Files
adarkroom/script/ship.js
T
LucidCrux 2018ca3ae8 create and configure callback handlers for state updates
add $.Dispatch to handle object events
add subscribe calls to files
update SM fireUpdate to use new Dispatch

There are some NaN issues right now, no time to bug hunt right now, it
does kind of function though
2013-07-24 18:33:06 -06:00

175 lines
4.6 KiB
JavaScript

/**
* Module that registers the starship!
*/
var Ship = {
LIFTOFF_COOLDOWN: 120,
ALLOY_PER_HULL: 1,
ALLOY_PER_THRUSTER: 1,
BASE_HULL: 0,
BASE_THRUSTERS: 1,
name: "Ship",
init: function(options) {
this.options = $.extend(
this.options,
options
);
if(!$SM.get('features.location.spaceShip')) {
$SM.set('features.location.spaceShip');
$SM.setM('game.spaceShip', {
hull: Ship.BASE_HULL,
thrusters: Ship.BASE_THRUSTERS
});
}
// Create the Ship tab
this.tab = Header.addLocation("An Old Starship", "ship", Ship);
// Create the Ship panel
this.panel = $('<div>').attr('id', "shipPanel")
.addClass('location')
.appendTo('div#locationSlider');
Engine.updateSlider();
// Draw the hull label
var hullRow = $('<div>').attr('id', 'hullRow').appendTo('div#shipPanel');
$('<div>').addClass('row_key').text('hull:').appendTo(hullRow);
$('<div>').addClass('row_val').text($SM.get('game.spaceShip.hull')).appendTo(hullRow);
$('<div>').addClass('clear').appendTo(hullRow);
// Draw the thrusters label
var engineRow = $('<div>').attr('id', 'engineRow').appendTo('div#shipPanel');
$('<div>').addClass('row_key').text('engine:').appendTo(engineRow);
$('<div>').addClass('row_val').text($SM.get('game.spaceShip.thrusters')).appendTo(engineRow);
$('<div>').addClass('clear').appendTo(engineRow);
// Draw the reinforce button
new Button.Button({
id: 'reinforceButton',
text: 'reinforce hull',
click: Ship.reinforceHull,
width: '100px',
cost: {'alien alloy': Ship.ALLOY_PER_HULL}
}).appendTo('div#shipPanel');
// Draw the engine button
new Button.Button({
id: 'engineButton',
text: 'upgrade engine',
click: Ship.upgradeEngine,
width: '100px',
cost: {'alien alloy': Ship.ALLOY_PER_THRUSTER}
}).appendTo('div#shipPanel');
// Draw the lift off button
var b = new Button.Button({
id: 'liftoffButton',
text: 'lift off',
click: Ship.checkLiftOff,
width: '100px',
cooldown: Ship.LIFTOFF_COOLDOWN
}).appendTo('div#shipPanel');
if($SM.get('game.spaceShip.hull') <= 0) {
Button.setDisabled(b, true);
}
// Init Space
Space.init();
//subscribe to stateUpdates
$.Dispatch('stateUpdate').subscribe(Ship.handleStateUpdates);
},
options: {}, // Nothing for now
onArrival: function(transition_diff) {
Ship.setTitle();
if(!$SM.get('game.spaceShip.seenShip')) {
Notifications.notify(Ship, 'somewhere above the debris cloud, the wanderer fleet hovers. been on this rock too long.');
$SM.set('game.spaceShip.seenShip', true);
Engine.saveGame();
}
Engine.moveStoresView(null, transition_diff);
},
setTitle: function() {
if(Engine.activeModule == this) {
document.title = "An Old Starship";
}
},
reinforceHull: function() {
if($SM.get('stores[\'alien alloy\']', true) < Ship.ALLOY_PER_HULL) {
Notifications.notify(Ship, "not enough alien alloy");
return false;
}
$SM.add('stores[\'alien alloy\']', -Ship.ALLOY_PER_HULL);
$SM.add('game.spaceShip.hull', 1);
if($SM.get('game.spaceShip.hull') > 0) {
Button.setDisabled($('#liftoffButton', Ship.panel), false);
}
$('#hullRow .row_val', Ship.panel).text($SM.get('game.spaceShip.hull'));
},
upgradeEngine: function() {
if($SM.get('stores[\'alien alloy\']', true) < Ship.ALLOY_PER_THRUSTER) {
Notifications.notify(Ship, "not enough alien alloy");
return false;
}
$SM.add('stores[\'alien alloy\']', -Ship.ALLOY_PER_THRUSTER);
$SM.add('game.spaceShip.thrusters', 1)
$('#engineRow .row_val', Ship.panel).text($SM.get('game.spaceShip.thrusters'));
},
getMaxHull: function() {
return $SM.get('game.spaceShip.hull');
},
checkLiftOff: function() {
if(!$SM.get('game.spaceShip.seenWarning')) {
Events.startEvent({
title: 'Ready to Leave?',
scenes: {
'start': {
text: [
"time to get out of this place. won't be coming back."
],
buttons: {
'fly': {
text: 'lift off',
onChoose: function() {
$SM.set('game.spaceShip.seenWarning', true);
Ship.liftOff();
},
nextScene: 'end'
},
'wait': {
text: 'linger',
onChoose: function() {
Button.clearCooldown($('#liftoffButton'));
},
nextScene: 'end'
}
}
}
}
});
} else {
Ship.liftOff();
}
},
liftOff: function () {
$('#outerSlider').animate({top: '700px'}, 300);
Space.onArrival();
Engine.activeModule = Space;
},
handleStateUpdates: function(e){
}
};