Files
adarkroom/script/events.js
T
Desmond Brand a86c61aaf0 Add an 'eat meat' button to the loot screen
When I played this, I would often madly try to click the 'eat meat' button
after I won a fight, only to have the 'leave' button appear in its place,
causing me to lose my chance at both healing and looting.

This patch adds an 'eat meat' button to the loot screen to avoid this UI
problem.
2013-07-04 02:56:54 -07:00

747 lines
20 KiB
JavaScript

/**
* Module that handles the random event system
*/
var Events = {
_EVENT_TIME_RANGE: [3, 6], // range, in minutes
_PANEL_FADE: 200,
_FIGHT_SPEED: 100,
_EAT_COOLDOWN: 5,
STUN_DURATION: 4000,
init: function(options) {
this.options = $.extend(
this.options,
options
);
// Build the Event Pool
Events.EventPool = new Array().concat(
Events.Global,
Events.Room,
Events.Outside
);
Events.eventStack = [];
Events.scheduleNextEvent();
},
options: {}, // Nothing for now
activeEvent: null,
activeScene: null,
eventPanel: null,
loadScene: function(name) {
Engine.log('loading scene: ' + name);
Events.activeScene = name;
var scene = Events.activeEvent().scenes[name];
// Scene reward
if(scene.reward) {
Engine.addStores(scene.reward, true);
}
// onLoad
if(scene.onLoad) {
scene.onLoad();
}
// Notify the scene change
if(scene.notification) {
Notifications.notify(null, scene.notification);
}
$('#description', Events.eventPanel()).empty();
$('#buttons', Events.eventPanel()).empty();
if(scene.combat) {
Events.startCombat(scene);
} else {
Events.startStory(scene);
}
},
startCombat: function(scene) {
Engine.event('game event', 'combat');
Events.won = false;
var desc = $('#description', Events.eventPanel());
$('<div>').text(scene.notification).appendTo(desc);
// Draw the wanderer
Events.createFighterDiv('@', World.health, World.getMaxHealth()).attr('id', 'wanderer').appendTo(desc);
// Draw the enemy
Events.createFighterDiv(scene.char, scene.health, scene.health).attr('id', 'enemy').appendTo(desc);
// Draw the action buttons
var btns = $('#buttons', Events.eventPanel());
var numWeapons = 0;
for(var k in World.Weapons) {
var weapon = World.Weapons[k];
if(typeof Path.outfit[k] == 'number' && Path.outfit[k] > 0) {
if(typeof weapon.damage != 'number' || weapon.damage == 0) {
// Weapons that deal no damage don't count
numWeapons--;
} else if(weapon.cost){
for(var c in weapon.cost) {
var num = weapon.cost[c];
if(typeof Path.outfit[c] != 'number' || Path.outfit[c] < num) {
// Can't use this weapon, so don't count it
numWeapons--;
}
}
}
numWeapons++;
Events.createAttackButton(k).appendTo(btns);
}
}
if(numWeapons == 0) {
// No weapons? You can punch stuff!
Events.createAttackButton('fists').prependTo(btns);
}
Events.createEatMeatButton().appendTo(btns);
// Set up the enemy attack timer
Events._enemyAttackTimer = setTimeout(Events.enemyAttack, scene.attackDelay * 1000);
},
createEatMeatButton: function(cooldown) {
if (cooldown == null) {
cooldown = Events._EAT_COOLDOWN;
}
var btn = new Button.Button({
id: 'eat',
text: 'eat meat',
cooldown: cooldown,
click: Events.eatMeat,
cost: { 'cured meat': 1 }
});
if(Path.outfit['cured meat'] == 0) {
Button.setDisabled(btn, true);
}
return btn;
},
createAttackButton: function(weaponName) {
var weapon = World.Weapons[weaponName];
var cd = weapon.cooldown;
if(weapon.type == 'unarmed') {
if(Engine.hasPerk('unarmed master')) {
cd /= 2;
}
}
var btn = new Button.Button({
id: 'attack_' + weaponName.replace(' ', '-'),
text: weapon.verb,
cooldown: cd,
click: Events.useWeapon,
cost: weapon.cost
});
if(typeof weapon.damage == 'number' && weapon.damage > 0) {
btn.addClass('weaponButton');
}
for(var k in weapon.cost) {
if(typeof Path.outfit[k] != 'number' || Path.outfit[k] < weapon.cost[k]) {
Button.setDisabled(btn, true);
break;
}
}
return btn;
},
drawFloatText: function(text, parent) {
$('<div>').text(text).addClass('damageText').appendTo(parent).animate({
'bottom': '50px',
'opacity': '0'
},
300,
'linear',
function() {
$(this).remove();
});
},
eatMeat: function() {
if(Events.activeEvent() && Path.outfit['cured meat'] > 0) {
Path.outfit['cured meat']--;
World.updateSupplies();
if(Path.outfit['cured meat'] == 0) {
Button.setDisabled($('#eat'), true);
}
var w = $('#wanderer');
var hp = w.data('hp');
hp += World.meatHeal();
hp = hp > World.getMaxHealth() ? World.getMaxHealth() : hp;
w.data('hp', hp);
World.setHp(hp);
Events.updateFighterDiv(w);
Events.drawFloatText('+' + World.meatHeal(), '#wanderer .hp');
}
},
useWeapon: function(btn) {
if(Events.activeEvent()) {
var weaponName = btn.attr('id').substring(7).replace('-', ' ');
var weapon = World.Weapons[weaponName];
if(weapon.type == 'unarmed') {
if(!State.punches) State.punches = 0;
State.punches++;
if(State.punches == 50 && !Engine.hasPerk('boxer')) {
Engine.addPerk('boxer');
} else if(State.punches == 150 && !Engine.hasPerk('martial artist')) {
Engine.addPerk('martial artist');
} else if(State.punches == 300 && !Engine.hasPerk('unarmed master')) {
Engine.addPerk('unarmed master');
}
}
if(weapon.cost) {
var mod = {};
var out = false;
for(var k in weapon.cost) {
if(typeof Path.outfit[k] != 'number' || Path.outfit[k] < weapon.cost[k]) {
return;
}
mod[k] = -weapon.cost[k];
if(Path.outfit[k] - weapon.cost[k] < weapon.cost[k]) {
out = true;
}
}
for(var k in mod) {
Path.outfit[k] += mod[k];
}
if(out) {
Button.setDisabled(btn, true);
var validWeapons = false;
$('.weaponButton').each(function(){
if(!Button.isDisabled($(this)) && $(this).attr('id') != 'attack_fists') {
validWeapons = true;
return false;
}
});
if(!validWeapons) {
// enable or create the punch button
var fists = $('#attack_fists');
if(fists.length == 0) {
Events.createAttackButton('fists').prependTo('#buttons', Events.eventPanel());
} else {
Button.setDisabled(fists, false);
}
}
}
World.updateSupplies();
}
var dmg = -1;
if(Math.random() <= World.getHitChance()) {
dmg = weapon.damage;
if(typeof dmg == 'number') {
if(weapon.type == 'unarmed' && Engine.hasPerk('boxer')) {
dmg *= 2
}
if(weapon.type == 'unarmed' && Engine.hasPerk('martial artist')) {
dmg *= 3;
}
if(weapon.type == 'unarmed' && Engine.hasPerk('unarmed master')) {
dmg *= 2;
}
if(weapon.type == 'melee' && Engine.hasPerk('barbarian')) {
dmg = Math.floor(dmg * 1.5);
}
}
}
var attackFn = weapon.type == 'ranged' ? Events.animateRanged : Events.animateMelee;
attackFn($('#wanderer'), dmg, function() {
if($('#enemy').data('hp') <= 0 && !Events.won) {
// Success!
Events.winFight();
}
});
}
},
animateMelee: function(fighter, dmg, callback) {
var start, end, enemy;
if(fighter.attr('id') == 'wanderer') {
start = {'left': '50%'};
end = {'left': '25%'};
enemy = $('#enemy');
} else {
start = {'right': '50%'};
end = {'right': '25%'};
enemy = $('#wanderer');
}
fighter.stop(true, true).animate(start, Events._FIGHT_SPEED, function() {
var enemyHp = enemy.data('hp');
var msg;
if(typeof dmg == 'number') {
if(dmg < 0) {
msg = 'miss';
dmg = 0;
} else {
msg = '-' + dmg;
enemyHp -= dmg;
enemy.data('hp', enemyHp);
if(fighter.attr('id') == 'enemy') {
World.setHp(enemyHp);
}
Events.updateFighterDiv(enemy);
}
} else {
if(dmg == 'stun') {
msg = 'stunned';
enemy.data('stunned', true);
setTimeout(function() {
enemy.data('stunned', false);
}, Events.STUN_DURATION);
}
}
Events.drawFloatText(msg, $('.hp', enemy));
$(this).animate(end, Events._FIGHT_SPEED, callback);
});
},
animateRanged: function(fighter, dmg, callback) {
var start, end, enemy;
if(fighter.attr('id') == 'wanderer') {
start = {'left': '25%'};
end = {'left': '50%'};
enemy = $('#enemy');
} else {
start = {'right': '25%'};
end = {'right': '50%'};
enemy = $('#wanderer');
}
$('<div>').css(start).addClass('bullet').text('o').appendTo('#description')
.animate(end, Events._FIGHT_SPEED * 2, 'linear', function() {
var enemyHp = enemy.data('hp');
var msg;
if(typeof dmg == 'number') {
if(dmg < 0) {
msg = 'miss';
dmg = 0;
} else {
msg = '-' + dmg;
enemyHp -= dmg;
enemy.data('hp', enemyHp);
if(fighter.attr('id') == 'enemy') {
World.setHp(enemyHp);
}
Events.updateFighterDiv(enemy);
}
} else {
if(dmg == 'stun') {
msg = 'stunned';
enemy.data('stunned', true);
setTimeout(function() {
enemy.data('stunned', false);
}, Events.STUN_DURATION);
}
}
Events.drawFloatText(msg, $('.hp', enemy));
$(this).remove();
if(typeof callback == 'function') {
callback();
}
});
},
enemyAttack: function() {
var scene = Events.activeEvent().scenes[Events.activeScene];
if(!$('#enemy').data('stunned')) {
var toHit = scene.hit;
toHit *= Engine.hasPerk('evasive') ? 0.8 : 1;
var dmg = -1;
if(Math.random() <= toHit) {
dmg = scene.damage;
}
var attackFn = scene.ranged ? Events.animateRanged : Events.animateMelee;
attackFn($('#enemy'), dmg, function() {
if($('#wanderer').data('hp') <= 0) {
// Failure!
clearTimeout(Events._enemyAttackTimer);
Events.endEvent();
World.die();
}
});
}
Events._enemyAttackTimer =
setTimeout(Events.enemyAttack, scene.attackDelay * 1000);
},
winFight: function() {
Events.won = true;
clearTimeout(Events._enemyAttackTimer);
$('#enemy').animate({opacity: 0}, 300, 'linear', function() {
setTimeout(function() {
try {
var scene = Events.activeEvent().scenes[Events.activeScene];
var desc = $('#description', Events.eventPanel());
var btns = $('#buttons', Events.eventPanel());
desc.empty();
btns.empty();
$('<div>').text('the ' + scene.enemy + (scene.plural ? ' are' : ' is') + ' dead.').appendTo(desc);
Events.drawLoot(scene.loot);
if(scene.buttons) {
// Draw the buttons
Events.drawButtons(scene);
} else {
new Button.Button({
id: 'leaveBtn',
click: function() {
var scene = Events.activeEvent().scenes[Events.activeScene];
if(scene.nextScene && scene.nextScene != 'end') {
Events.loadScene(scene.nextScene);
} else {
Events.endEvent();
}
},
text: 'leave'
}).appendTo(btns);
Events.createEatMeatButton(0).appendTo(btns);
}
} catch(e) {
// It is possible to die and win if the timing is perfect. Just let it fail.
}
}, 1000);
});
},
drawLoot: function(lootList) {
var desc = $('#description', Events.eventPanel());
var lootButtons = $('<div>').attr('id', 'lootButtons');
for(var k in lootList) {
var loot = lootList[k];
if(Math.random() < loot.chance) {
var num = Math.floor(Math.random() * (loot.max - loot.min)) + loot.min;
new Button.Button({
id: 'loot_' + k.replace(' ', '-'),
text: k + ' [' + num + ']',
click: Events.getLoot
}).data('numLeft', num).appendTo(lootButtons);
}
}
$('<div>').addClass('clear').appendTo(lootButtons);
if(lootButtons.children().length > 1) {
lootButtons.appendTo(desc);
}
},
dropStuff: function(e) {
e.stopPropagation();
var btn = $(this)
var thing = btn.data('thing');
var num = btn.data('num');
var lootButtons = $('#lootButtons');
Engine.log('dropping ' + num + ' ' + thing);
var lootBtn = $('#loot_' + thing.replace(' ', '-'), lootButtons);
if(lootBtn.length > 0) {
var curNum = lootBtn.data('numLeft');
curNum += num;
lootBtn.text(thing + ' [' + curNum + ']').data('numLeft', curNum);
} else {
new Button.Button({
id: 'loot_' + thing.replace(' ', '-'),
text: thing + ' [' + num + ']',
click: Events.getLoot
}).data('numLeft', num).insertBefore($('.clear', lootButtons));
}
Path.outfit[thing] -= num;
Events.getLoot(btn.closest('.button'));
World.updateSupplies();
$('#dropMenu').remove();
},
getLoot: function(btn) {
var name = btn.attr('id').substring(5).replace('-', ' ');
if(btn.data('numLeft') > 0) {
var weight = Path.getWeight(name);
var freeSpace = Path.getFreeSpace();
if(weight <= freeSpace) {
var loot = Events.activeEvent().scenes[Events.activeScene].loot[name];
var num = btn.data('numLeft');
num--;
btn.data('numLeft', num);
if(num == 0) {
Button.setDisabled(btn);
btn.animate({'opacity':0}, 300, 'linear', function() {
$(this).remove();
if($('#lootButtons').children().length == 1) {
$('#lootButtons').remove();
}
});
} else {
btn.text(name + ' [' + num + ']');
}
var curNum = Path.outfit[name];
curNum = typeof curNum == 'number' ? curNum : 0;
curNum++;
Path.outfit[name] = curNum;
World.updateSupplies();
} else {
// Draw the drop menu
Engine.log('drop menu');
$('#dropMenu').remove();
var dropMenu = $('<div>').attr('id', 'dropMenu');
for(var k in Path.outfit) {
var itemWeight = Path.getWeight(k);
if(itemWeight > 0) {
var numToDrop = Math.ceil((weight - freeSpace) / itemWeight);
if(numToDrop > Path.outfit[k]) {
numToDrop = Path.outfit[k];
}
if(numToDrop > 0) {
var dropRow = $('<div>').attr('id', 'drop_' + k.replace(' ', '-'))
.text(k + ' x' + numToDrop)
.data('thing', k)
.data('num', numToDrop)
.click(Events.dropStuff);
dropRow.appendTo(dropMenu);
}
}
}
dropMenu.appendTo(btn);
btn.one("mouseleave", function() {
$('#dropMenu').remove();
});
}
}
},
createFighterDiv: function(char, hp, maxhp) {
var fighter = $('<div>').addClass('fighter').text(char).data('hp', hp).data('maxHp', maxhp);
$('<div>').addClass('hp').text(hp+'/'+maxhp).appendTo(fighter);
return fighter;
},
updateFighterDiv: function(fighter) {
$('.hp', fighter).text(fighter.data('hp') + '/' + fighter.data('maxHp'));
},
startStory: function(scene) {
// Write the text
var desc = $('#description', Events.eventPanel());
for(var i in scene.text) {
$('<div>').text(scene.text[i]).appendTo(desc);
}
// Draw any loot
if(scene.loot) {
Events.drawLoot(scene.loot);
}
// Draw the buttons
Events.drawButtons(scene);
},
drawButtons: function(scene) {
var btns = $('#buttons', Events.eventPanel());
for(var id in scene.buttons) {
var info = scene.buttons[id];
var b = new Button.Button({
id: id,
text: info.text,
cost: info.cost,
click: Events.buttonClick
}).appendTo(btns);
if(typeof info.available == 'function' && !info.available()) {
Button.setDisabled(b, true);
}
}
Events.updateButtons();
},
updateButtons: function() {
var btns = Events.activeEvent().scenes[Events.activeScene].buttons;
for(var bId in btns) {
var b = btns[bId];
var btnEl = $('#'+bId, Events.eventPanel());
if(typeof b.available == 'function' && !b.available()) {
Button.setDisabled(btnEl, true);
} else if(b.cost) {
var disabled = false;
for(var store in b.cost) {
var num = Engine.activeModule == World ? Path.outfit[store] : Engine.getStore(store);
if(typeof num != 'number') num = 0;
if(num < b.cost[store]) {
// Too expensive
disabled = true;
break;
}
}
Button.setDisabled(btnEl, disabled);
}
}
},
buttonClick: function(btn) {
var info = Events.activeEvent().scenes[Events.activeScene].buttons[btn.attr('id')];
// Cost
var costMod = {};
if(info.cost) {
for(var store in info.cost) {
var num = Engine.activeModule == World ? Path.outfit[store] : Engine.getStore(store);
if(typeof num != 'number') num = 0;
if(num < info.cost[store]) {
// Too expensive
return;
}
costMod[store] = -info.cost[store];
}
if(Engine.activeModule == World) {
for(var k in costMod) {
Path.outfit[k] += costMod[k];
}
World.updateSupplies();
} else {
Engine.addStores(costMod);
}
}
if(typeof info.onChoose == 'function') {
info.onChoose();
}
// Reward
if(info.reward) {
Engine.addStores(info.reward);
}
Events.updateButtons();
// Notification
if(info.notification) {
Notifications.notify(null, info.notification);
}
// Next Scene
if(info.nextScene) {
if(info.nextScene == 'end') {
Events.endEvent();
} else {
var r = Math.random();
var lowestMatch = null;
for(var i in info.nextScene) {
if(r < i && (lowestMatch == null || i < lowestMatch)) {
lowestMatch = i;
}
}
if(lowestMatch != null) {
Events.loadScene(info.nextScene[lowestMatch]);
return;
}
Engine.log('ERROR: no suitable scene found');
Events.endEvent();
}
}
},
// Makes an event happen!
triggerEvent: function() {
if(Events.activeEvent() == null) {
var possibleEvents = [];
for(var i in Events.EventPool) {
var event = Events.EventPool[i];
if(event.isAvailable()) {
possibleEvents.push(event);
}
}
if(possibleEvents.length == 0) {
Events.scheduleNextEvent(0.5);
return;
} else {
var r = Math.floor(Math.random()*(possibleEvents.length));
Events.startEvent(possibleEvents[r]);
}
}
Events.scheduleNextEvent();
},
triggerFight: function() {
var possibleFights = [];
for(var i in Events.Encounters) {
var fight = Events.Encounters[i];
if(fight.isAvailable()) {
possibleFights.push(fight);
}
}
var r = Math.floor(Math.random()*(possibleFights.length));
Events.startEvent(possibleFights[r]);
},
activeEvent: function() {
if(Events.eventStack && Events.eventStack.length > 0) {
return Events.eventStack[0];
}
return null;
},
eventPanel: function() {
return Events.activeEvent().eventPanel;
},
startEvent: function(event, options) {
if(event) {
Engine.event('game event', 'event');
Engine.keyLock = true;
Events.eventStack.unshift(event);
event.eventPanel = $('<div>').attr('id', 'event').addClass('eventPanel').css('opacity', '0');
if(options != null && options.width != null) {
Events.eventPanel().css('width', options.width);
}
$('<div>').addClass('eventTitle').text(Events.activeEvent().title).appendTo(Events.eventPanel());
$('<div>').attr('id', 'description').appendTo(Events.eventPanel());
$('<div>').attr('id', 'buttons').appendTo(Events.eventPanel());
Events.loadScene('start');
$('div#wrapper').append(Events.eventPanel());
Events.eventPanel().animate({opacity: 1}, Events._PANEL_FADE, 'linear');
}
},
scheduleNextEvent: function(scale) {
var nextEvent = Math.floor(Math.random()*(Events._EVENT_TIME_RANGE[1] - Events._EVENT_TIME_RANGE[0])) + Events._EVENT_TIME_RANGE[0];
if(scale > 0) { nextEvent *= scale }
Engine.log('next event scheduled in ' + nextEvent + ' minutes');
Events._eventTimeout = setTimeout(Events.triggerEvent, nextEvent * 60 * 1000);
},
endEvent: function() {
Events.eventPanel().animate({opacity:0}, Events._PANEL_FADE, 'linear', function() {
Events.eventPanel().remove();
Events.activeEvent().eventPanel = null;
Events.eventStack.shift();
Engine.log(Events.eventStack.length + ' events remaining');
Engine.keyLock = false;
// Force refocus on the body. I hate you, IE.
$('body').focus();
});
}
};