
msgid "bone spear"
msgstr ""
#: script/room.js:220
msgid "this spear's not elegant, but it's pretty good at stabbing"
msgstr ""
#: script/room.js:229 script/world.js:300
msgid "rucksack"
msgstr ""
#: script/room.js:233
msgid "carrying more means longer expeditions to the wilds"
msgstr ""
#: script/room.js:241
msgid "wagon"
msgstr ""
#: script/room.js:245
msgid "the wagon can carry a lot of supplies"
msgstr ""
#: script/room.js:254
msgid "convoy"
msgstr ""
#: script/room.js:258
msgid "the convoy can haul mostly everything"
msgstr ""
#: script/room.js:268
msgid "l armour"
msgstr ""
#: script/room.js:271
msgid "leather's not strong. better than rags, though."
msgstr ""
#: script/room.js:280
msgid "i armour"
msgstr ""
#: script/room.js:283
msgid "iron's stronger than leather"
msgstr ""
#: script/room.js:292
msgid "s armour"
msgstr ""
#: script/room.js:295
msgid "steel's stronger than iron"
msgstr ""
#: script/room.js:304
msgid "iron sword"
msgstr ""
#: script/room.js:307
msgid "sword is sharp. good protection out in the wilds."
msgstr ""
#: script/room.js:317
msgid "steel sword"
msgstr ""
#: script/room.js:320
msgid "the steel is strong, and the blade true."
msgstr ""
#: script/room.js:330
msgid "rifle"
msgstr ""
#: script/room.js:332
msgid "black powder and bullets, like the old days."
msgstr ""
#: script/room.js:464
msgid "Room"
msgstr ""
#: script/room.js:492 script/room.js:617
msgid "A Dark Room"
msgstr ""
#: script/room.js:507
msgid "light fire"
msgstr ""
#: script/room.js:518
msgid "stoke fire"
msgstr ""
#: script/room.js:557 script/room.js:568 script/room.js:716 script/room.js:720
msgid "the room is {0}"
msgstr ""
#: script/room.js:558 script/room.js:567 script/room.js:685
msgid "the fire is {0}"
msgstr ""
#: script/room.js:578
msgid ""
"the stranger is standing by the fire. she says she can help. says she "
"builds things."
msgstr ""
#: script/room.js:593
msgid "freezing"
msgstr ""
#: script/room.js:594
msgid "cold"
msgstr ""
#: script/room.js:595
msgid "mild"
msgstr ""
#: script/room.js:596
msgid "warm"
msgstr ""
#: script/room.js:597
msgid "hot"
msgstr ""
#: script/room.js:609
msgid "dead"
msgstr ""
#: script/room.js:610
msgid "smoldering"
msgstr ""
#: script/room.js:611
msgid "flickering"
msgstr ""
#: script/room.js:612
msgid "burning"
msgstr ""
#: script/room.js:613
msgid "roaring"
msgstr ""
#: script/room.js:617
msgid "A Firelit Room"
msgstr ""
#: script/room.js:655
msgid "not enough wood to get the fire going"
msgstr ""
#: script/room.js:668
msgid "the wood has run out"
msgstr ""
#: script/room.js:688
msgid "the light from the fire spills from the windows, out into the dark"
msgstr ""
#: script/room.js:701
msgid "builder stokes the fire"
msgstr ""
#: script/room.js:731
msgid "the wind howls outside"
msgstr ""
#: script/room.js:732
msgid "the wood is running out"
msgstr ""
#: script/room.js:739
msgid "a ragged stranger stumbles through the door and collapses in the corner"
msgstr ""
#: script/room.js:747
msgid "the stranger shivers, and mumbles quietly. her words are unintelligible."
msgstr ""
#: script/room.js:750
msgid "the stranger in the corner stops shivering. her breathing calms."
msgstr ""
#: script/room.js:908 script/room.js:956
msgid "not enough "
msgstr ""
#: script/room.js:928
msgid "builder just shivers"
msgstr ""
#: script/ship.js:11
msgid "Ship"
msgstr ""
#: script/ship.js:28
msgid "An Old Starship"
msgstr ""
#: script/ship.js:41
msgid "hull:"
msgstr ""
#: script/ship.js:48
msgid "engine:"
msgstr ""
#: script/ship.js:56
msgid "reinforce hull"
msgstr ""
#: script/ship.js:66
msgid "upgrade engine"
msgstr ""
#: script/ship.js:76 script/ship.js:152
msgid "lift off"
msgstr ""
#: script/ship.js:101
msgid ""
"somewhere above the debris cloud, the wanderer fleet hovers. been on this"
" rock too long."
msgstr ""
#: script/ship.js:116 script/ship.js:129
msgid "not enough alien alloy"
msgstr ""
#: script/ship.js:144
msgid "Ready to Leave?"
msgstr ""
#: script/ship.js:148
msgid "time to get out of this place. won't be coming back."
msgstr ""
#: script/ship.js:160
msgid "linger"
msgstr ""
#: script/space.js:45
msgid "hull: "
msgstr ""
#: script/space.js:81
msgid "Troposphere"
msgstr ""
#: script/space.js:83
msgid "Stratosphere"
msgstr ""
#: script/space.js:85
msgid "Mesosphere"
msgstr ""
#: script/space.js:87
msgid "Thermosphere"
msgstr ""
#: script/space.js:89
msgid "Exosphere"
msgstr ""
#: script/space.js:91
msgid "Space"
msgstr ""
#: script/space.js:432
msgid "score for this game: {0}"
msgstr ""
#: script/space.js:439
msgid "total score: {0}"
msgstr ""
#: script/world.js:48
msgid "punch"
msgstr ""
#: script/world.js:54
msgid "stab"
msgstr ""
#: script/world.js:60
msgid "swing"
msgstr ""
#: script/world.js:66
msgid "slash"
msgstr ""
#: script/world.js:72
msgid "thrust"
msgstr ""
#: script/world.js:78
msgid "shoot"
msgstr ""
#: script/world.js:85
msgid "blast"
msgstr ""
#: script/world.js:92
msgid "lob"
msgstr ""
#: script/world.js:99
msgid "tangle"
msgstr ""
#: script/world.js:124
msgid "An&nbsp;Outpost"
msgstr ""
#: script/world.js:125
msgid "Iron&nbsp;Mine"
msgstr ""
#: script/world.js:126
msgid "Coal&nbsp;Mine"
msgstr ""
#: script/world.js:127
msgid "Sulphur&nbsp;Mine"
msgstr ""
#: script/world.js:128
msgid "An&nbsp;Old&nbsp;House"
msgstr ""
#: script/world.js:129
msgid "A&nbsp;Damp&nbsp;Cave"
msgstr ""
#: script/world.js:130
msgid "An&nbsp;Abandoned&nbsp;Town"
msgstr ""
#: script/world.js:131
msgid "A&nbsp;Ruined&nbsp;City"
msgstr ""
#: script/world.js:132
msgid "A&nbsp;Crashed&nbsp;Starship"
msgstr ""
#: script/world.js:133
msgid "A&nbsp;Borehole"
msgstr ""
#: script/world.js:134
msgid "A&nbsp;Battlefield"
msgstr ""
#: script/world.js:135
msgid "A&nbsp;Murky&nbsp;Swamp"
msgstr ""
#: script/world.js:140
msgid "A&nbsp;Destroyed&nbsp;Village"
msgstr ""
#: script/world.js:270
msgid "water:{0}"
msgstr ""
#: script/world.js:298
msgid "pockets"
msgstr ""
#: script/world.js:323
msgid "hp: {0}/{1}"
msgstr ""
#: script/world.js:330
msgid "{0}:{1}"
msgstr ""
#: script/world.js:365
msgid "dangerous to be this far from the village without proper protection"
msgstr ""
#: script/world.js:367
msgid "safer here"
msgstr ""
#: script/world.js:473
msgid "the meat has run out"
msgstr ""
#: script/world.js:479
msgid "starvation sets in"
msgstr ""
#: script/world.js:505
msgid "there is no more water"
msgstr ""
#: script/world.js:509
msgid "the thirst becomes unbearable"
msgstr ""
#: script/world.js:582
msgid "the trees yield to dry grass. the yellowed brush rustles in the wind."
msgstr ""
#: script/world.js:585
msgid "the trees are gone. parched earth and blowing dust are poor replacements."
msgstr ""
#: script/world.js:592
msgid ""
"trees loom on the horizon. grasses gradually yield to a forest floor of "
"dry branches and fallen leaves."
msgstr ""
#: script/world.js:595
msgid "the grasses thin. soon, only dust remains."
msgstr ""
#: script/world.js:602
msgid "the barrens break at a sea of dying grass, swaying in the arid breeze."
msgstr ""
#: script/world.js:605
msgid ""
"a wall of gnarled trees rises from the dust. their branches twist into a "
"skeletal canopy overhead."
msgstr ""
#: script/world.js:812
msgid "Wanderer"
msgstr ""
#: script/world.js:817
msgid "The&nbsp;Village"
msgstr ""
#: script/world.js:847
msgid "the world fades"
msgstr ""
#: script/world.js:950 script/events/setpieces.js:2956
msgid "water replenished"
msgstr ""
#: script/world.js:979
msgid "A Barren World"
msgstr ""
#: script/events/encounters.js:7
msgid "A Snarling Beast"
msgstr ""
#: script/events/encounters.js:15
msgid "snarling beast"
msgstr ""
#: script/events/encounters.js:16
msgid "the snarling beast is dead"
msgstr ""
#: script/events/encounters.js:39
msgid "a snarling beast leaps out of the underbrush"
msgstr ""
#: script/events/encounters.js:44
msgid "A Gaunt Man"
msgstr ""
#: script/events/encounters.js:52
msgid "gaunt man"
msgstr ""
#: script/events/encounters.js:53
msgid "the gaunt man is dead"
msgstr ""
#: script/events/encounters.js:76
msgid "a gaunt man approaches, a crazed look in his eye"
msgstr ""
#: script/events/encounters.js:81
msgid "A Strange Bird"
msgstr ""
#: script/events/encounters.js:89
msgid "strange bird"
msgstr ""
#: script/events/encounters.js:90
msgid "the strange bird is dead"
msgstr ""
#: script/events/encounters.js:113
msgid "a strange looking bird speeds across the plains"
msgstr ""
#: script/events/encounters.js:119
msgid "A Shivering Man"
msgstr ""
#: script/events/encounters.js:127
msgid "shivering man"
msgstr ""
#: script/events/encounters.js:128
msgid "the shivering man is dead"
msgstr ""
#: script/events/encounters.js:156
msgid "a shivering man approaches and attacks with surprising strength"
msgstr ""
#: script/events/encounters.js:161
msgid "A Man-Eater"
msgstr ""
#: script/events/encounters.js:169
msgid "man-eater"
msgstr ""
#: script/events/encounters.js:170
msgid "the man-eater is dead"
msgstr ""
#: script/events/encounters.js:193
msgid "a large creature attacks, claws freshly bloodied"
msgstr ""
#: script/events/encounters.js:198
msgid "A Scavenger"
msgstr ""
#: script/events/encounters.js:206
msgid "scavenger"
msgstr ""
#: script/events/encounters.js:207
msgid "the scavenger is dead"
msgstr ""
#: script/events/encounters.js:235
msgid "a scavenger draws close, hoping for an easy score"
msgstr ""
#: script/events/encounters.js:240
msgid "A Huge Lizard"
msgstr ""
#: script/events/encounters.js:248
msgid "lizard"
msgstr ""
#: script/events/encounters.js:249
msgid "the lizard is dead"
msgstr ""
#: script/events/encounters.js:272
msgid "the grass thrashes wildly as a huge lizard pushes through"
msgstr ""
#: script/events/encounters.js:278
msgid "A Feral Terror"
msgstr ""
#: script/events/encounters.js:286
msgid "feral terror"
msgstr ""
#: script/events/encounters.js:287
msgid "the feral terror is dead"
msgstr ""
#: script/events/encounters.js:310
msgid "a beast, wilder than imagining, erupts out of the foliage"
msgstr ""
#: script/events/encounters.js:315
msgid "A Soldier"
msgstr ""
#: script/events/encounters.js:323
msgid "soldier"
msgstr ""
#: script/events/encounters.js:324
msgid "the soldier is dead"
msgstr ""
#: script/events/encounters.js:353
msgid "a soldier opens fire from across the desert"
msgstr ""
#: script/events/encounters.js:358
msgid "A Sniper"
msgstr ""
#: script/events/encounters.js:366
msgid "sniper"
msgstr ""
#: script/events/encounters.js:367
msgid "the sniper is dead"
msgstr ""
#: script/events/encounters.js:396
msgid "a shot rings out, from somewhere in the long grass"
msgstr ""
#: script/events/global.js:6
msgid "The Thief"
msgstr ""
#: script/events/global.js:13
msgid "the villagers haul a filthy man out of the store room."
msgstr ""
#: script/events/global.js:14
msgid "say his folk have been skimming the supplies."
msgstr ""
#: script/events/global.js:15
msgid "say he should be strung up as an example."
msgstr ""
#: script/events/global.js:17
msgid "a thief is caught"
msgstr ""
#: script/events/global.js:21
msgid "hang him"
msgstr ""
#: script/events/global.js:25
msgid "spare him"
msgstr ""
#: script/events/global.js:32
msgid "the villagers hang the thief high in front of the store room."
msgstr ""
#: script/events/global.js:33
msgid ""
"the point is made. in the next few days, the missing supplies are "
"returned."
msgstr ""
#: script/events/global.js:49
msgid "the man says he's grateful. says he won't come around any more."
msgstr ""
#: script/events/global.js:50
msgid "shares what he knows about sneaking before he goes."
msgstr ""
#: script/events/outside.js:6
msgid "A Ruined Trap"
msgstr ""
#: script/events/outside.js:13
msgid "some of the traps have been torn apart."
msgstr ""
#: script/events/outside.js:14
msgid "large prints lead away, into the forest."
msgstr ""
#: script/events/outside.js:22
msgid "some traps have been destroyed"
msgstr ""
#: script/events/outside.js:26
msgid "track them"
msgstr ""
#: script/events/outside.js:30 script/events/room.js:71
#: script/events/room.js:122
msgid "ignore them"
msgstr ""
#: script/events/outside.js:37
msgid "the tracks disappear after just a few minutes."
msgstr ""
#: script/events/outside.js:38
msgid "the forest is silent."
msgstr ""
#: script/events/outside.js:42 script/events/outside.js:59
#: script/events/outside.js:98 script/events/outside.js:115
#: script/events/outside.js:159 script/events/outside.js:176
#: script/events/outside.js:208 script/events/outside.js:240
msgid "go home"
msgstr ""
#: script/events/outside.js:49
msgid "not far from the village lies a large beast, its fur matted with blood."
msgstr ""
#: script/events/outside.js:50
msgid "it puts up little resistance before the knife."
msgstr ""
#: script/events/outside.js:68
msgid "Sickness"
msgstr ""
#: script/events/outside.js:75
msgid "a sickness is spreading through the village."
msgstr ""
#: script/events/outside.js:76 script/events/outside.js:132
msgid "medicine is needed immediately."
msgstr ""
#: script/events/outside.js:82
msgid "1 medicine"
msgstr ""
#: script/events/outside.js:87
msgid "ignore it"
msgstr ""
#: script/events/outside.js:94
msgid "the sickness is cured in time."
msgstr ""
#: script/events/outside.js:105
msgid "the sickness spreads through the village."
msgstr ""
#: script/events/outside.js:106
msgid "the days are spent with burials."
msgstr ""
#: script/events/outside.js:107 script/events/outside.js:167
msgid "the nights are rent with screams."
msgstr ""
#: script/events/outside.js:124
msgid "Plague"
msgstr ""
#: script/events/outside.js:131
msgid "a terrible plague is fast spreading through the village."
msgstr ""
#: script/events/outside.js:137
msgid "5 medicine"
msgstr ""
#: script/events/outside.js:142
msgid "do nothing"
msgstr ""
#: script/events/outside.js:149
msgid "the plague is kept from spreading."
msgstr ""
#: script/events/outside.js:150
msgid "only a few die."
msgstr ""
#: script/events/outside.js:151
msgid "the rest bury them."
msgstr ""
#: script/events/outside.js:166
msgid "the plague rips through the village."
msgstr ""
#: script/events/outside.js:168
msgid "the only hope is a quick death."
msgstr ""
#: script/events/outside.js:185
msgid "A Beast Attack"
msgstr ""
#: script/events/outside.js:192
msgid "a pack of snarling beasts pours out of the trees."
msgstr ""
#: script/events/outside.js:193
msgid "the fight is short and bloody, but the beasts are repelled."
msgstr ""
#: script/events/outside.js:194
msgid "the villagers retreat to mourn the dead."
msgstr ""
#: script/events/outside.js:217
msgid "A Military Raid"
msgstr ""
#: script/events/outside.js:224
msgid "a gunshot rings through the trees."
msgstr ""
#: script/events/outside.js:225
msgid "well armed men charge out of the forest, firing into the crowd."
msgstr ""
#: script/events/outside.js:226
msgid "after a skirmish they are driven away, but not without losses."
msgstr ""
#: script/events/room.js:6
msgid "The Nomad"
msgstr ""
#: script/events/room.js:13
msgid ""
"a nomad shuffles into view, laden with makeshift bags bound with rough "
"twine."
msgstr ""
#: script/events/room.js:14
msgid "won't say from where he came, but it's clear that he's not staying."
msgstr ""
#: script/events/room.js:16
msgid "a nomad arrives, looking to trade"
msgstr ""
#: script/events/room.js:20
msgid "buy scales"
msgstr ""
#: script/events/room.js:25
msgid "buy teeth"
msgstr ""
#: script/events/room.js:30
msgid "buy bait"
msgstr ""
#: script/events/room.js:33
msgid "traps are more effective with bait."
msgstr ""
#: script/events/room.js:39
msgid "buy compass"
msgstr ""
#: script/events/room.js:42
msgid "the old compass is dented and dusty, but it looks to work."
msgstr ""
#: script/events/room.js:46 script/events/room.js:227 script/events/room.js:240
#: script/events/room.js:253 script/events/room.js:305
#: script/events/room.js:324 script/events/room.js:376
#: script/events/room.js:395 script/events/room.js:434
#: script/events/room.js:552 script/events/room.js:568
#: script/events/room.js:584 script/events/room.js:595
msgid "say goodbye"
msgstr ""
#: script/events/room.js:53 script/events/room.js:104
msgid "Noises"
msgstr ""
#: script/events/room.js:60
msgid "through the walls, shuffling noises can be heard."
msgstr ""
#: script/events/room.js:61
msgid "can't tell what they're up to."
msgstr ""
#: script/events/room.js:63
msgid "strange noises can be heard through the walls"
msgstr ""
#: script/events/room.js:67 script/events/room.js:118
#: script/events/setpieces.js:1661
msgid "investigate"
msgstr ""
#: script/events/room.js:78
msgid "vague shapes move, just out of sight."
msgstr ""
#: script/events/room.js:79
msgid "the sounds stop."
msgstr ""
#: script/events/room.js:83 script/events/room.js:96
msgid "go back inside"
msgstr ""
#: script/events/room.js:91
msgid "a bundle of sticks lies just beyond the threshold, wrapped in coarse furs."
msgstr ""
#: script/events/room.js:92
msgid "the night is silent."
msgstr ""
#: script/events/room.js:111
msgid "scratching noises can be heard from the store room."
msgstr ""
#: script/events/room.js:112
msgid "something's in there."
msgstr ""
#: script/events/room.js:114
msgid "something's in the store room"
msgstr ""
#: script/events/room.js:129 script/events/room.js:149
#: script/events/room.js:169
msgid "some wood is missing."
msgstr ""
#: script/events/room.js:130
msgid "the ground is littered with small scales"
msgstr ""
#: script/events/room.js:150
msgid "the ground is littered with small teeth"
msgstr ""
#: script/events/room.js:170
msgid "the ground is littered with scraps of cloth"
msgstr ""
#: script/events/room.js:190
msgid "The Beggar"
msgstr ""
#: script/events/room.js:197
msgid "a beggar arrives."
msgstr ""
#: script/events/room.js:198
msgid "asks for any spare furs to keep him warm at night."
msgstr ""
#: script/events/room.js:200
msgid "a beggar arrives"
msgstr ""
#: script/events/room.js:204
msgid "give 50"
msgstr ""
#: script/events/room.js:209 script/events/room.js:276
#: script/events/room.js:347
msgid "give 100"
msgstr ""
#: script/events/room.js:214 script/events/room.js:286
#: script/events/room.js:466
msgid "turn him away"
msgstr ""
#: script/events/room.js:222 script/events/room.js:235
#: script/events/room.js:248
msgid "the beggar expresses his thanks."
msgstr ""
#: script/events/room.js:223
msgid "leaves a pile of small scales behind."
msgstr ""
#: script/events/room.js:236
msgid "leaves a pile of small teeth behind."
msgstr ""
#: script/events/room.js:249
msgid "leaves some scraps of cloth behind."
msgstr ""
#: script/events/room.js:262 script/events/room.js:333
msgid "The Mysterious Wanderer"
msgstr ""
#: script/events/room.js:269
msgid ""
"a wanderer arrives with an empty cart. says if he leaves with wood, he'll"
" be back with more."
msgstr ""
#: script/events/room.js:270
msgid "builder's not sure he's to be trusted."
msgstr ""
#: script/events/room.js:272 script/events/room.js:343
msgid "a mysterious wanderer arrives"
msgstr ""
#: script/events/room.js:281 script/events/room.js:352
msgid "give 500"
msgstr ""
#: script/events/room.js:293 script/events/room.js:312
msgid "the wanderer leaves, cart loaded with wood"
msgstr ""
#: script/events/room.js:299 script/events/room.js:318
msgid "the mysterious wanderer returns, cart piled high with wood."
msgstr ""
#: script/events/room.js:340
msgid ""
"a wanderer arrives with an empty cart. says if she leaves with furs, "
"she'll be back with more."
msgstr ""
#: script/events/room.js:341
msgid "builder's not sure she's to be trusted."
msgstr ""
#: script/events/room.js:357
msgid "turn her away"
msgstr ""
#: script/events/room.js:364 script/events/room.js:383
msgid "the wanderer leaves, cart loaded with furs"
msgstr ""
#: script/events/room.js:370 script/events/room.js:389
msgid "the mysterious wanderer returns, cart piled high with furs."
msgstr ""
#: script/events/room.js:404
msgid "The Scout"
msgstr ""
#: script/events/room.js:411
msgid "the scout says she's been all over."
msgstr ""
#: script/events/room.js:412
msgid "willing to talk about it, for a price."
msgstr ""
#: script/events/room.js:414
msgid "a scout stops for the night"
msgstr ""
#: script/events/room.js:418
msgid "buy map"
msgstr ""
#: script/events/room.js:420
msgid "the map uncovers a bit of the world"
msgstr ""
#: script/events/room.js:424
msgid "learn scouting"
msgstr ""
#: script/events/room.js:443
msgid "The Master"
msgstr ""
#: script/events/room.js:450
msgid "an old wanderer arrives."
msgstr ""
#: script/events/room.js:451
msgid "he smiles warmly and asks for lodgings for the night."
msgstr ""
#: script/events/room.js:453
msgid "an old wanderer arrives"
msgstr ""
#: script/events/room.js:457
msgid "agree"
msgstr ""
#: script/events/room.js:473
msgid "in exchange, the wanderer offers his wisdom."
msgstr ""
#: script/events/room.js:477
msgid "evasion"
msgstr ""
#: script/events/room.js:487
msgid "precision"
msgstr ""
#: script/events/room.js:497
msgid "force"
msgstr ""
#: script/events/room.js:507
msgid "nothing"
msgstr ""
#: script/events/room.js:516
msgid "The Sick Man"
msgstr ""
#: script/events/room.js:523
msgid "a man hobbles up, coughing."
msgstr ""
#: script/events/room.js:524
msgid "he begs for medicine."
msgstr ""
#: script/events/room.js:526
msgid "a sick man hobbles up"
msgstr ""
#: script/events/room.js:530
msgid "give 1 medicine"
msgstr ""
#: script/events/room.js:532
msgid "the man swallows the medicine eagerly"
msgstr ""
#: script/events/room.js:536
msgid "tell him to leave"
msgstr ""
#: script/events/room.js:543 script/events/room.js:559
#: script/events/room.js:575
msgid "the man is thankful."
msgstr ""
#: script/events/room.js:544 script/events/room.js:560
#: script/events/room.js:576
msgid "he leaves a reward."
msgstr ""
#: script/events/room.js:545
msgid "some weird metal he picked up on his travels."
msgstr ""
#: script/events/room.js:561
msgid "some weird glowing boxes he picked up on his travels."
msgstr ""
#: script/events/room.js:577
msgid "all he has are some scales."
msgstr ""
#: script/events/room.js:591
msgid "the man expresses his thanks and hobbles off."
msgstr ""
#: script/events/setpieces.js:6
msgid "An Outpost"
msgstr ""
#: script/events/setpieces.js:10 script/events/setpieces.js:12
msgid "a safe place in the wilds."
msgstr ""
#: script/events/setpieces.js:34
msgid "A Murky Swamp"
msgstr ""
#: script/events/setpieces.js:38
msgid "rotting reeds rise out of the swampy earth."
msgstr ""
#: script/events/setpieces.js:39
msgid "a lone frog sits in the muck, silently."
msgstr ""
#: script/events/setpieces.js:41
msgid "a swamp festers in the stagnant air."
msgstr ""
#: script/events/setpieces.js:44 script/events/setpieces.js:548
#: script/events/setpieces.js:605 script/events/setpieces.js:887
#: script/events/setpieces.js:1312 script/events/setpieces.js:1330
#: script/events/setpieces.js:3529
msgid "enter"
msgstr ""
#: script/events/setpieces.js:55
msgid "deep in the swamp is a moss-covered cabin."
msgstr ""
#: script/events/setpieces.js:56
msgid "an old wanderer sits inside, in a seeming trance."
msgstr ""
#: script/events/setpieces.js:61
msgid "talk"
msgstr ""
#: script/events/setpieces.js:72
msgid "the wanderer takes the charm and nods slowly."
msgstr ""
#: script/events/setpieces.js:73
msgid "he speaks of once leading the great fleets to fresh worlds."
msgstr ""
#: script/events/setpieces.js:74
msgid "unfathomable destruction to fuel wanderer hungers."
msgstr ""
#: script/events/setpieces.js:75
msgid "his time here, now, is his penance."
msgstr ""
#: script/events/setpieces.js:91
msgid "A Damp Cave"
msgstr ""
#: script/events/setpieces.js:95
msgid "the mouth of the cave is wide and dark."
msgstr ""
#: script/events/setpieces.js:96
msgid "can't see what's inside."
msgstr ""
#: script/events/setpieces.js:98
msgid "the earth here is split, as if bearing an ancient wound"
msgstr ""
#: script/events/setpieces.js:101 script/events/setpieces.js:2939
#: script/events/setpieces.js:3453
msgid "go inside"
msgstr ""
#: script/events/setpieces.js:120 script/events/setpieces.js:264
msgid "a startled beast defends its home"
msgstr ""
#: script/events/setpieces.js:135 script/events/setpieces.js:186
#: script/events/setpieces.js:227 script/events/setpieces.js:246
#: script/events/setpieces.js:279 script/events/setpieces.js:313
#: script/events/setpieces.js:347 script/events/setpieces.js:381
#: script/events/setpieces.js:587 script/events/setpieces.js:643
#: script/events/setpieces.js:682 script/events/setpieces.js:716
#: script/events/setpieces.js:756 script/events/setpieces.js:795
#: script/events/setpieces.js:834 script/events/setpieces.js:868
#: script/events/setpieces.js:919 script/events/setpieces.js:937
#: script/events/setpieces.js:960 script/events/setpieces.js:999
#: script/events/setpieces.js:1038 script/events/setpieces.js:1265
#: script/events/setpieces.js:1281 script/events/setpieces.js:1297
#: script/events/setpieces.js:1407 script/events/setpieces.js:1447
#: script/events/setpieces.js:1491 script/events/setpieces.js:1509
#: script/events/setpieces.js:1525 script/events/setpieces.js:1562
#: script/events/setpieces.js:1601 script/events/setpieces.js:1641
#: script/events/setpieces.js:1680 script/events/setpieces.js:1697
#: script/events/setpieces.js:1714 script/events/setpieces.js:1731
#: script/events/setpieces.js:1775 script/events/setpieces.js:1801
#: script/events/setpieces.js:1819 script/events/setpieces.js:1858
#: script/events/setpieces.js:1899 script/events/setpieces.js:1924
#: script/events/setpieces.js:1954 script/events/setpieces.js:1995
#: script/events/setpieces.js:2031 script/events/setpieces.js:2066
#: script/events/setpieces.js:2107 script/events/setpieces.js:2148
#: script/events/setpieces.js:2184 script/events/setpieces.js:2219
#: script/events/setpieces.js:2254 script/events/setpieces.js:2299
#: script/events/setpieces.js:2325 script/events/setpieces.js:3199
#: script/events/setpieces.js:3239 script/events/setpieces.js:3273
#: script/events/setpieces.js:3342 script/events/setpieces.js:3376
#: script/events/setpieces.js:3415
msgid "continue"
msgstr ""
#: script/events/setpieces.js:140 script/events/setpieces.js:157
#: script/events/setpieces.js:191 script/events/setpieces.js:232
#: script/events/setpieces.js:251 script/events/setpieces.js:284
#: script/events/setpieces.js:318 script/events/setpieces.js:352
#: script/events/setpieces.js:386 script/events/setpieces.js:428
#: script/events/setpieces.js:480 script/events/setpieces.js:512
msgid "leave cave"
msgstr ""
#: script/events/setpieces.js:148
msgid "the cave narrows a few feet in."
msgstr ""
#: script/events/setpieces.js:149
msgid "the walls are moist and moss-covered"
msgstr ""
#: script/events/setpieces.js:153
msgid "squeeze"
msgstr ""
#: script/events/setpieces.js:164
msgid "the remains of an old camp sits just inside the cave."
msgstr ""
#: script/events/setpieces.js:165
msgid "bedrolls, torn and blackened, lay beneath a thin layer of dust."
msgstr ""
#: script/events/setpieces.js:199
msgid "the body of a wanderer lies in a small cavern."
msgstr ""
#: script/events/setpieces.js:200
msgid "rot's been to work on it, and some of the pieces are missing."
msgstr ""
#: script/events/setpieces.js:201
msgid "can't tell what left it here."
msgstr ""
#: script/events/setpieces.js:240
msgid "the torch sputters and dies in the damp air"
msgstr ""
#: script/events/setpieces.js:241
msgid "the darkness is absolute"
msgstr ""
#: script/events/setpieces.js:243
msgid "the torch goes out"
msgstr ""
#: script/events/setpieces.js:298
msgid "a cave lizard attacks"
msgstr ""
#: script/events/setpieces.js:332
msgid "a large beast charges out of the dark"
msgstr ""
#: script/events/setpieces.js:366
msgid "a giant lizard shambles forward"
msgstr ""
#: script/events/setpieces.js:394
msgid "the nest of a large animal lies at the back of the cave."
msgstr ""
#: script/events/setpieces.js:436
msgid "a small supply cache is hidden at the back of the cave."
msgstr ""
#: script/events/setpieces.js:488
msgid "an old case is wedged behind a rock, covered in a thick layer of dust."
msgstr ""
#: script/events/setpieces.js:521
msgid "A Deserted Town"
msgstr ""
#: script/events/setpieces.js:525
msgid "a small suburb lays ahead, empty houses scorched and peeling."
msgstr ""
#: script/events/setpieces.js:526
msgid ""
"broken streetlights stand, rusting. light hasn't graced this place in a "
"long time."
msgstr ""
#: script/events/setpieces.js:528
msgid "the town lies abandoned, its citizens long dead"
msgstr ""
#: script/events/setpieces.js:531 script/events/setpieces.js:1249
msgid "explore"
msgstr ""
#: script/events/setpieces.js:543
msgid ""
"where the windows of the schoolhouse aren't shattered, they're blackened "
"with soot."
msgstr ""
#: script/events/setpieces.js:544
msgid "the double doors creak endlessly in the wind."
msgstr ""
#: script/events/setpieces.js:553 script/events/setpieces.js:592
#: script/events/setpieces.js:610 script/events/setpieces.js:648
#: script/events/setpieces.js:687 script/events/setpieces.js:721
#: script/events/setpieces.js:761 script/events/setpieces.js:800
#: script/events/setpieces.js:839 script/events/setpieces.js:873
#: script/events/setpieces.js:891 script/events/setpieces.js:924
#: script/events/setpieces.js:941 script/events/setpieces.js:965
#: script/events/setpieces.js:1004 script/events/setpieces.js:1043
#: script/events/setpieces.js:1086 script/events/setpieces.js:1119
#: script/events/setpieces.js:1147 script/events/setpieces.js:1191
#: script/events/setpieces.js:1213 script/events/setpieces.js:1229
msgid "leave town"
msgstr ""
#: script/events/setpieces.js:584
msgid "ambushed on the street."
msgstr ""
#: script/events/setpieces.js:600
msgid "a squat building up ahead."
msgstr ""
#: script/events/setpieces.js:601
msgid "a green cross barely visible behind grimy windows."
msgstr ""
#: script/events/setpieces.js:617
msgid "a small cache of supplies is tucked inside a rusting locker."
msgstr ""
#: script/events/setpieces.js:679
msgid "a scavenger waits just inside the door."
msgstr ""
#: script/events/setpieces.js:713
msgid "a beast stands alone in an overgrown park."
msgstr ""
#: script/events/setpieces.js:729
msgid "an overturned caravan is spread across the pockmarked street."
msgstr ""
#: script/events/setpieces.js:730
msgid ""
"it's been picked over by scavengers, but there's still some things worth "
"taking."
msgstr ""
#: script/events/setpieces.js:792
msgid "a madman attacks, screeching."
msgstr ""
#: script/events/setpieces.js:831
msgid "a thug moves out of the shadows."
msgstr ""
#: script/events/setpieces.js:865
msgid "a beast charges out of a ransacked classroom."
msgstr ""
#: script/events/setpieces.js:881
msgid "through the large gymnasium doors, footsteps can be heard."
msgstr ""
#: script/events/setpieces.js:882
msgid "the torchlight casts a flickering glow down the hallway."
msgstr ""
#: script/events/setpieces.js:883
msgid "the footsteps stop."
msgstr ""
#: script/events/setpieces.js:916
msgid "another beast, draw by the noise, leaps out of a copse of trees."
msgstr ""
#: script/events/setpieces.js:932
msgid "something's causing a commotion a ways down the road."
msgstr ""
#: script/events/setpieces.js:933
msgid "a fight, maybe."
msgstr ""
#: script/events/setpieces.js:948
msgid "a small basket of food is hidden under a park bench, with a note attached."
msgstr ""
#: script/events/setpieces.js:949
msgid "can't read the words."
msgstr ""
#: script/events/setpieces.js:996
msgid "a panicked scavenger bursts through the door, screaming."
msgstr ""
#: script/events/setpieces.js:1035
msgid "a man stands over a dead wanderer. notices he's not alone."
msgstr ""
#: script/events/setpieces.js:1051
msgid "scavenger had a small camp in the school."
msgstr ""
#: script/events/setpieces.js:1052
msgid "collected scraps spread across the floor like they fell from heaven."
msgstr ""
#: script/events/setpieces.js:1094
msgid "scavenger'd been looking for supplies in here, it seems."
msgstr ""
#: script/events/setpieces.js:1095
msgid "a shame to let what he'd found go to waste."
msgstr ""
#: script/events/setpieces.js:1127
msgid ""
"beneath the wanderer's rags, clutched in one of its many hands, a glint "
"of steel."
msgstr ""
#: script/events/setpieces.js:1128
msgid "worth killing for, it seems."
msgstr ""
#: script/events/setpieces.js:1155
msgid "eye for an eye seems fair."
msgstr ""
#: script/events/setpieces.js:1156
msgid "always worked before, at least."
msgstr ""
#: script/events/setpieces.js:1157
msgid "picking the bones finds some useful trinkets."
msgstr ""
#: script/events/setpieces.js:1199
msgid "some medicine abandoned in the drawers."
msgstr ""
#: script/events/setpieces.js:1221
msgid "the clinic has been ransacked."
msgstr ""
#: script/events/setpieces.js:1222
msgid "only dust and stains remain."
msgstr ""
#: script/events/setpieces.js:1238
msgid "A Ruined City"
msgstr ""
#: script/events/setpieces.js:1242
msgid ""
"a battered highway sign stands guard at the entrance to this once-great "
"city."
msgstr ""
#: script/events/setpieces.js:1243
msgid ""
"the towers that haven't crumbled jut from the landscape like the ribcage "
"of some ancient beast."
msgstr ""
#: script/events/setpieces.js:1244
msgid "might be things worth having still inside."
msgstr ""
#: script/events/setpieces.js:1246
msgid "the towers of a decaying city dominate the skyline"
msgstr ""
#: script/events/setpieces.js:1260
msgid "the streets are empty."
msgstr ""
#: script/events/setpieces.js:1261
msgid "the air is filled with dust, driven relentlessly by the hard winds."
msgstr ""
#: script/events/setpieces.js:1269 script/events/setpieces.js:1285
#: script/events/setpieces.js:1301 script/events/setpieces.js:1317
#: script/events/setpieces.js:1334 script/events/setpieces.js:1372
#: script/events/setpieces.js:1412 script/events/setpieces.js:1452
#: script/events/setpieces.js:1496 script/events/setpieces.js:1513
#: script/events/setpieces.js:1529 script/events/setpieces.js:1567
#: script/events/setpieces.js:1606 script/events/setpieces.js:1646
#: script/events/setpieces.js:1666 script/events/setpieces.js:1684
#: script/events/setpieces.js:1701 script/events/setpieces.js:1718
#: script/events/setpieces.js:1735 script/events/setpieces.js:1780
#: script/events/setpieces.js:1806 script/events/setpieces.js:1823
#: script/events/setpieces.js:1863 script/events/setpieces.js:1904
#: script/events/setpieces.js:1929 script/events/setpieces.js:1959
#: script/events/setpieces.js:2000 script/events/setpieces.js:2036
#: script/events/setpieces.js:2071 script/events/setpieces.js:2112
#: script/events/setpieces.js:2153 script/events/setpieces.js:2189
#: script/events/setpieces.js:2224 script/events/setpieces.js:2259
#: script/events/setpieces.js:2360 script/events/setpieces.js:2390
#: script/events/setpieces.js:2436 script/events/setpieces.js:2472
#: script/events/setpieces.js:2513 script/events/setpieces.js:2549
#: script/events/setpieces.js:2584 script/events/setpieces.js:2620
#: script/events/setpieces.js:2661 script/events/setpieces.js:2702
#: script/events/setpieces.js:2737 script/events/setpieces.js:2786
#: script/events/setpieces.js:2831 script/events/setpieces.js:2876
#: script/events/setpieces.js:2920
msgid "leave city"
msgstr ""
#: script/events/setpieces.js:1276
msgid "orange traffic cones are set across the street, faded and cracked."
msgstr ""
#: script/events/setpieces.js:1277
msgid "lights flash through the alleys between buildings."
msgstr ""
#: script/events/setpieces.js:1292
msgid "a large shanty town sprawls across the streets."
msgstr ""
#: script/events/setpieces.js:1293
msgid "faces, darkened by soot and blood, stare out from crooked huts."
msgstr ""
#: script/events/setpieces.js:1308
msgid "the shell of an abandoned hospital looms ahead."
msgstr ""
#: script/events/setpieces.js:1324
msgid "the old tower seems mostly intact."
msgstr ""
#: script/events/setpieces.js:1325
msgid "the shell of a burned out car blocks the entrance."
msgstr ""
#: script/events/setpieces.js:1326
msgid "most of the windows at ground level are busted anyway."
msgstr ""
#: script/events/setpieces.js:1341
msgid "a huge lizard scrambles up out of the darkness of an old metro station."
msgstr ""
#: script/events/setpieces.js:1367
msgid "descend"
msgstr ""
#: script/events/setpieces.js:1379
msgid "the shot echoes in the empty street."
msgstr ""
#: script/events/setpieces.js:1419
msgid "the soldier steps out from between the buildings, rifle raised."
msgstr ""
#: script/events/setpieces.js:1459
msgid "a frail man stands defiantly, blocking the path."
msgstr ""
#: script/events/setpieces.js:1504
msgid "nothing but downcast eyes."
msgstr ""
#: script/events/setpieces.js:1505
msgid "the people here were broken a long time ago."
msgstr ""
#: script/events/setpieces.js:1520
msgid "empty corridors."
msgstr ""
#: script/events/setpieces.js:1521
msgid "the place has been swept clean by scavengers."
msgstr ""
#: script/events/setpieces.js:1535
msgid "an old man bursts through a door, wielding a scalpel."
msgstr ""
#: script/events/setpieces.js:1574
msgid "a thug is waiting on the other side of the wall."
msgstr ""
#: script/events/setpieces.js:1614
msgid "a snarling beast jumps out from behind a car."
msgstr ""
#: script/events/setpieces.js:1655
msgid "street above the subway platform is blown away."
msgstr ""
#: script/events/setpieces.js:1656
msgid "lets some light down into the dusty haze."
msgstr ""
#: script/events/setpieces.js:1657
msgid "a sound comes from the tunnel, just ahead."
msgstr ""
#: script/events/setpieces.js:1674
msgid "looks like a camp of sorts up ahead."
msgstr ""
#: script/events/setpieces.js:1675
msgid "rusted chainlink is pulled across an alleyway."
msgstr ""
#: script/events/setpieces.js:1676
msgid "fires burn in the courtyard beyond."
msgstr ""
#: script/events/setpieces.js:1692
msgid "more voices can be heard ahead."
msgstr ""
#: script/events/setpieces.js:1693
msgid "they must be here for a reason."
msgstr ""
#: script/events/setpieces.js:1709
msgid "the sound of gunfire carries on the wind."
msgstr ""
#: script/events/setpieces.js:1710
msgid "the street ahead glows with firelight."
msgstr ""
#: script/events/setpieces.js:1726
msgid "more squatters are crowding around now."
msgstr ""
#: script/events/setpieces.js:1727
msgid "someone throws a stone."
msgstr ""
#: script/events/setpieces.js:1743
msgid "an improvised shop is set up on the sidewalk."
msgstr ""
#: script/events/setpieces.js:1744
msgid "the owner stands by, stoic."
msgstr ""
#: script/events/setpieces.js:1789
msgid "strips of meat hang drying by the side of the street."
msgstr ""
#: script/events/setpieces.js:1790
msgid "the people back away, avoiding eye contact."
msgstr ""
#: script/events/setpieces.js:1815
msgid "someone has locked and barricaded the door to this operating theatre."
msgstr ""
#: script/events/setpieces.js:1830
msgid "a tribe of elderly squatters is camped out in this ward."
msgstr ""
#: script/events/setpieces.js:1871
msgid "a pack of lizards rounds the corner."
msgstr ""
#: script/events/setpieces.js:1913
msgid "strips of meat are hung up to dry in this ward."
msgstr ""
#: script/events/setpieces.js:1937
msgid "a large bird nests at the top of the stairs."
msgstr ""
#: script/events/setpieces.js:1968
msgid "the debris is denser here."
msgstr ""
#: script/events/setpieces.js:1969
msgid "maybe some useful stuff in the rubble."
msgstr ""
#: script/events/setpieces.js:2008
msgid "a swarm of rats rushes up the tunnel."
msgstr ""
#: script/events/setpieces.js:2044
msgid "a large man attacks, waving a bayonet."
msgstr ""
#: script/events/setpieces.js:2079
msgid "a second soldier opens fire."
msgstr ""
#: script/events/setpieces.js:2120
msgid "a masked soldier rounds the corner, gun drawn"
msgstr ""
#: script/events/setpieces.js:2161
msgid "the crowd surges forward."
msgstr ""
#: script/events/setpieces.js:2197
msgid "a youth lashes out with a tree branch."
msgstr ""
#: script/events/setpieces.js:2232
msgid "a squatter stands firmly in the doorway of a small hut."
msgstr ""
#: script/events/setpieces.js:2267
msgid "behind the door, a deformed figure awakes and attacks."
msgstr ""
#: script/events/setpieces.js:2307
msgid "as soon as the door is open a little bit, hundreds of tentacles erupt."
msgstr ""
#: script/events/setpieces.js:2334
msgid "bird must have liked shiney things."
msgstr ""
#: script/events/setpieces.js:2335
msgid "some good stuff woven into its nest."
msgstr ""
#: script/events/setpieces.js:2369
msgid "not much here."
msgstr ""
#: script/events/setpieces.js:2370
msgid "scavengers must have gotten to this place already."
msgstr ""
#: script/events/setpieces.js:2399
msgid "the tunnel opens up at another platform."
msgstr ""
#: script/events/setpieces.js:2400
msgid "the walls are scorched from an old battle."
msgstr ""
#: script/events/setpieces.js:2401
msgid "bodies and supplies from both sides litter the ground."
msgstr ""
#: script/events/setpieces.js:2445
msgid "the small military outpost is well supplied."
msgstr ""
#: script/events/setpieces.js:2446
msgid ""
"arms and munitions, relics from the war, are neatly arranged on the "
"store-room floor."
msgstr ""
#: script/events/setpieces.js:2447
msgid "just as deadly now as they were then."
msgstr ""
#: script/events/setpieces.js:2481
msgid "searching the bodies yields a few supplies."
msgstr ""
#: script/events/setpieces.js:2482
msgid "more soldiers will be on their way."
msgstr ""
#: script/events/setpieces.js:2483
msgid "time to move on."
msgstr ""
#: script/events/setpieces.js:2522
msgid "the small settlement has clearly been burning a while."
msgstr ""
#: script/events/setpieces.js:2523
msgid ""
"the bodies of the wanderers that lived here are still visible in the "
"flames."
msgstr ""
#: script/events/setpieces.js:2524
msgid "still time to rescue a few supplies."
msgstr ""
#: script/events/setpieces.js:2558
msgid "the remaining settlers flee from the violence, their belongings forgotten."
msgstr ""
#: script/events/setpieces.js:2559
msgid "there's not much, but some useful things can still be found."
msgstr ""
#: script/events/setpieces.js:2593
msgid "the young settler was carrying a canvas sack."
msgstr ""
#: script/events/setpieces.js:2594
msgid "it contains travelling gear, and a few trinkets."
msgstr ""
#: script/events/setpieces.js:2595 script/events/setpieces.js:2631
msgid "there's nothing else here."
msgstr ""
#: script/events/setpieces.js:2629
msgid "inside the hut, a child cries."
msgstr ""
#: script/events/setpieces.js:2630
msgid "a few belongings rest against the walls."
msgstr ""
#: script/events/setpieces.js:2670
msgid "the stench of rot and death fills the operating theatres."
msgstr ""
#: script/events/setpieces.js:2671
msgid "a few items are scattered on the ground."
msgstr ""
#: script/events/setpieces.js:2672
msgid "there is nothing else here."
msgstr ""
#: script/events/setpieces.js:2711
msgid "a pristine medicine cabinet at the end of a hallway."
msgstr ""
#: script/events/setpieces.js:2712
msgid "the rest of the hospital is empty."
msgstr ""
#: script/events/setpieces.js:2746
msgid "someone had been stockpiling loot here."
msgstr ""
#: script/events/setpieces.js:2795
msgid "the tentacular horror is defeated."
msgstr ""
#: script/events/setpieces.js:2796
msgid "inside, the remains of its victims are everywhere."
msgstr ""
#: script/events/setpieces.js:2840
msgid "the warped man lies dead."
msgstr ""
#: script/events/setpieces.js:2841
msgid "the operating theatre has a lot of curious equipment."
msgstr ""
#: script/events/setpieces.js:2885
msgid "the old man had a small cache of interesting items."
msgstr ""
#: script/events/setpieces.js:2929
msgid "An Old House"
msgstr ""
#: script/events/setpieces.js:2933
msgid "an old house remains here, once white siding yellowed and peeling."
msgstr ""
#: script/events/setpieces.js:2934
msgid "the door hangs open."
msgstr ""
#: script/events/setpieces.js:2936
msgid "the remains of an old house stand as a monument to simpler times"
msgstr ""
#: script/events/setpieces.js:2950
msgid "the house is abandoned, but not yet picked over."
msgstr ""
#: script/events/setpieces.js:2951
msgid "still a few drops of water in the old well."
msgstr ""
#: script/events/setpieces.js:2985
msgid "the house has been ransacked."
msgstr ""
#: script/events/setpieces.js:2986
msgid "but there is a cache of medicine under the floorboards."
msgstr ""
#: script/events/setpieces.js:3014
msgid "a man charges down the hall, a rusty blade in his hand"
msgstr ""
#: script/events/setpieces.js:3046
msgid "A Forgotten Battlefield"
msgstr ""
#: script/events/setpieces.js:3050
msgid "a battle was fought here, long ago."
msgstr ""
#: script/events/setpieces.js:3051
msgid "battered technology from both sides lays dormant on the blasted landscape."
msgstr ""
#: script/events/setpieces.js:3099
msgid "A Huge Borehole"
msgstr ""
#: script/events/setpieces.js:3103
msgid "a huge hole is cut deep into the earth, evidence of the past harvest."
msgstr ""
#: script/events/setpieces.js:3104
msgid "they took what they came for, and left."
msgstr ""
#: script/events/setpieces.js:3105
msgid ""
"castoff from the mammoth drills can still be found by the edges of the "
"precipice."
msgstr ""
#: script/events/setpieces.js:3128
msgid "A Crashed Ship"
msgstr ""
#: script/events/setpieces.js:3137
msgid "the familiar curves of a wanderer vessel rise up out of the dust and ash. "
msgstr ""
#: script/events/setpieces.js:3138
msgid "lucky that the natives can't work the mechanisms."
msgstr ""
#: script/events/setpieces.js:3139
msgid "with a little effort, it might fly again."
msgstr ""
#: script/events/setpieces.js:3143
msgid "salvage"
msgstr ""
#: script/events/setpieces.js:3151
msgid "The Sulphur Mine"
msgstr ""
#: script/events/setpieces.js:3155
msgid "the military is already set up at the mine's entrance."
msgstr ""
#: script/events/setpieces.js:3156
msgid "soldiers patrol the perimeter, rifles slung over their shoulders."
msgstr ""
#: script/events/setpieces.js:3158
msgid "a military perimeter is set up around the mine."
msgstr ""
#: script/events/setpieces.js:3161 script/events/setpieces.js:3310
msgid "attack"
msgstr ""
#: script/events/setpieces.js:3196
msgid "a soldier, alerted, opens fire."
msgstr ""
#: script/events/setpieces.js:3204 script/events/setpieces.js:3244
#: script/events/setpieces.js:3347 script/events/setpieces.js:3381
msgid "run"
msgstr ""
#: script/events/setpieces.js:3236
msgid "a second soldier joins the fight."
msgstr ""
#: script/events/setpieces.js:3270
msgid "a grizzled soldier attacks, waving a bayonet."
msgstr ""
#: script/events/setpieces.js:3281
msgid "the military presence has been cleared."
msgstr ""
#: script/events/setpieces.js:3282 script/events/setpieces.js:3424
#: script/events/setpieces.js:3500
msgid "the mine is now safe for workers."
msgstr ""
#: script/events/setpieces.js:3284
msgid "the sulphur mine is clear of dangers"
msgstr ""
#: script/events/setpieces.js:3300
msgid "The Coal Mine"
msgstr ""
#: script/events/setpieces.js:3304
msgid "camp fires burn by the entrance to the mine."
msgstr ""
#: script/events/setpieces.js:3305
msgid "men mill about, weapons at the ready."
msgstr ""
#: script/events/setpieces.js:3307
msgid "this old mine is not abandoned"
msgstr ""
#: script/events/setpieces.js:3339 script/events/setpieces.js:3373
msgid "a man joins the fight"
msgstr ""
#: script/events/setpieces.js:3412
msgid "only the chief remains."
msgstr ""
#: script/events/setpieces.js:3423
msgid "the camp is still, save for the crackling of the fires."
msgstr ""
#: script/events/setpieces.js:3426
msgid "the coal mine is clear of dangers"
msgstr ""
#: script/events/setpieces.js:3442
msgid "The Iron Mine"
msgstr ""
#: script/events/setpieces.js:3446
msgid "an old iron mine sits here, tools abandoned and left to rust."
msgstr ""
#: script/events/setpieces.js:3447
msgid ""
"bleached bones are strewn about the entrance. many, deeply scored with "
"jagged grooves."
msgstr ""
#: script/events/setpieces.js:3448
msgid "feral howls echo out of the darkness."
msgstr ""
#: script/events/setpieces.js:3450
msgid "the path leads to an abandoned mine"
msgstr ""
#: script/events/setpieces.js:3488
msgid "a large creature lunges, muscles rippling in the torchlight"
msgstr ""
#: script/events/setpieces.js:3499
msgid "the beast is dead."
msgstr ""
#: script/events/setpieces.js:3502
msgid "the iron mine is clear of dangers"
msgstr ""
#: script/events/setpieces.js:3519
msgid "A Destroyed Village"
msgstr ""
#: script/events/setpieces.js:3523
msgid "a destroyed village lies in the dust."
msgstr ""
#: script/events/setpieces.js:3524
msgid "charred bodies litter the ground."
msgstr ""
#: script/events/setpieces.js:3526
msgid "the metallic tang of wanderer afterburner hangs in the air."
msgstr ""
#: script/events/setpieces.js:3540
msgid "a shack stands at the center of the village."
msgstr ""
#: script/events/setpieces.js:3541
msgid "there are still supplies inside."
msgstr ""
#: script/events/setpieces.js:3545
msgid "take"
msgstr ""
#: script/events/setpieces.js:3552
msgid "all the work of a previous generation is here."
msgstr ""
#: script/events/setpieces.js:3553
msgid "ripe for the picking."
msgstr ""