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adarkroom/lang/adarkroom.pot
T
2018-06-09 23:47:04 +09:00

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69 KiB
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# Translations template for PROJECT.
# Copyright (C) 2018 ORGANIZATION
# This file is distributed under the same license as the PROJECT project.
# FIRST AUTHOR <EMAIL@ADDRESS>, 2018.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PROJECT VERSION\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2018-06-09 23:46+0900\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Generated-By: Babel 2.6.0\n"
#: script/dropbox.js:62
msgid "Dropbox connection"
msgstr ""
#: script/dropbox.js:65
msgid "connect game to dropbox local storage"
msgstr ""
#: script/dropbox.js:68
msgid "connect"
msgstr ""
#: script/dropbox.js:75 script/dropbox.js:107 script/dropbox.js:133
#: script/dropbox.js:163 script/engine.js:285 script/engine.js:331
msgid "cancel"
msgstr ""
#: script/dropbox.js:86 script/dropbox.js:176
msgid "Dropbox Export / Import"
msgstr ""
#: script/dropbox.js:89
msgid "export or import save data to dropbox datastorage"
msgstr ""
#: script/dropbox.js:90
msgid "your are connected to dropbox with account / email "
msgstr ""
#: script/dropbox.js:93
msgid "save"
msgstr ""
#: script/dropbox.js:97
msgid "load"
msgstr ""
#: script/dropbox.js:102
msgid "signout"
msgstr ""
#: script/dropbox.js:113
msgid "choose one slot to save to"
msgstr ""
#: script/dropbox.js:119
msgid "save to slot"
msgstr ""
#: script/dropbox.js:141
msgid "choose one slot to load from"
msgstr ""
#: script/dropbox.js:148
msgid "load from slot"
msgstr ""
#: script/dropbox.js:179
msgid "successfully saved to dropbox datastorage"
msgstr ""
#: script/dropbox.js:180
msgid "error while saving to dropbox datastorage"
msgstr ""
#: script/dropbox.js:183
msgid "ok"
msgstr ""
#: script/engine.js:15
msgid "boxer"
msgstr ""
#: script/engine.js:16
msgid "punches do more damage"
msgstr ""
#: script/engine.js:18
msgid "learned to throw punches with purpose"
msgstr ""
#: script/engine.js:21
msgid "martial artist"
msgstr ""
#: script/engine.js:22
msgid "punches do even more damage."
msgstr ""
#: script/engine.js:23
msgid "learned to fight quite effectively without weapons"
msgstr ""
#: script/engine.js:27
msgid "unarmed master"
msgstr ""
#: script/engine.js:28
msgid "punch twice as fast, and with even more force"
msgstr ""
#: script/engine.js:29
msgid "learned to strike faster without weapons"
msgstr ""
#: script/engine.js:32
msgid "barbarian"
msgstr ""
#: script/engine.js:33
msgid "melee weapons deal more damage"
msgstr ""
#: script/engine.js:34
msgid "learned to swing weapons with force"
msgstr ""
#: script/engine.js:37
msgid "slow metabolism"
msgstr ""
#: script/engine.js:38
msgid "go twice as far without eating"
msgstr ""
#: script/engine.js:39
msgid "learned how to ignore the hunger"
msgstr ""
#: script/engine.js:42
msgid "desert rat"
msgstr ""
#: script/engine.js:43
msgid "go twice as far without drinking"
msgstr ""
#: script/engine.js:44
msgid "learned to love the dry air"
msgstr ""
#: script/engine.js:47
msgid "evasive"
msgstr ""
#: script/engine.js:48
msgid "dodge attacks more effectively"
msgstr ""
#: script/engine.js:49
msgid "learned to be where they're not"
msgstr ""
#: script/engine.js:52
msgid "precise"
msgstr ""
#: script/engine.js:53
msgid "land blows more often"
msgstr ""
#: script/engine.js:54
msgid "learned to predict their movement"
msgstr ""
#: script/engine.js:57
msgid "scout"
msgstr ""
#: script/engine.js:58
msgid "see farther"
msgstr ""
#: script/engine.js:59
msgid "learned to look ahead"
msgstr ""
#: script/engine.js:62
msgid "stealthy"
msgstr ""
#: script/engine.js:63
msgid "better avoid conflict in the wild"
msgstr ""
#: script/engine.js:64
msgid "learned how not to be seen"
msgstr ""
#: script/engine.js:67
msgid "gastronome"
msgstr ""
#: script/engine.js:68
msgid "restore more health when eating"
msgstr ""
#: script/engine.js:69
msgid "learned to make the most of food"
msgstr ""
#: script/engine.js:138
msgid "get the app."
msgstr ""
#: script/engine.js:144 script/engine.js:516
msgid "lights off."
msgstr ""
#: script/engine.js:150 script/engine.js:552
msgid "hyper."
msgstr ""
#: script/engine.js:156 script/space.js:442
msgid "restart."
msgstr ""
#: script/engine.js:162
msgid "share."
msgstr ""
#: script/engine.js:168
msgid "save."
msgstr ""
#: script/engine.js:177
msgid "dropbox."
msgstr ""
#: script/engine.js:184
msgid "github."
msgstr ""
#: script/engine.js:268
msgid "Export / Import"
msgstr ""
#: script/engine.js:272
msgid "export or import save data, for backing up"
msgstr ""
#: script/engine.js:273
msgid "or migrating computers"
msgstr ""
#: script/engine.js:277
msgid "export"
msgstr ""
#: script/engine.js:281 script/engine.js:326
msgid "import"
msgstr ""
#: script/engine.js:291
msgid "save this."
msgstr ""
#: script/engine.js:297
msgid "got it"
msgstr ""
#: script/engine.js:305
msgid "are you sure?"
msgstr ""
#: script/engine.js:306
msgid "if the code is invalid, all data will be lost."
msgstr ""
#: script/engine.js:307
msgid "this is irreversible."
msgstr ""
#: script/engine.js:311 script/engine.js:380 script/engine.js:530
msgid "yes"
msgstr ""
#: script/engine.js:316 script/engine.js:385 script/engine.js:535
msgid "no"
msgstr ""
#: script/engine.js:322
msgid "put the save code here."
msgstr ""
#: script/engine.js:374
msgid "Restart?"
msgstr ""
#: script/engine.js:377
msgid "restart the game?"
msgstr ""
#: script/engine.js:408
msgid "Get the App"
msgstr ""
#: script/engine.js:411
msgid "bring the room with you."
msgstr ""
#: script/engine.js:414
msgid "ios"
msgstr ""
#: script/engine.js:421
msgid "android"
msgstr ""
#: script/engine.js:428 script/engine.js:473
msgid "close"
msgstr ""
#: script/engine.js:439
msgid "Share"
msgstr ""
#: script/engine.js:442
msgid "bring your friends."
msgstr ""
#: script/engine.js:445
msgid "facebook"
msgstr ""
#: script/engine.js:452
msgid "google+"
msgstr ""
#: script/engine.js:459
msgid "twitter"
msgstr ""
#: script/engine.js:466
msgid "reddit"
msgstr ""
#: script/engine.js:507 script/engine.js:511
msgid "lights on."
msgstr ""
#: script/engine.js:524
msgid "Go Hyper?"
msgstr ""
#: script/engine.js:527
msgid "turning hyper mode speeds up the game to x2 speed. do you want to do that?"
msgstr ""
#: script/engine.js:550
msgid "classic."
msgstr ""
#: script/engine.js:649
msgid "{0} per {1}s"
msgstr ""
#: script/events.js:200
msgid "pause."
msgstr ""
#: script/events.js:231
msgid "eat meat"
msgstr ""
#: script/events.js:251
msgid "use meds"
msgstr ""
#: script/events.js:435
msgid "miss"
msgstr ""
#: script/events.js:449
msgid "stunned"
msgstr ""
#: script/events.js:566 script/events/global.js:42 script/events/global.js:59
#: script/events/room.js:142 script/events/room.js:162
#: script/events/room.js:182 script/events/setpieces.js:25
#: script/events/setpieces.js:48 script/events/setpieces.js:65
#: script/events/setpieces.js:83 script/events/setpieces.js:106
#: script/events/setpieces.js:536 script/events/setpieces.js:1254
#: script/events/setpieces.js:2948 script/events/setpieces.js:2982
#: script/events/setpieces.js:3005 script/events/setpieces.js:3042
#: script/events/setpieces.js:3095 script/events/setpieces.js:3124
#: script/events/setpieces.js:3170 script/events/setpieces.js:3297
#: script/events/setpieces.js:3319 script/events/setpieces.js:3439
#: script/events/setpieces.js:3463 script/events/setpieces.js:3496
#: script/events/setpieces.js:3515 script/events/setpieces.js:3539
#: script/events/setpieces.js:3567
msgid "leave"
msgstr ""
#: script/events.js:605
msgid "drop:"
msgstr ""
#: script/events.js:630 script/events/room.js:582
msgid "nothing"
msgstr ""
#: script/events.js:661 script/events/setpieces.js:3551
msgid "take"
msgstr ""
#: script/events.js:671
msgid "take:"
msgstr ""
#: script/events.js:695
msgid "nothing to take"
msgstr ""
#: script/events.js:725
msgid "all"
msgstr ""
#: script/events.js:743
msgid "take everything"
msgstr ""
#: script/events.js:743
msgid "take all you can"
msgstr ""
#: script/events.js:749 script/outside.js:627
msgid " and "
msgstr ""
#: script/events.js:994
msgid "*** EVENT ***"
msgstr ""
#: script/localization.js:4
msgid "saved."
msgstr ""
#: script/localization.js:5
msgid "wood"
msgstr ""
#: script/localization.js:6
msgid "builder"
msgstr ""
#: script/localization.js:7
msgid "teeth"
msgstr ""
#: script/localization.js:8
msgid "meat"
msgstr ""
#: script/localization.js:9
msgid "fur"
msgstr ""
#: script/localization.js:10
msgid "alien alloy"
msgstr ""
#: script/localization.js:11
msgid "bullets"
msgstr ""
#: script/localization.js:12
msgid "charm"
msgstr ""
#: script/localization.js:13 script/path.js:138
msgid "leather"
msgstr ""
#: script/localization.js:14 script/path.js:136
msgid "iron"
msgstr ""
#: script/localization.js:15 script/path.js:134
msgid "steel"
msgstr ""
#: script/localization.js:16
msgid "coal"
msgstr ""
#: script/localization.js:17
msgid "sulphur"
msgstr ""
#: script/localization.js:18
msgid "energy cell"
msgstr ""
#: script/localization.js:19 script/room.js:161
msgid "torch"
msgstr ""
#: script/localization.js:20
msgid "medicine"
msgstr ""
#: script/localization.js:21 script/outside.js:22
msgid "hunter"
msgstr ""
#: script/localization.js:22 script/outside.js:30
msgid "trapper"
msgstr ""
#: script/localization.js:23 script/outside.js:38
msgid "tanner"
msgstr ""
#: script/localization.js:24
msgid "grenade"
msgstr ""
#: script/localization.js:25
msgid "bolas"
msgstr ""
#: script/localization.js:26
msgid "bayonet"
msgstr ""
#: script/localization.js:27 script/outside.js:46
msgid "charcutier"
msgstr ""
#: script/localization.js:28 script/outside.js:55
msgid "iron miner"
msgstr ""
#: script/localization.js:29
msgid "iron mine"
msgstr ""
#: script/localization.js:30 script/outside.js:63
msgid "coal miner"
msgstr ""
#: script/localization.js:31
msgid "coal mine"
msgstr ""
#: script/localization.js:32 script/outside.js:71
msgid "sulphur miner"
msgstr ""
#: script/localization.js:33
msgid "sulphur mine"
msgstr ""
#: script/localization.js:34 script/outside.js:88
msgid "armourer"
msgstr ""
#: script/localization.js:35 script/outside.js:79
msgid "steelworker"
msgstr ""
#: script/localization.js:36
msgid "bait"
msgstr ""
#: script/localization.js:37 script/localization.js:44
msgid "cured meat"
msgstr ""
#: script/localization.js:38 script/localization.js:43
msgid "scales"
msgstr ""
#: script/localization.js:39
msgid "compass"
msgstr ""
#: script/localization.js:40
msgid "laser rifle"
msgstr ""
#: script/localization.js:41 script/outside.js:15
msgid "gatherer"
msgstr ""
#: script/localization.js:42
msgid "cloth"
msgstr ""
#: script/localization.js:45
msgid "thieves"
msgstr ""
#: script/localization.js:46
msgid "not enough fur"
msgstr ""
#: script/localization.js:47
msgid "not enough wood"
msgstr ""
#: script/localization.js:48
msgid "not enough coal"
msgstr ""
#: script/localization.js:49
msgid "not enough iron"
msgstr ""
#: script/localization.js:50
msgid "not enough steel"
msgstr ""
#: script/localization.js:51
msgid "not enough sulphur"
msgstr ""
#: script/localization.js:52
msgid "baited trap"
msgstr ""
#: script/localization.js:53
msgid "not enough scales"
msgstr ""
#: script/localization.js:54
msgid "not enough cloth"
msgstr ""
#: script/localization.js:55
msgid "not enough teeth"
msgstr ""
#: script/localization.js:56
msgid "not enough leather"
msgstr ""
#: script/localization.js:57
msgid "not enough meat"
msgstr ""
#: script/localization.js:58
msgid "the compass points east"
msgstr ""
#: script/localization.js:59
msgid "the compass points west"
msgstr ""
#: script/localization.js:60
msgid "the compass points north"
msgstr ""
#: script/localization.js:61
msgid "the compass points south"
msgstr ""
#: script/localization.js:62
msgid "the compass points northeast"
msgstr ""
#: script/localization.js:63
msgid "the compass points northwest"
msgstr ""
#: script/localization.js:64
msgid "the compass points southeast"
msgstr ""
#: script/localization.js:65
msgid "the compass points southwest"
msgstr ""
#: script/outside.js:5
msgid "Outside"
msgstr ""
#: script/outside.js:102
msgid "scraps of fur"
msgstr ""
#: script/outside.js:107
msgid "bits of meat"
msgstr ""
#: script/outside.js:112
msgid "strange scales"
msgstr ""
#: script/outside.js:117
msgid "scattered teeth"
msgstr ""
#: script/outside.js:122
msgid "tattered cloth"
msgstr ""
#: script/outside.js:127
msgid "a crudely made charm"
msgstr ""
#: script/outside.js:143 script/outside.js:562
msgid "A Silent Forest"
msgstr ""
#: script/outside.js:169
msgid "gather wood"
msgstr ""
#: script/outside.js:188
msgid "a stranger arrives in the night"
msgstr ""
#: script/outside.js:190
msgid "a weathered family takes up in one of the huts."
msgstr ""
#: script/outside.js:192
msgid "a small group arrives, all dust and bones."
msgstr ""
#: script/outside.js:194
msgid "a convoy lurches in, equal parts worry and hope."
msgstr ""
#: script/outside.js:196
msgid "the town's booming. word does get around."
msgstr ""
#: script/outside.js:452
msgid "pop "
msgstr ""
#: script/outside.js:457
msgid "forest"
msgstr ""
#: script/outside.js:460
msgid "village"
msgstr ""
#: script/outside.js:543
msgid "check traps"
msgstr ""
#: script/outside.js:564
msgid "A Lonely Hut"
msgstr ""
#: script/outside.js:566
msgid "A Tiny Village"
msgstr ""
#: script/outside.js:568
msgid "A Modest Village"
msgstr ""
#: script/outside.js:570
msgid "A Large Village"
msgstr ""
#: script/outside.js:572
msgid "A Raucous Village"
msgstr ""
#: script/outside.js:584
msgid "the sky is grey and the wind blows relentlessly"
msgstr ""
#: script/outside.js:594
msgid "dry brush and dead branches litter the forest floor"
msgstr ""
#: script/outside.js:621
msgid "the traps contain "
msgstr ""
#: script/path.js:29 script/path.js:312
msgid "A Dusty Path"
msgstr ""
#: script/path.js:37
msgid "supplies:"
msgstr ""
#: script/path.js:43
msgid "embark"
msgstr ""
#: script/path.js:60 script/room.js:1159
msgid "the compass points "
msgstr ""
#: script/path.js:102
msgid "perks:"
msgstr ""
#: script/path.js:132
msgid "none"
msgstr ""
#: script/path.js:142
msgid "armour"
msgstr ""
#: script/path.js:153
msgid "water"
msgstr ""
#: script/path.js:164 script/path.js:172
msgid "restores"
msgstr ""
#: script/path.js:164 script/path.js:172
msgid "hp"
msgstr ""
#: script/path.js:165
msgid "use with rifle"
msgstr ""
#: script/path.js:169
msgid "use with laser rifle"
msgstr ""
#: script/path.js:236 script/world.js:293
msgid "free {0}/{1}"
msgstr ""
#: script/path.js:263
msgid "damage"
msgstr ""
#: script/path.js:269
msgid "weight"
msgstr ""
#: script/path.js:271
msgid "available"
msgstr ""
#: script/room.js:16
msgid "trap"
msgstr ""
#: script/room.js:19
msgid ""
"builder says she can make traps to catch any creatures might still be "
"alive out there"
msgstr ""
#: script/room.js:20
msgid "more traps to catch more creatures"
msgstr ""
#: script/room.js:21
msgid "more traps won't help now"
msgstr ""
#: script/room.js:31
msgid "cart"
msgstr ""
#: script/room.js:34
msgid "builder says she can make a cart for carrying wood"
msgstr ""
#: script/room.js:35
msgid "the rickety cart will carry more wood from the forest"
msgstr ""
#: script/room.js:44
msgid "hut"
msgstr ""
#: script/room.js:47
msgid "builder says there are more wanderers. says they'll work, too."
msgstr ""
#: script/room.js:48
msgid "builder puts up a hut, out in the forest. says word will get around."
msgstr ""
#: script/room.js:49
msgid "no more room for huts."
msgstr ""
#: script/room.js:59
msgid "lodge"
msgstr ""
#: script/room.js:62
msgid "villagers could help hunt, given the means"
msgstr ""
#: script/room.js:63
msgid "the hunting lodge stands in the forest, a ways out of town"
msgstr ""
#: script/room.js:74
msgid "trading post"
msgstr ""
#: script/room.js:77
msgid "a trading post would make commerce easier"
msgstr ""
#: script/room.js:78
msgid ""
"now the nomads have a place to set up shop, they might stick around a "
"while"
msgstr ""
#: script/room.js:88
msgid "tannery"
msgstr ""
#: script/room.js:91
msgid "builder says leather could be useful. says the villagers could make it."
msgstr ""
#: script/room.js:92
msgid "tannery goes up quick, on the edge of the village"
msgstr ""
#: script/room.js:102
msgid "smokehouse"
msgstr ""
#: script/room.js:105
msgid ""
"should cure the meat, or it'll spoil. builder says she can fix something "
"up."
msgstr ""
#: script/room.js:106
msgid "builder finishes the smokehouse. she looks hungry."
msgstr ""
#: script/room.js:116
msgid "workshop"
msgstr ""
#: script/room.js:119
msgid "builder says she could make finer things, if she had the tools"
msgstr ""
#: script/room.js:120
msgid "workshop's finally ready. builder's excited to get to it"
msgstr ""
#: script/room.js:131
msgid "steelworks"
msgstr ""
#: script/room.js:134
msgid "builder says the villagers could make steel, given the tools"
msgstr ""
#: script/room.js:135
msgid "a haze falls over the village as the steelworks fires up"
msgstr ""
#: script/room.js:146
msgid "armoury"
msgstr ""
#: script/room.js:149
msgid "builder says it'd be useful to have a steady source of bullets"
msgstr ""
#: script/room.js:150
msgid "armoury's done, welcoming back the weapons of the past."
msgstr ""
#: script/room.js:164
msgid "a torch to keep the dark away"
msgstr ""
#: script/room.js:173
msgid "waterskin"
msgstr ""
#: script/room.js:177
msgid "this waterskin'll hold a bit of water, at least"
msgstr ""
#: script/room.js:185
msgid "cask"
msgstr ""
#: script/room.js:189
msgid "the cask holds enough water for longer expeditions"
msgstr ""
#: script/room.js:198
msgid "water tank"
msgstr ""
#: script/room.js:202
msgid "never go thirsty again"
msgstr ""
#: script/room.js:211
msgid "bone spear"
msgstr ""
#: script/room.js:214
msgid "this spear's not elegant, but it's pretty good at stabbing"
msgstr ""
#: script/room.js:223 script/world.js:288
msgid "rucksack"
msgstr ""
#: script/room.js:227
msgid "carrying more means longer expeditions to the wilds"
msgstr ""
#: script/room.js:235
msgid "wagon"
msgstr ""
#: script/room.js:239
msgid "the wagon can carry a lot of supplies"
msgstr ""
#: script/room.js:248
msgid "convoy"
msgstr ""
#: script/room.js:252
msgid "the convoy can haul mostly everything"
msgstr ""
#: script/room.js:262
msgid "l armour"
msgstr ""
#: script/room.js:265
msgid "leather's not strong. better than rags, though."
msgstr ""
#: script/room.js:274
msgid "i armour"
msgstr ""
#: script/room.js:277
msgid "iron's stronger than leather"
msgstr ""
#: script/room.js:286
msgid "s armour"
msgstr ""
#: script/room.js:289
msgid "steel's stronger than iron"
msgstr ""
#: script/room.js:298
msgid "iron sword"
msgstr ""
#: script/room.js:301
msgid "sword is sharp. good protection out in the wilds."
msgstr ""
#: script/room.js:311
msgid "steel sword"
msgstr ""
#: script/room.js:314
msgid "the steel is strong, and the blade true."
msgstr ""
#: script/room.js:324
msgid "rifle"
msgstr ""
#: script/room.js:326
msgid "black powder and bullets, like the old days."
msgstr ""
#: script/room.js:458
msgid "Room"
msgstr ""
#: script/room.js:485 script/room.js:604
msgid "A Dark Room"
msgstr ""
#: script/room.js:498
msgid "light fire"
msgstr ""
#: script/room.js:508
msgid "stoke fire"
msgstr ""
#: script/room.js:545 script/room.js:555 script/room.js:703 script/room.js:707
msgid "the room is {0}"
msgstr ""
#: script/room.js:546 script/room.js:554 script/room.js:672
msgid "the fire is {0}"
msgstr ""
#: script/room.js:565
msgid ""
"the stranger is standing by the fire. she says she can help. says she "
"builds things."
msgstr ""
#: script/room.js:580
msgid "freezing"
msgstr ""
#: script/room.js:581
msgid "cold"
msgstr ""
#: script/room.js:582
msgid "mild"
msgstr ""
#: script/room.js:583
msgid "warm"
msgstr ""
#: script/room.js:584
msgid "hot"
msgstr ""
#: script/room.js:596
msgid "dead"
msgstr ""
#: script/room.js:597
msgid "smoldering"
msgstr ""
#: script/room.js:598
msgid "flickering"
msgstr ""
#: script/room.js:599
msgid "burning"
msgstr ""
#: script/room.js:600
msgid "roaring"
msgstr ""
#: script/room.js:604
msgid "A Firelit Room"
msgstr ""
#: script/room.js:642
msgid "not enough wood to get the fire going"
msgstr ""
#: script/room.js:655
msgid "the wood has run out"
msgstr ""
#: script/room.js:675
msgid "the light from the fire spills from the windows, out into the dark"
msgstr ""
#: script/room.js:688
msgid "builder stokes the fire"
msgstr ""
#: script/room.js:718
msgid "the wind howls outside"
msgstr ""
#: script/room.js:719
msgid "the wood is running out"
msgstr ""
#: script/room.js:726
msgid "a ragged stranger stumbles through the door and collapses in the corner"
msgstr ""
#: script/room.js:734
msgid "the stranger shivers, and mumbles quietly. her words are unintelligible."
msgstr ""
#: script/room.js:737
msgid "the stranger in the corner stops shivering. her breathing calms."
msgstr ""
#: script/room.js:760
msgid "stores"
msgstr ""
#: script/room.js:779
msgid "weapons"
msgstr ""
#: script/room.js:918
msgid "total"
msgstr ""
#: script/room.js:939 script/room.js:983
msgid "not enough "
msgstr ""
#: script/room.js:955
msgid "builder just shivers"
msgstr ""
#: script/room.js:1058
msgid "build:"
msgstr ""
#: script/room.js:1065
msgid "craft:"
msgstr ""
#: script/room.js:1072
msgid "buy:"
msgstr ""
#: script/ship.js:11
msgid "Ship"
msgstr ""
#: script/ship.js:27 script/ship.js:100
msgid "An Old Starship"
msgstr ""
#: script/ship.js:38
msgid "hull:"
msgstr ""
#: script/ship.js:44
msgid "engine:"
msgstr ""
#: script/ship.js:51
msgid "reinforce hull"
msgstr ""
#: script/ship.js:60
msgid "upgrade engine"
msgstr ""
#: script/ship.js:69 script/ship.js:142
msgid "lift off"
msgstr ""
#: script/ship.js:91
msgid ""
"somewhere above the debris cloud, the wanderer fleet hovers. been on this"
" rock too long."
msgstr ""
#: script/ship.js:106 script/ship.js:119
msgid "not enough alien alloy"
msgstr ""
#: script/ship.js:134
msgid "Ready to Leave?"
msgstr ""
#: script/ship.js:138
msgid "time to get out of this place. won't be coming back."
msgstr ""
#: script/ship.js:150
msgid "linger"
msgstr ""
#: script/space.js:42
msgid "hull: "
msgstr ""
#: script/space.js:76
msgid "Troposphere"
msgstr ""
#: script/space.js:78
msgid "Stratosphere"
msgstr ""
#: script/space.js:80
msgid "Mesosphere"
msgstr ""
#: script/space.js:82
msgid "Thermosphere"
msgstr ""
#: script/space.js:84
msgid "Exosphere"
msgstr ""
#: script/space.js:86
msgid "Space"
msgstr ""
#: script/space.js:424
msgid "score for this game: {0}"
msgstr ""
#: script/space.js:431
msgid "total score: {0}"
msgstr ""
#: script/space.js:452
msgid ""
"expanded story. alternate ending. behind the scenes commentary. get the "
"app."
msgstr ""
#: script/space.js:461
msgid "iOS."
msgstr ""
#: script/space.js:469
msgid "android."
msgstr ""
#: script/world.js:46
msgid "punch"
msgstr ""
#: script/world.js:52
msgid "stab"
msgstr ""
#: script/world.js:58
msgid "swing"
msgstr ""
#: script/world.js:64
msgid "slash"
msgstr ""
#: script/world.js:70
msgid "thrust"
msgstr ""
#: script/world.js:76
msgid "shoot"
msgstr ""
#: script/world.js:83
msgid "blast"
msgstr ""
#: script/world.js:90
msgid "lob"
msgstr ""
#: script/world.js:97
msgid "tangle"
msgstr ""
#: script/world.js:119
msgid "An&nbsp;Outpost"
msgstr ""
#: script/world.js:120
msgid "Iron&nbsp;Mine"
msgstr ""
#: script/world.js:121
msgid "Coal&nbsp;Mine"
msgstr ""
#: script/world.js:122
msgid "Sulphur&nbsp;Mine"
msgstr ""
#: script/world.js:123
msgid "An&nbsp;Old&nbsp;House"
msgstr ""
#: script/world.js:124
msgid "A&nbsp;Damp&nbsp;Cave"
msgstr ""
#: script/world.js:125
msgid "An&nbsp;Abandoned&nbsp;Town"
msgstr ""
#: script/world.js:126
msgid "A&nbsp;Ruined&nbsp;City"
msgstr ""
#: script/world.js:127
msgid "A&nbsp;Crashed&nbsp;Starship"
msgstr ""
#: script/world.js:128
msgid "A&nbsp;Borehole"
msgstr ""
#: script/world.js:129
msgid "A&nbsp;Battlefield"
msgstr ""
#: script/world.js:130
msgid "A&nbsp;Murky&nbsp;Swamp"
msgstr ""
#: script/world.js:134
msgid "A&nbsp;Destroyed&nbsp;Village"
msgstr ""
#: script/world.js:259
msgid "water:{0}"
msgstr ""
#: script/world.js:286
msgid "pockets"
msgstr ""
#: script/world.js:310
msgid "hp: {0}/{1}"
msgstr ""
#: script/world.js:317
msgid "{0}:{1}"
msgstr ""
#: script/world.js:352
msgid "dangerous to be this far from the village without proper protection"
msgstr ""
#: script/world.js:354
msgid "safer here"
msgstr ""
#: script/world.js:454
msgid "the meat has run out"
msgstr ""
#: script/world.js:459
msgid "starvation sets in"
msgstr ""
#: script/world.js:484
msgid "there is no more water"
msgstr ""
#: script/world.js:488
msgid "the thirst becomes unbearable"
msgstr ""
#: script/world.js:565
msgid "the trees yield to dry grass. the yellowed brush rustles in the wind."
msgstr ""
#: script/world.js:568
msgid "the trees are gone. parched earth and blowing dust are poor replacements."
msgstr ""
#: script/world.js:575
msgid ""
"trees loom on the horizon. grasses gradually yield to a forest floor of "
"dry branches and fallen leaves."
msgstr ""
#: script/world.js:578
msgid "the grasses thin. soon, only dust remains."
msgstr ""
#: script/world.js:585
msgid "the barrens break at a sea of dying grass, swaying in the arid breeze."
msgstr ""
#: script/world.js:588
msgid ""
"a wall of gnarled trees rises from the dust. their branches twist into a "
"skeletal canopy overhead."
msgstr ""
#: script/world.js:848
msgid "Wanderer"
msgstr ""
#: script/world.js:853
msgid "The&nbsp;Village"
msgstr ""
#: script/world.js:882
msgid "the world fades"
msgstr ""
#: script/events/setpieces.js:2961 script/world.js:986
msgid "water replenished"
msgstr ""
#: script/world.js:1016
msgid "A Barren World"
msgstr ""
#: script/events/encounters.js:7
msgid "A Snarling Beast"
msgstr ""
#: script/events/encounters.js:15
msgid "snarling beast"
msgstr ""
#: script/events/encounters.js:16
msgid "the snarling beast is dead"
msgstr ""
#: script/events/encounters.js:39
msgid "a snarling beast leaps out of the underbrush"
msgstr ""
#: script/events/encounters.js:44
msgid "A Gaunt Man"
msgstr ""
#: script/events/encounters.js:52
msgid "gaunt man"
msgstr ""
#: script/events/encounters.js:53
msgid "the gaunt man is dead"
msgstr ""
#: script/events/encounters.js:76
msgid "a gaunt man approaches, a crazed look in his eye"
msgstr ""
#: script/events/encounters.js:81
msgid "A Strange Bird"
msgstr ""
#: script/events/encounters.js:89
msgid "strange bird"
msgstr ""
#: script/events/encounters.js:90
msgid "the strange bird is dead"
msgstr ""
#: script/events/encounters.js:113
msgid "a strange looking bird speeds across the plains"
msgstr ""
#: script/events/encounters.js:119
msgid "A Shivering Man"
msgstr ""
#: script/events/encounters.js:127
msgid "shivering man"
msgstr ""
#: script/events/encounters.js:128
msgid "the shivering man is dead"
msgstr ""
#: script/events/encounters.js:156
msgid "a shivering man approaches and attacks with surprising strength"
msgstr ""
#: script/events/encounters.js:161
msgid "A Man-Eater"
msgstr ""
#: script/events/encounters.js:169
msgid "man-eater"
msgstr ""
#: script/events/encounters.js:170
msgid "the man-eater is dead"
msgstr ""
#: script/events/encounters.js:193
msgid "a large creature attacks, claws freshly bloodied"
msgstr ""
#: script/events/encounters.js:198
msgid "A Scavenger"
msgstr ""
#: script/events/encounters.js:206
msgid "scavenger"
msgstr ""
#: script/events/encounters.js:207
msgid "the scavenger is dead"
msgstr ""
#: script/events/encounters.js:235
msgid "a scavenger draws close, hoping for an easy score"
msgstr ""
#: script/events/encounters.js:240
msgid "A Huge Lizard"
msgstr ""
#: script/events/encounters.js:248
msgid "lizard"
msgstr ""
#: script/events/encounters.js:249
msgid "the lizard is dead"
msgstr ""
#: script/events/encounters.js:272
msgid "the grass thrashes wildly as a huge lizard pushes through"
msgstr ""
#: script/events/encounters.js:278
msgid "A Feral Terror"
msgstr ""
#: script/events/encounters.js:286
msgid "feral terror"
msgstr ""
#: script/events/encounters.js:287
msgid "the feral terror is dead"
msgstr ""
#: script/events/encounters.js:310
msgid "a beast, wilder than imagining, erupts out of the foliage"
msgstr ""
#: script/events/encounters.js:315
msgid "A Soldier"
msgstr ""
#: script/events/encounters.js:323
msgid "soldier"
msgstr ""
#: script/events/encounters.js:324
msgid "the soldier is dead"
msgstr ""
#: script/events/encounters.js:353
msgid "a soldier opens fire from across the desert"
msgstr ""
#: script/events/encounters.js:358
msgid "A Sniper"
msgstr ""
#: script/events/encounters.js:366
msgid "sniper"
msgstr ""
#: script/events/encounters.js:367
msgid "the sniper is dead"
msgstr ""
#: script/events/encounters.js:396
msgid "a shot rings out, from somewhere in the long grass"
msgstr ""
#: script/events/global.js:6
msgid "The Thief"
msgstr ""
#: script/events/global.js:13
msgid "the villagers haul a filthy man out of the store room."
msgstr ""
#: script/events/global.js:14
msgid "say his folk have been skimming the supplies."
msgstr ""
#: script/events/global.js:15
msgid "say he should be strung up as an example."
msgstr ""
#: script/events/global.js:17
msgid "a thief is caught"
msgstr ""
#: script/events/global.js:21
msgid "hang him"
msgstr ""
#: script/events/global.js:25
msgid "spare him"
msgstr ""
#: script/events/global.js:32
msgid "the villagers hang the thief high in front of the store room."
msgstr ""
#: script/events/global.js:33
msgid ""
"the point is made. in the next few days, the missing supplies are "
"returned."
msgstr ""
#: script/events/global.js:49
msgid "the man says he's grateful. says he won't come around any more."
msgstr ""
#: script/events/global.js:50
msgid "shares what he knows about sneaking before he goes."
msgstr ""
#: script/events/outside.js:6
msgid "A Ruined Trap"
msgstr ""
#: script/events/outside.js:13
msgid "some of the traps have been torn apart."
msgstr ""
#: script/events/outside.js:14
msgid "large prints lead away, into the forest."
msgstr ""
#: script/events/outside.js:22
msgid "some traps have been destroyed"
msgstr ""
#: script/events/outside.js:26
msgid "track them"
msgstr ""
#: script/events/outside.js:30 script/events/room.js:71
#: script/events/room.js:122
msgid "ignore them"
msgstr ""
#: script/events/outside.js:37
msgid "the tracks disappear after just a few minutes."
msgstr ""
#: script/events/outside.js:38
msgid "the forest is silent."
msgstr ""
#: script/events/outside.js:40
msgid "nothing was found"
msgstr ""
#: script/events/outside.js:43 script/events/outside.js:61
#: script/events/outside.js:126 script/events/outside.js:144
#: script/events/outside.js:197 script/events/outside.js:215
#: script/events/outside.js:248 script/events/outside.js:282
#: script/events/room.js:291 script/events/room.js:309
msgid "go home"
msgstr ""
#: script/events/outside.js:50
msgid "not far from the village lies a large beast, its fur matted with blood."
msgstr ""
#: script/events/outside.js:51
msgid "it puts up little resistance before the knife."
msgstr ""
#: script/events/outside.js:53
msgid "there was a beast. it's dead now"
msgstr ""
#: script/events/outside.js:69
msgid "Fire"
msgstr ""
#: script/events/outside.js:76
msgid "a fire rampages through one of the huts, destroying it."
msgstr ""
#: script/events/outside.js:77
msgid "all residents in the hut perished in the fire."
msgstr ""
#: script/events/outside.js:79
msgid "a fire has started"
msgstr ""
#: script/events/outside.js:86
msgid "mourn"
msgstr ""
#: script/events/outside.js:87
msgid "some villagers have died"
msgstr ""
#: script/events/outside.js:95
msgid "Sickness"
msgstr ""
#: script/events/outside.js:102
msgid "a sickness is spreading through the village."
msgstr ""
#: script/events/outside.js:103 script/events/outside.js:161
msgid "medicine is needed immediately."
msgstr ""
#: script/events/outside.js:105
msgid "some villagers are ill"
msgstr ""
#: script/events/outside.js:109
msgid "1 medicine"
msgstr ""
#: script/events/outside.js:114
msgid "ignore it"
msgstr ""
#: script/events/outside.js:121
msgid "the sickness is cured in time."
msgstr ""
#: script/events/outside.js:123
msgid "sufferers are healed"
msgstr ""
#: script/events/outside.js:133
msgid "the sickness spreads through the village."
msgstr ""
#: script/events/outside.js:134
msgid "the days are spent with burials."
msgstr ""
#: script/events/outside.js:135 script/events/outside.js:205
msgid "the nights are rent with screams."
msgstr ""
#: script/events/outside.js:137
msgid "sufferers are left to die"
msgstr ""
#: script/events/outside.js:153
msgid "Plague"
msgstr ""
#: script/events/outside.js:160
msgid "a terrible plague is fast spreading through the village."
msgstr ""
#: script/events/outside.js:163
msgid "a plague afflicts the village"
msgstr ""
#: script/events/outside.js:168
msgid "buy medicine"
msgstr ""
#: script/events/outside.js:174
msgid "5 medicine"
msgstr ""
#: script/events/outside.js:179
msgid "do nothing"
msgstr ""
#: script/events/outside.js:186
msgid "the plague is kept from spreading."
msgstr ""
#: script/events/outside.js:187
msgid "only a few die."
msgstr ""
#: script/events/outside.js:188
msgid "the rest bury them."
msgstr ""
#: script/events/outside.js:190
msgid "epidemic is eradicated eventually"
msgstr ""
#: script/events/outside.js:204
msgid "the plague rips through the village."
msgstr ""
#: script/events/outside.js:206
msgid "the only hope is a quick death."
msgstr ""
#: script/events/outside.js:208
msgid "population is almost exterminated"
msgstr ""
#: script/events/outside.js:224
msgid "A Beast Attack"
msgstr ""
#: script/events/outside.js:231
msgid "a pack of snarling beasts pours out of the trees."
msgstr ""
#: script/events/outside.js:232
msgid "the fight is short and bloody, but the beasts are repelled."
msgstr ""
#: script/events/outside.js:233
msgid "the villagers retreat to mourn the dead."
msgstr ""
#: script/events/outside.js:235
msgid "wild beasts attack the villagers"
msgstr ""
#: script/events/outside.js:249
msgid "predators become prey. price is unfair"
msgstr ""
#: script/events/outside.js:258
msgid "A Military Raid"
msgstr ""
#: script/events/outside.js:265
msgid "a gunshot rings through the trees."
msgstr ""
#: script/events/outside.js:266
msgid "well armed men charge out of the forest, firing into the crowd."
msgstr ""
#: script/events/outside.js:267
msgid "after a skirmish they are driven away, but not without losses."
msgstr ""
#: script/events/outside.js:269
msgid "troops storm the village"
msgstr ""
#: script/events/outside.js:283
msgid "warfare is bloodthirsty"
msgstr ""
#: script/events/room.js:6
msgid "The Nomad"
msgstr ""
#: script/events/room.js:13
msgid ""
"a nomad shuffles into view, laden with makeshift bags bound with rough "
"twine."
msgstr ""
#: script/events/room.js:14
msgid "won't say from where he came, but it's clear that he's not staying."
msgstr ""
#: script/events/room.js:16
msgid "a nomad arrives, looking to trade"
msgstr ""
#: script/events/room.js:20
msgid "buy scales"
msgstr ""
#: script/events/room.js:25
msgid "buy teeth"
msgstr ""
#: script/events/room.js:30
msgid "buy bait"
msgstr ""
#: script/events/room.js:33
msgid "traps are more effective with bait."
msgstr ""
#: script/events/room.js:39
msgid "buy compass"
msgstr ""
#: script/events/room.js:42
msgid "the old compass is dented and dusty, but it looks to work."
msgstr ""
#: script/events/room.js:45 script/events/room.js:227 script/events/room.js:240
#: script/events/room.js:253 script/events/room.js:279
#: script/events/room.js:365 script/events/room.js:388
#: script/events/room.js:444 script/events/room.js:467
#: script/events/room.js:509 script/events/room.js:627
#: script/events/room.js:643 script/events/room.js:659
#: script/events/room.js:670
msgid "say goodbye"
msgstr ""
#: script/events/room.js:53 script/events/room.js:104
msgid "Noises"
msgstr ""
#: script/events/room.js:60
msgid "through the walls, shuffling noises can be heard."
msgstr ""
#: script/events/room.js:61
msgid "can't tell what they're up to."
msgstr ""
#: script/events/room.js:63
msgid "strange noises can be heard through the walls"
msgstr ""
#: script/events/room.js:67 script/events/room.js:118
#: script/events/setpieces.js:1662
msgid "investigate"
msgstr ""
#: script/events/room.js:78
msgid "vague shapes move, just out of sight."
msgstr ""
#: script/events/room.js:79
msgid "the sounds stop."
msgstr ""
#: script/events/room.js:83 script/events/room.js:96
msgid "go back inside"
msgstr ""
#: script/events/room.js:91
msgid "a bundle of sticks lies just beyond the threshold, wrapped in coarse furs."
msgstr ""
#: script/events/room.js:92
msgid "the night is silent."
msgstr ""
#: script/events/room.js:111
msgid "scratching noises can be heard from the store room."
msgstr ""
#: script/events/room.js:112
msgid "something's in there."
msgstr ""
#: script/events/room.js:114
msgid "something's in the store room"
msgstr ""
#: script/events/room.js:129 script/events/room.js:149
#: script/events/room.js:169
msgid "some wood is missing."
msgstr ""
#: script/events/room.js:130
msgid "the ground is littered with small scales"
msgstr ""
#: script/events/room.js:150
msgid "the ground is littered with small teeth"
msgstr ""
#: script/events/room.js:170
msgid "the ground is littered with scraps of cloth"
msgstr ""
#: script/events/room.js:190
msgid "The Beggar"
msgstr ""
#: script/events/room.js:197
msgid "a beggar arrives."
msgstr ""
#: script/events/room.js:198
msgid "asks for any spare furs to keep him warm at night."
msgstr ""
#: script/events/room.js:200
msgid "a beggar arrives"
msgstr ""
#: script/events/room.js:204
msgid "give 50"
msgstr ""
#: script/events/room.js:209 script/events/room.js:332
#: script/events/room.js:411
msgid "give 100"
msgstr ""
#: script/events/room.js:214 script/events/room.js:342
#: script/events/room.js:541
msgid "turn him away"
msgstr ""
#: script/events/room.js:222 script/events/room.js:235
#: script/events/room.js:248
msgid "the beggar expresses his thanks."
msgstr ""
#: script/events/room.js:223
msgid "leaves a pile of small scales behind."
msgstr ""
#: script/events/room.js:236
msgid "leaves a pile of small teeth behind."
msgstr ""
#: script/events/room.js:249
msgid "leaves some scraps of cloth behind."
msgstr ""
#: script/events/room.js:261
msgid "The Shady Builder"
msgstr ""
#: script/events/room.js:268 script/events/room.js:271
msgid "a shady builder passes through"
msgstr ""
#: script/events/room.js:269
msgid "says he can build you a hut for less wood"
msgstr ""
#: script/events/room.js:274
msgid "300 wood"
msgstr ""
#: script/events/room.js:286 script/events/room.js:288
msgid "the shady builder has made off with your wood"
msgstr ""
#: script/events/room.js:298 script/events/room.js:300
msgid "the shady builder builds a hut"
msgstr ""
#: script/events/room.js:318 script/events/room.js:397
msgid "The Mysterious Wanderer"
msgstr ""
#: script/events/room.js:325
msgid ""
"a wanderer arrives with an empty cart. says if he leaves with wood, he'll"
" be back with more."
msgstr ""
#: script/events/room.js:326
msgid "builder's not sure he's to be trusted."
msgstr ""
#: script/events/room.js:328 script/events/room.js:407
msgid "a mysterious wanderer arrives"
msgstr ""
#: script/events/room.js:337 script/events/room.js:416
msgid "give 500"
msgstr ""
#: script/events/room.js:349 script/events/room.js:372
msgid "the wanderer leaves, cart loaded with wood"
msgstr ""
#: script/events/room.js:355 script/events/room.js:378
msgid "the mysterious wanderer returns, cart piled high with wood."
msgstr ""
#: script/events/room.js:404
msgid ""
"a wanderer arrives with an empty cart. says if she leaves with furs, "
"she'll be back with more."
msgstr ""
#: script/events/room.js:405
msgid "builder's not sure she's to be trusted."
msgstr ""
#: script/events/room.js:421
msgid "turn her away"
msgstr ""
#: script/events/room.js:428 script/events/room.js:451
msgid "the wanderer leaves, cart loaded with furs"
msgstr ""
#: script/events/room.js:434 script/events/room.js:457
msgid "the mysterious wanderer returns, cart piled high with furs."
msgstr ""
#: script/events/room.js:476
msgid "The Scout"
msgstr ""
#: script/events/room.js:483
msgid "the scout says she's been all over."
msgstr ""
#: script/events/room.js:484
msgid "willing to talk about it, for a price."
msgstr ""
#: script/events/room.js:486
msgid "a scout stops for the night"
msgstr ""
#: script/events/room.js:490
msgid "buy map"
msgstr ""
#: script/events/room.js:495
msgid "the map uncovers a bit of the world"
msgstr ""
#: script/events/room.js:499
msgid "learn scouting"
msgstr ""
#: script/events/room.js:518
msgid "The Master"
msgstr ""
#: script/events/room.js:525
msgid "an old wanderer arrives."
msgstr ""
#: script/events/room.js:526
msgid "he smiles warmly and asks for lodgings for the night."
msgstr ""
#: script/events/room.js:528
msgid "an old wanderer arrives"
msgstr ""
#: script/events/room.js:532
msgid "agree"
msgstr ""
#: script/events/room.js:548
msgid "in exchange, the wanderer offers his wisdom."
msgstr ""
#: script/events/room.js:552
msgid "evasion"
msgstr ""
#: script/events/room.js:562
msgid "precision"
msgstr ""
#: script/events/room.js:572
msgid "force"
msgstr ""
#: script/events/room.js:591
msgid "The Sick Man"
msgstr ""
#: script/events/room.js:598
msgid "a man hobbles up, coughing."
msgstr ""
#: script/events/room.js:599
msgid "he begs for medicine."
msgstr ""
#: script/events/room.js:601
msgid "a sick man hobbles up"
msgstr ""
#: script/events/room.js:605
msgid "give 1 medicine"
msgstr ""
#: script/events/room.js:607
msgid "the man swallows the medicine eagerly"
msgstr ""
#: script/events/room.js:611
msgid "tell him to leave"
msgstr ""
#: script/events/room.js:618 script/events/room.js:634
#: script/events/room.js:650
msgid "the man is thankful."
msgstr ""
#: script/events/room.js:619 script/events/room.js:635
#: script/events/room.js:651
msgid "he leaves a reward."
msgstr ""
#: script/events/room.js:620
msgid "some weird metal he picked up on his travels."
msgstr ""
#: script/events/room.js:636
msgid "some weird glowing boxes he picked up on his travels."
msgstr ""
#: script/events/room.js:652
msgid "all he has are some scales."
msgstr ""
#: script/events/room.js:666
msgid "the man expresses his thanks and hobbles off."
msgstr ""
#: script/events/setpieces.js:6
msgid "An Outpost"
msgstr ""
#: script/events/setpieces.js:10 script/events/setpieces.js:12
msgid "a safe place in the wilds."
msgstr ""
#: script/events/setpieces.js:34
msgid "A Murky Swamp"
msgstr ""
#: script/events/setpieces.js:38
msgid "rotting reeds rise out of the swampy earth."
msgstr ""
#: script/events/setpieces.js:39
msgid "a lone frog sits in the muck, silently."
msgstr ""
#: script/events/setpieces.js:41
msgid "a swamp festers in the stagnant air."
msgstr ""
#: script/events/setpieces.js:44 script/events/setpieces.js:549
#: script/events/setpieces.js:606 script/events/setpieces.js:888
#: script/events/setpieces.js:1313 script/events/setpieces.js:1331
#: script/events/setpieces.js:3535
msgid "enter"
msgstr ""
#: script/events/setpieces.js:55
msgid "deep in the swamp is a moss-covered cabin."
msgstr ""
#: script/events/setpieces.js:56
msgid "an old wanderer sits inside, in a seeming trance."
msgstr ""
#: script/events/setpieces.js:61
msgid "talk"
msgstr ""
#: script/events/setpieces.js:72
msgid "the wanderer takes the charm and nods slowly."
msgstr ""
#: script/events/setpieces.js:73
msgid "he speaks of once leading the great fleets to fresh worlds."
msgstr ""
#: script/events/setpieces.js:74
msgid "unfathomable destruction to fuel wanderer hungers."
msgstr ""
#: script/events/setpieces.js:75
msgid "his time here, now, is his penance."
msgstr ""
#: script/events/setpieces.js:91
msgid "A Damp Cave"
msgstr ""
#: script/events/setpieces.js:95
msgid "the mouth of the cave is wide and dark."
msgstr ""
#: script/events/setpieces.js:96
msgid "can't see what's inside."
msgstr ""
#: script/events/setpieces.js:98
msgid "the earth here is split, as if bearing an ancient wound"
msgstr ""
#: script/events/setpieces.js:101 script/events/setpieces.js:2944
#: script/events/setpieces.js:3458
msgid "go inside"
msgstr ""
#: script/events/setpieces.js:120 script/events/setpieces.js:265
msgid "a startled beast defends its home"
msgstr ""
#: script/events/setpieces.js:135 script/events/setpieces.js:186
#: script/events/setpieces.js:228 script/events/setpieces.js:247
#: script/events/setpieces.js:280 script/events/setpieces.js:314
#: script/events/setpieces.js:348 script/events/setpieces.js:382
#: script/events/setpieces.js:588 script/events/setpieces.js:644
#: script/events/setpieces.js:683 script/events/setpieces.js:717
#: script/events/setpieces.js:757 script/events/setpieces.js:796
#: script/events/setpieces.js:835 script/events/setpieces.js:869
#: script/events/setpieces.js:920 script/events/setpieces.js:938
#: script/events/setpieces.js:961 script/events/setpieces.js:1000
#: script/events/setpieces.js:1039 script/events/setpieces.js:1266
#: script/events/setpieces.js:1282 script/events/setpieces.js:1298
#: script/events/setpieces.js:1408 script/events/setpieces.js:1448
#: script/events/setpieces.js:1492 script/events/setpieces.js:1510
#: script/events/setpieces.js:1526 script/events/setpieces.js:1563
#: script/events/setpieces.js:1602 script/events/setpieces.js:1642
#: script/events/setpieces.js:1682 script/events/setpieces.js:1699
#: script/events/setpieces.js:1716 script/events/setpieces.js:1734
#: script/events/setpieces.js:1778 script/events/setpieces.js:1804
#: script/events/setpieces.js:1822 script/events/setpieces.js:1861
#: script/events/setpieces.js:1902 script/events/setpieces.js:1927
#: script/events/setpieces.js:1957 script/events/setpieces.js:1998
#: script/events/setpieces.js:2034 script/events/setpieces.js:2069
#: script/events/setpieces.js:2110 script/events/setpieces.js:2151
#: script/events/setpieces.js:2187 script/events/setpieces.js:2222
#: script/events/setpieces.js:2257 script/events/setpieces.js:2302
#: script/events/setpieces.js:2328 script/events/setpieces.js:3204
#: script/events/setpieces.js:3244 script/events/setpieces.js:3278
#: script/events/setpieces.js:3347 script/events/setpieces.js:3381
#: script/events/setpieces.js:3420
msgid "continue"
msgstr ""
#: script/events/setpieces.js:140 script/events/setpieces.js:157
#: script/events/setpieces.js:191 script/events/setpieces.js:233
#: script/events/setpieces.js:252 script/events/setpieces.js:285
#: script/events/setpieces.js:319 script/events/setpieces.js:353
#: script/events/setpieces.js:387 script/events/setpieces.js:429
#: script/events/setpieces.js:481 script/events/setpieces.js:513
msgid "leave cave"
msgstr ""
#: script/events/setpieces.js:148
msgid "the cave narrows a few feet in."
msgstr ""
#: script/events/setpieces.js:149
msgid "the walls are moist and moss-covered"
msgstr ""
#: script/events/setpieces.js:153
msgid "squeeze"
msgstr ""
#: script/events/setpieces.js:164
msgid "the remains of an old camp sits just inside the cave."
msgstr ""
#: script/events/setpieces.js:165
msgid "bedrolls, torn and blackened, lay beneath a thin layer of dust."
msgstr ""
#: script/events/setpieces.js:199
msgid "the body of a wanderer lies in a small cavern."
msgstr ""
#: script/events/setpieces.js:200
msgid "rot's been to work on it, and some of the pieces are missing."
msgstr ""
#: script/events/setpieces.js:202
msgid "can't tell what left it here."
msgstr ""
#: script/events/setpieces.js:241
msgid "the torch sputters and dies in the damp air"
msgstr ""
#: script/events/setpieces.js:242
msgid "the darkness is absolute"
msgstr ""
#: script/events/setpieces.js:244
msgid "the torch goes out"
msgstr ""
#: script/events/setpieces.js:299
msgid "a cave lizard attacks"
msgstr ""
#: script/events/setpieces.js:333
msgid "a large beast charges out of the dark"
msgstr ""
#: script/events/setpieces.js:367
msgid "a giant lizard shambles forward"
msgstr ""
#: script/events/setpieces.js:395
msgid "the nest of a large animal lies at the back of the cave."
msgstr ""
#: script/events/setpieces.js:437
msgid "a small supply cache is hidden at the back of the cave."
msgstr ""
#: script/events/setpieces.js:489
msgid "an old case is wedged behind a rock, covered in a thick layer of dust."
msgstr ""
#: script/events/setpieces.js:522
msgid "A Deserted Town"
msgstr ""
#: script/events/setpieces.js:526
msgid "a small suburb lays ahead, empty houses scorched and peeling."
msgstr ""
#: script/events/setpieces.js:527
msgid ""
"broken streetlights stand, rusting. light hasn't graced this place in a "
"long time."
msgstr ""
#: script/events/setpieces.js:529
msgid "the town lies abandoned, its citizens long dead"
msgstr ""
#: script/events/setpieces.js:532 script/events/setpieces.js:1250
msgid "explore"
msgstr ""
#: script/events/setpieces.js:544
msgid ""
"where the windows of the schoolhouse aren't shattered, they're blackened "
"with soot."
msgstr ""
#: script/events/setpieces.js:545
msgid "the double doors creak endlessly in the wind."
msgstr ""
#: script/events/setpieces.js:554 script/events/setpieces.js:593
#: script/events/setpieces.js:611 script/events/setpieces.js:649
#: script/events/setpieces.js:688 script/events/setpieces.js:722
#: script/events/setpieces.js:762 script/events/setpieces.js:801
#: script/events/setpieces.js:840 script/events/setpieces.js:874
#: script/events/setpieces.js:892 script/events/setpieces.js:925
#: script/events/setpieces.js:942 script/events/setpieces.js:966
#: script/events/setpieces.js:1005 script/events/setpieces.js:1044
#: script/events/setpieces.js:1087 script/events/setpieces.js:1120
#: script/events/setpieces.js:1148 script/events/setpieces.js:1192
#: script/events/setpieces.js:1214 script/events/setpieces.js:1230
msgid "leave town"
msgstr ""
#: script/events/setpieces.js:585
msgid "ambushed on the street."
msgstr ""
#: script/events/setpieces.js:601
msgid "a squat building up ahead."
msgstr ""
#: script/events/setpieces.js:602
msgid "a green cross barely visible behind grimy windows."
msgstr ""
#: script/events/setpieces.js:618
msgid "a small cache of supplies is tucked inside a rusting locker."
msgstr ""
#: script/events/setpieces.js:680
msgid "a scavenger waits just inside the door."
msgstr ""
#: script/events/setpieces.js:714
msgid "a beast stands alone in an overgrown park."
msgstr ""
#: script/events/setpieces.js:730
msgid "an overturned caravan is spread across the pockmarked street."
msgstr ""
#: script/events/setpieces.js:731
msgid ""
"it's been picked over by scavengers, but there's still some things worth "
"taking."
msgstr ""
#: script/events/setpieces.js:793
msgid "a madman attacks, screeching."
msgstr ""
#: script/events/setpieces.js:832
msgid "a thug moves out of the shadows."
msgstr ""
#: script/events/setpieces.js:866
msgid "a beast charges out of a ransacked classroom."
msgstr ""
#: script/events/setpieces.js:882
msgid "through the large gymnasium doors, footsteps can be heard."
msgstr ""
#: script/events/setpieces.js:883
msgid "the torchlight casts a flickering glow down the hallway."
msgstr ""
#: script/events/setpieces.js:884
msgid "the footsteps stop."
msgstr ""
#: script/events/setpieces.js:917
msgid "another beast, draw by the noise, leaps out of a copse of trees."
msgstr ""
#: script/events/setpieces.js:933
msgid "something's causing a commotion a ways down the road."
msgstr ""
#: script/events/setpieces.js:934
msgid "a fight, maybe."
msgstr ""
#: script/events/setpieces.js:949
msgid "a small basket of food is hidden under a park bench, with a note attached."
msgstr ""
#: script/events/setpieces.js:950
msgid "can't read the words."
msgstr ""
#: script/events/setpieces.js:997
msgid "a panicked scavenger bursts through the door, screaming."
msgstr ""
#: script/events/setpieces.js:1036
msgid "a man stands over a dead wanderer. notices he's not alone."
msgstr ""
#: script/events/setpieces.js:1052
msgid "scavenger had a small camp in the school."
msgstr ""
#: script/events/setpieces.js:1053
msgid "collected scraps spread across the floor like they fell from heaven."
msgstr ""
#: script/events/setpieces.js:1095
msgid "scavenger'd been looking for supplies in here, it seems."
msgstr ""
#: script/events/setpieces.js:1096
msgid "a shame to let what he'd found go to waste."
msgstr ""
#: script/events/setpieces.js:1128
msgid ""
"beneath the wanderer's rags, clutched in one of its many hands, a glint "
"of steel."
msgstr ""
#: script/events/setpieces.js:1129
msgid "worth killing for, it seems."
msgstr ""
#: script/events/setpieces.js:1156
msgid "eye for an eye seems fair."
msgstr ""
#: script/events/setpieces.js:1157
msgid "always worked before, at least."
msgstr ""
#: script/events/setpieces.js:1158
msgid "picking the bones finds some useful trinkets."
msgstr ""
#: script/events/setpieces.js:1200
msgid "some medicine abandoned in the drawers."
msgstr ""
#: script/events/setpieces.js:1222
msgid "the clinic has been ransacked."
msgstr ""
#: script/events/setpieces.js:1223
msgid "only dust and stains remain."
msgstr ""
#: script/events/setpieces.js:1239
msgid "A Ruined City"
msgstr ""
#: script/events/setpieces.js:1243
msgid ""
"a battered highway sign stands guard at the entrance to this once-great "
"city."
msgstr ""
#: script/events/setpieces.js:1244
msgid ""
"the towers that haven't crumbled jut from the landscape like the ribcage "
"of some ancient beast."
msgstr ""
#: script/events/setpieces.js:1245
msgid "might be things worth having still inside."
msgstr ""
#: script/events/setpieces.js:1247
msgid "the towers of a decaying city dominate the skyline"
msgstr ""
#: script/events/setpieces.js:1261
msgid "the streets are empty."
msgstr ""
#: script/events/setpieces.js:1262
msgid "the air is filled with dust, driven relentlessly by the hard winds."
msgstr ""
#: script/events/setpieces.js:1270 script/events/setpieces.js:1286
#: script/events/setpieces.js:1302 script/events/setpieces.js:1318
#: script/events/setpieces.js:1335 script/events/setpieces.js:1373
#: script/events/setpieces.js:1413 script/events/setpieces.js:1453
#: script/events/setpieces.js:1497 script/events/setpieces.js:1514
#: script/events/setpieces.js:1530 script/events/setpieces.js:1568
#: script/events/setpieces.js:1607 script/events/setpieces.js:1647
#: script/events/setpieces.js:1667 script/events/setpieces.js:1686
#: script/events/setpieces.js:1703 script/events/setpieces.js:1720
#: script/events/setpieces.js:1738 script/events/setpieces.js:1783
#: script/events/setpieces.js:1809 script/events/setpieces.js:1826
#: script/events/setpieces.js:1866 script/events/setpieces.js:1907
#: script/events/setpieces.js:1932 script/events/setpieces.js:1962
#: script/events/setpieces.js:2003 script/events/setpieces.js:2039
#: script/events/setpieces.js:2074 script/events/setpieces.js:2115
#: script/events/setpieces.js:2156 script/events/setpieces.js:2192
#: script/events/setpieces.js:2227 script/events/setpieces.js:2262
#: script/events/setpieces.js:2363 script/events/setpieces.js:2393
#: script/events/setpieces.js:2440 script/events/setpieces.js:2476
#: script/events/setpieces.js:2517 script/events/setpieces.js:2553
#: script/events/setpieces.js:2588 script/events/setpieces.js:2624
#: script/events/setpieces.js:2665 script/events/setpieces.js:2706
#: script/events/setpieces.js:2741 script/events/setpieces.js:2790
#: script/events/setpieces.js:2835 script/events/setpieces.js:2881
#: script/events/setpieces.js:2925
msgid "leave city"
msgstr ""
#: script/events/setpieces.js:1277
msgid "orange traffic cones are set across the street, faded and cracked."
msgstr ""
#: script/events/setpieces.js:1278
msgid "lights flash through the alleys between buildings."
msgstr ""
#: script/events/setpieces.js:1293
msgid "a large shanty town sprawls across the streets."
msgstr ""
#: script/events/setpieces.js:1294
msgid "faces, darkened by soot and blood, stare out from crooked huts."
msgstr ""
#: script/events/setpieces.js:1309
msgid "the shell of an abandoned hospital looms ahead."
msgstr ""
#: script/events/setpieces.js:1325
msgid "the old tower seems mostly intact."
msgstr ""
#: script/events/setpieces.js:1326
msgid "the shell of a burned out car blocks the entrance."
msgstr ""
#: script/events/setpieces.js:1327
msgid "most of the windows at ground level are busted anyway."
msgstr ""
#: script/events/setpieces.js:1342
msgid "a huge lizard scrambles up out of the darkness of an old metro station."
msgstr ""
#: script/events/setpieces.js:1368
msgid "descend"
msgstr ""
#: script/events/setpieces.js:1380
msgid "the shot echoes in the empty street."
msgstr ""
#: script/events/setpieces.js:1420
msgid "the soldier steps out from between the buildings, rifle raised."
msgstr ""
#: script/events/setpieces.js:1460
msgid "a frail man stands defiantly, blocking the path."
msgstr ""
#: script/events/setpieces.js:1505
msgid "nothing but downcast eyes."
msgstr ""
#: script/events/setpieces.js:1506
msgid "the people here were broken a long time ago."
msgstr ""
#: script/events/setpieces.js:1521
msgid "empty corridors."
msgstr ""
#: script/events/setpieces.js:1522
msgid "the place has been swept clean by scavengers."
msgstr ""
#: script/events/setpieces.js:1536
msgid "an old man bursts through a door, wielding a scalpel."
msgstr ""
#: script/events/setpieces.js:1575
msgid "a thug is waiting on the other side of the wall."
msgstr ""
#: script/events/setpieces.js:1615
msgid "a snarling beast jumps out from behind a car."
msgstr ""
#: script/events/setpieces.js:1656
msgid "street above the subway platform is blown away."
msgstr ""
#: script/events/setpieces.js:1657
msgid "lets some light down into the dusty haze."
msgstr ""
#: script/events/setpieces.js:1658
msgid "a sound comes from the tunnel, just ahead."
msgstr ""
#: script/events/setpieces.js:1675
msgid "looks like a camp of sorts up ahead."
msgstr ""
#: script/events/setpieces.js:1677
msgid "rusted chainlink is pulled across an alleyway."
msgstr ""
#: script/events/setpieces.js:1678
msgid "fires burn in the courtyard beyond."
msgstr ""
#: script/events/setpieces.js:1694
msgid "more voices can be heard ahead."
msgstr ""
#: script/events/setpieces.js:1695
msgid "they must be here for a reason."
msgstr ""
#: script/events/setpieces.js:1711
msgid "the sound of gunfire carries on the wind."
msgstr ""
#: script/events/setpieces.js:1712
msgid "the street ahead glows with firelight."
msgstr ""
#: script/events/setpieces.js:1729
msgid "more squatters are crowding around now."
msgstr ""
#: script/events/setpieces.js:1730
msgid "someone throws a stone."
msgstr ""
#: script/events/setpieces.js:1746
msgid "an improvised shop is set up on the sidewalk."
msgstr ""
#: script/events/setpieces.js:1747
msgid "the owner stands by, stoic."
msgstr ""
#: script/events/setpieces.js:1792
msgid "strips of meat hang drying by the side of the street."
msgstr ""
#: script/events/setpieces.js:1793
msgid "the people back away, avoiding eye contact."
msgstr ""
#: script/events/setpieces.js:1818
msgid "someone has locked and barricaded the door to this operating theatre."
msgstr ""
#: script/events/setpieces.js:1833
msgid "a tribe of elderly squatters is camped out in this ward."
msgstr ""
#: script/events/setpieces.js:1874
msgid "a pack of lizards rounds the corner."
msgstr ""
#: script/events/setpieces.js:1916
msgid "strips of meat are hung up to dry in this ward."
msgstr ""
#: script/events/setpieces.js:1940
msgid "a large bird nests at the top of the stairs."
msgstr ""
#: script/events/setpieces.js:1971
msgid "the debris is denser here."
msgstr ""
#: script/events/setpieces.js:1972
msgid "maybe some useful stuff in the rubble."
msgstr ""
#: script/events/setpieces.js:2011
msgid "a swarm of rats rushes up the tunnel."
msgstr ""
#: script/events/setpieces.js:2047
msgid "a large man attacks, waving a bayonet."
msgstr ""
#: script/events/setpieces.js:2082
msgid "a second soldier opens fire."
msgstr ""
#: script/events/setpieces.js:2123
msgid "a masked soldier rounds the corner, gun drawn"
msgstr ""
#: script/events/setpieces.js:2164
msgid "the crowd surges forward."
msgstr ""
#: script/events/setpieces.js:2200
msgid "a youth lashes out with a tree branch."
msgstr ""
#: script/events/setpieces.js:2235
msgid "a squatter stands firmly in the doorway of a small hut."
msgstr ""
#: script/events/setpieces.js:2270
msgid "behind the door, a deformed figure awakes and attacks."
msgstr ""
#: script/events/setpieces.js:2310
msgid "as soon as the door is open a little bit, hundreds of tentacles erupt."
msgstr ""
#: script/events/setpieces.js:2337
msgid "bird must have liked shiney things."
msgstr ""
#: script/events/setpieces.js:2338
msgid "some good stuff woven into its nest."
msgstr ""
#: script/events/setpieces.js:2372
msgid "not much here."
msgstr ""
#: script/events/setpieces.js:2373
msgid "scavengers must have gotten to this place already."
msgstr ""
#: script/events/setpieces.js:2403
msgid "the tunnel opens up at another platform."
msgstr ""
#: script/events/setpieces.js:2404
msgid "the walls are scorched from an old battle."
msgstr ""
#: script/events/setpieces.js:2405
msgid "bodies and supplies from both sides litter the ground."
msgstr ""
#: script/events/setpieces.js:2449
msgid "the small military outpost is well supplied."
msgstr ""
#: script/events/setpieces.js:2450
msgid ""
"arms and munitions, relics from the war, are neatly arranged on the "
"store-room floor."
msgstr ""
#: script/events/setpieces.js:2451
msgid "just as deadly now as they were then."
msgstr ""
#: script/events/setpieces.js:2485
msgid "searching the bodies yields a few supplies."
msgstr ""
#: script/events/setpieces.js:2486
msgid "more soldiers will be on their way."
msgstr ""
#: script/events/setpieces.js:2487
msgid "time to move on."
msgstr ""
#: script/events/setpieces.js:2526
msgid "the small settlement has clearly been burning a while."
msgstr ""
#: script/events/setpieces.js:2527
msgid ""
"the bodies of the wanderers that lived here are still visible in the "
"flames."
msgstr ""
#: script/events/setpieces.js:2528
msgid "still time to rescue a few supplies."
msgstr ""
#: script/events/setpieces.js:2562
msgid "the remaining settlers flee from the violence, their belongings forgotten."
msgstr ""
#: script/events/setpieces.js:2563
msgid "there's not much, but some useful things can still be found."
msgstr ""
#: script/events/setpieces.js:2597
msgid "the young settler was carrying a canvas sack."
msgstr ""
#: script/events/setpieces.js:2598
msgid "it contains travelling gear, and a few trinkets."
msgstr ""
#: script/events/setpieces.js:2599 script/events/setpieces.js:2635
msgid "there's nothing else here."
msgstr ""
#: script/events/setpieces.js:2633
msgid "inside the hut, a child cries."
msgstr ""
#: script/events/setpieces.js:2634
msgid "a few belongings rest against the walls."
msgstr ""
#: script/events/setpieces.js:2674
msgid "the stench of rot and death fills the operating theatres."
msgstr ""
#: script/events/setpieces.js:2675
msgid "a few items are scattered on the ground."
msgstr ""
#: script/events/setpieces.js:2676
msgid "there is nothing else here."
msgstr ""
#: script/events/setpieces.js:2715
msgid "a pristine medicine cabinet at the end of a hallway."
msgstr ""
#: script/events/setpieces.js:2716
msgid "the rest of the hospital is empty."
msgstr ""
#: script/events/setpieces.js:2750
msgid "someone had been stockpiling loot here."
msgstr ""
#: script/events/setpieces.js:2799
msgid "the tentacular horror is defeated."
msgstr ""
#: script/events/setpieces.js:2800
msgid "inside, the remains of its victims are everywhere."
msgstr ""
#: script/events/setpieces.js:2845
msgid "the warped man lies dead."
msgstr ""
#: script/events/setpieces.js:2846
msgid "the operating theatre has a lot of curious equipment."
msgstr ""
#: script/events/setpieces.js:2890
msgid "the old man had a small cache of interesting items."
msgstr ""
#: script/events/setpieces.js:2934
msgid "An Old House"
msgstr ""
#: script/events/setpieces.js:2938
msgid "an old house remains here, once white siding yellowed and peeling."
msgstr ""
#: script/events/setpieces.js:2939
msgid "the door hangs open."
msgstr ""
#: script/events/setpieces.js:2941
msgid "the remains of an old house stand as a monument to simpler times"
msgstr ""
#: script/events/setpieces.js:2955
msgid "the house is abandoned, but not yet picked over."
msgstr ""
#: script/events/setpieces.js:2956
msgid "still a few drops of water in the old well."
msgstr ""
#: script/events/setpieces.js:2990
msgid "the house has been ransacked."
msgstr ""
#: script/events/setpieces.js:2991
msgid "but there is a cache of medicine under the floorboards."
msgstr ""
#: script/events/setpieces.js:3019
msgid "a man charges down the hall, a rusty blade in his hand"
msgstr ""
#: script/events/setpieces.js:3051
msgid "A Forgotten Battlefield"
msgstr ""
#: script/events/setpieces.js:3055
msgid "a battle was fought here, long ago."
msgstr ""
#: script/events/setpieces.js:3056
msgid "battered technology from both sides lays dormant on the blasted landscape."
msgstr ""
#: script/events/setpieces.js:3104
msgid "A Huge Borehole"
msgstr ""
#: script/events/setpieces.js:3108
msgid "a huge hole is cut deep into the earth, evidence of the past harvest."
msgstr ""
#: script/events/setpieces.js:3109
msgid "they took what they came for, and left."
msgstr ""
#: script/events/setpieces.js:3110
msgid ""
"castoff from the mammoth drills can still be found by the edges of the "
"precipice."
msgstr ""
#: script/events/setpieces.js:3133
msgid "A Crashed Ship"
msgstr ""
#: script/events/setpieces.js:3142
msgid "the familiar curves of a wanderer vessel rise up out of the dust and ash. "
msgstr ""
#: script/events/setpieces.js:3143
msgid "lucky that the natives can't work the mechanisms."
msgstr ""
#: script/events/setpieces.js:3144
msgid "with a little effort, it might fly again."
msgstr ""
#: script/events/setpieces.js:3148
msgid "salvage"
msgstr ""
#: script/events/setpieces.js:3156
msgid "The Sulphur Mine"
msgstr ""
#: script/events/setpieces.js:3160
msgid "the military is already set up at the mine's entrance."
msgstr ""
#: script/events/setpieces.js:3161
msgid "soldiers patrol the perimeter, rifles slung over their shoulders."
msgstr ""
#: script/events/setpieces.js:3163
msgid "a military perimeter is set up around the mine."
msgstr ""
#: script/events/setpieces.js:3166 script/events/setpieces.js:3315
msgid "attack"
msgstr ""
#: script/events/setpieces.js:3201
msgid "a soldier, alerted, opens fire."
msgstr ""
#: script/events/setpieces.js:3209 script/events/setpieces.js:3249
#: script/events/setpieces.js:3352 script/events/setpieces.js:3386
msgid "run"
msgstr ""
#: script/events/setpieces.js:3241
msgid "a second soldier joins the fight."
msgstr ""
#: script/events/setpieces.js:3275
msgid "a grizzled soldier attacks, waving a bayonet."
msgstr ""
#: script/events/setpieces.js:3286
msgid "the military presence has been cleared."
msgstr ""
#: script/events/setpieces.js:3287 script/events/setpieces.js:3429
#: script/events/setpieces.js:3505
msgid "the mine is now safe for workers."
msgstr ""
#: script/events/setpieces.js:3289
msgid "the sulphur mine is clear of dangers"
msgstr ""
#: script/events/setpieces.js:3305
msgid "The Coal Mine"
msgstr ""
#: script/events/setpieces.js:3309
msgid "camp fires burn by the entrance to the mine."
msgstr ""
#: script/events/setpieces.js:3310
msgid "men mill about, weapons at the ready."
msgstr ""
#: script/events/setpieces.js:3312
msgid "this old mine is not abandoned"
msgstr ""
#: script/events/setpieces.js:3344 script/events/setpieces.js:3378
msgid "a man joins the fight"
msgstr ""
#: script/events/setpieces.js:3417
msgid "only the chief remains."
msgstr ""
#: script/events/setpieces.js:3428
msgid "the camp is still, save for the crackling of the fires."
msgstr ""
#: script/events/setpieces.js:3431
msgid "the coal mine is clear of dangers"
msgstr ""
#: script/events/setpieces.js:3447
msgid "The Iron Mine"
msgstr ""
#: script/events/setpieces.js:3451
msgid "an old iron mine sits here, tools abandoned and left to rust."
msgstr ""
#: script/events/setpieces.js:3452
msgid ""
"bleached bones are strewn about the entrance. many, deeply scored with "
"jagged grooves."
msgstr ""
#: script/events/setpieces.js:3453
msgid "feral howls echo out of the darkness."
msgstr ""
#: script/events/setpieces.js:3455
msgid "the path leads to an abandoned mine"
msgstr ""
#: script/events/setpieces.js:3493
msgid "a large creature lunges, muscles rippling in the torchlight"
msgstr ""
#: script/events/setpieces.js:3504
msgid "the beast is dead."
msgstr ""
#: script/events/setpieces.js:3507
msgid "the iron mine is clear of dangers"
msgstr ""
#: script/events/setpieces.js:3524
msgid "A Destroyed Village"
msgstr ""
#: script/events/setpieces.js:3528
msgid "a destroyed village lies in the dust."
msgstr ""
#: script/events/setpieces.js:3529
msgid "charred bodies litter the ground."
msgstr ""
#: script/events/setpieces.js:3532
msgid "the metallic tang of wanderer afterburner hangs in the air."
msgstr ""
#: script/events/setpieces.js:3546
msgid "a shack stands at the center of the village."
msgstr ""
#: script/events/setpieces.js:3547
msgid "there are still supplies inside."
msgstr ""
#: script/events/setpieces.js:3558
msgid "all the work of a previous generation is here."
msgstr ""
#: script/events/setpieces.js:3559
msgid "ripe for the picking."
msgstr ""