mirror of
https://github.com/doublespeakgames/adarkroom.git
synced 2026-05-28 00:01:54 +08:00
106 lines
3.7 KiB
JavaScript
106 lines
3.7 KiB
JavaScript
var Prestige = {
|
|
|
|
name: 'Prestige',
|
|
|
|
options: {},
|
|
|
|
init: function(options) {
|
|
this.options = $.extend(this.options, options);
|
|
},
|
|
|
|
save: function() {
|
|
var prevStores = [ //g = goods, w = weapons, a = ammo
|
|
Math.floor($SM.get('stores["wood"]') / Prestige.randGen('g')),
|
|
Math.floor($SM.get('stores["fur"]') / Prestige.randGen('g')),
|
|
Math.floor($SM.get('stores["meat"]') / Prestige.randGen('g')),
|
|
Math.floor($SM.get('stores["iron"]') / Prestige.randGen('g')),
|
|
Math.floor($SM.get('stores["coal"]') / Prestige.randGen('g')),
|
|
Math.floor($SM.get('stores["sulphur"]') / Prestige.randGen('g')),
|
|
Math.floor($SM.get('stores["steel"]') / Prestige.randGen('g')),
|
|
Math.floor($SM.get('stores["cured meat"]') / Prestige.randGen('g')),
|
|
Math.floor($SM.get('stores["scales"]') / Prestige.randGen('g')),
|
|
Math.floor($SM.get('stores["teeth"]') / Prestige.randGen('g')),
|
|
Math.floor($SM.get('stores["leather"]') / Prestige.randGen('g')),
|
|
Math.floor($SM.get('stores["bait"]') / Prestige.randGen('g')),
|
|
Math.floor($SM.get('stores["torch"]') / Prestige.randGen('g')),
|
|
Math.floor($SM.get('stores["cloth"]') / Prestige.randGen('g')),
|
|
Math.floor($SM.get('stores["bone spear"]') / Prestige.randGen('w')),
|
|
Math.floor($SM.get('stores["iron sword"]') / Prestige.randGen('w')),
|
|
Math.floor($SM.get('stores["steel sword"]') / Prestige.randGen('w')),
|
|
Math.floor($SM.get('stores["bayonet"]') / Prestige.randGen('w')),
|
|
Math.floor($SM.get('stores["rifle"]') / Prestige.randGen('w')),
|
|
Math.floor($SM.get('stores["laser rifle"]') / Prestige.randGen('w')),
|
|
Math.floor($SM.get('stores["bullets"]') / Prestige.randGen('a')),
|
|
Math.floor($SM.get('stores["energy cell"]') / Prestige.randGen('a')),
|
|
Math.floor($SM.get('stores["grenade"]') / Prestige.randGen('a')),
|
|
Math.floor($SM.get('stores["bolas"]') / Prestige.randGen('a'))
|
|
];
|
|
for (var n = 0; n <= 23; n++) {
|
|
if (isNaN(prevStores[n])) {
|
|
prevStores[n] = 0;
|
|
}
|
|
}
|
|
$SM.set('previous.stores', prevStores);
|
|
return prevStores;
|
|
},
|
|
|
|
|
|
populateNewSave : function(newstate) {
|
|
State = {
|
|
previous : {
|
|
stores : newstate
|
|
}
|
|
};
|
|
Engine.init({
|
|
state : State
|
|
});
|
|
return State;
|
|
},
|
|
|
|
load : function() {
|
|
var prevStores = $SM.get('previous.stores');
|
|
$SM.add('stores["wood"]', prevStores[0]);
|
|
$SM.add('stores["fur"]', prevStores[1]);
|
|
$SM.add('stores["meat"]', prevStores[2]);
|
|
$SM.add('stores["iron"]', prevStores[3]);
|
|
$SM.add('stores["coal"]', prevStores[4]);
|
|
$SM.add('stores["sulphur"]', prevStores[5]);
|
|
$SM.add('stores["steel"]', prevStores[6]);
|
|
$SM.add('stores["cured meat"]', prevStores[7]);
|
|
$SM.add('stores["scales"]', prevStores[8]);
|
|
$SM.add('stores["teeth"]', prevStores[9]);
|
|
$SM.add('stores["leather"]', prevStores[10]);
|
|
$SM.add('stores["bait"]', prevStores[11]);
|
|
$SM.add('stores["torch"]', prevStores[12]);
|
|
$SM.add('stores["cloth"]', prevStores[13]);
|
|
$SM.add('stores["bone spear"]', prevStores[14]);
|
|
$SM.add('stores["iron sword"]', prevStores[15]);
|
|
$SM.add('stores["steel sword"]', prevStores[16]);
|
|
$SM.add('stores["bayonet"]', prevStores[17]);
|
|
$SM.add('stores["rifle"]', prevStores[18]);
|
|
$SM.add('stores["laser rifle"]', prevStores[19]);
|
|
$SM.add('stores["bullets"]', prevStores[20]);
|
|
$SM.add('stores["energy cell"]', prevStores[21]);
|
|
$SM.add('stores["grenade"]', prevStores[22]);
|
|
$SM.add('stores["bolas"]', prevStores[23]);
|
|
return prevStores;
|
|
},
|
|
|
|
randGen : function(storeType) {
|
|
if (storeType == 'g') {
|
|
divisor = Math.floor(Math.random() * 10);
|
|
} else if (storeType == 'w') {
|
|
divisor = Math.floor(Math.floor(Math.random() * 10) / 2);
|
|
} else if (storeType == 'a') {
|
|
divisor = Math.ceil(Math.random() * 10
|
|
* Math.ceil(Math.random() * 10));
|
|
} else {
|
|
divisor = 1;
|
|
}
|
|
if (divisor === 0) {
|
|
divisor = 1;
|
|
}
|
|
return divisor;
|
|
}
|
|
|
|
}; |