Files
adarkroom/index.html
T
LucidCrux db4a346d21 create StateManager, change all State calls to managed calls
Introduced state_manager.js almost all State gets/sets are now run
through the manager (alias $SM). For now it was a simple, mostly
straightforward replacement of calls. This means that there are
redundancies and a lot of now unneeded code for things the SM will
handle. However, since I had trouble with making those changes as well
as introducing the manager all at once my first attempt, I am taking the
wiser approach and making "one change" at a time like I should have
instead of being too sure of myself.

At this point, it seems to work, but there may be bugs I didn't catch.
There was also no attempt made to update old saves to work with this. In
theory, it shouldn't be too hard. (included is a list of all state
changes)

TODO:
Save Update.
Refactor: a lot, many many redundancies now.
Refactor: "location centric" to "global centric".
Relocate all calls to different update functions to event listeners
where possible.

======================================================

The changes to State are as follows:

.room (exists) > features.location.room
.room > game.room
.room.builder > game.room.builder
.room.temperature > game.room.temperature
.room.fire > game.room.fire
.room.buttons > game.room.buttons

.outside (exists) > features.location.outside
.outside > game.outside
.outside.population > game.outside.population
.outside.buildings > game.outside.buildings
.outside.workers > game.outside.workers
.outside.seenForest > game.outside.seenForest

.world (exists) > features.location.world
.world > game.world
.world.map > game.world.map
.world.mask > game.world.mask
.starved > character.starved
.dehydrated > character.dehydrated

.ship (exists) > featuers.location.spaceShip
.ship > game.spaceShip
.ship.hull > game.spaceShip.hull
.ship.thrusters > game.spaceShip.thrusters
.ship.seenWarning > game.spaceShip.seenWarning
.ship.seenShip > game.spaceShip.seenShip

.punches > character.punches
.perks > character.perks

.thieves > game.thieves
.stolen > game.stolen
.cityCleared > game.cityCleared

.stores > stores
.income > income
2013-07-23 01:24:47 -06:00

82 lines
3.1 KiB
HTML

<!DOCTYPE html>
<html itemscope itemtype="http://schema.org/CreativeWork">
<head>
<!--
A Dark Room (v1.2)
==================
A minimalist text adventure by Michael Townsend.
Inspired by Candy Box (http://candies.aniwey.net/)
Please don't steal me.
-->
<title>A Dark Room</title>
<meta itemprop="description" name="description" property="og:description" content="A minimalist text adventure">
<meta itemprop="image" property="og:image" content="img/adr.png" />
<meta itemprop="name" property="og:title" content="A Dark Room" />
<link rel="shortcut icon" href="favicon.ico" />
<link rel="image_src" href="img/adr.png" />
<!-- <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.10.1/jquery.min.js"></script>
use local file for testing to avoid loads -->
<script src="lib/jquery.min.js"></script>
<script src="lib/jquery.color-2.1.2.min.js"></script>
<script src="lib/jquery.event.move.js"></script>
<script src="lib/jquery.event.swipe.js"></script>
<script src="script/Button.js"></script>
<script src="script/engine.js"></script>
<script src="script/state_manager.js"></script>
<script src="script/header.js"></script>
<script src="script/notifications.js"></script>
<script src="script/events.js"></script>
<script src="script/room.js"></script>
<script src="script/outside.js"></script>
<script src="script/world.js"></script>
<script src="script/path.js"></script>
<script src="script/ship.js"></script>
<script src="script/space.js"></script>
<!-- Event modules -->
<script src="script/events/global.js"></script>
<script src="script/events/room.js"></script>
<script src="script/events/outside.js"></script>
<script src="script/events/encounters.js"></script>
<script src="script/events/setpieces.js"></script>
<script type='text/javascript'>
var oldIE = false;
</script>
<!-- [if lt IE 9]>
<script type="text/javascript">oldIE = true;</script>
<![endif]-->
<link rel="stylesheet" type="text/css" href="css/main.css" />
<link rel="stylesheet" type="text/css" href="css/room.css" />
<link rel="stylesheet" type="text/css" href="css/outside.css" />
<link rel="stylesheet" type="text/css" href="css/path.css" />
<link rel="stylesheet" type="text/css" href="css/world.css" />
<link rel="stylesheet" type="text/css" href="css/ship.css" />
<link rel="stylesheet" type="text/css" href="css/space.css" />
<!-- Google Analytics -->
<script>
(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
})(window,document,'script','//www.google-analytics.com/analytics.js','ga');
ga('create', 'UA-41314886-1', 'doublespeakgames.com');
ga('send', 'pageview');
</script>
</head>
<body>
<div id="wrapper">
<div id="saveNotify">saved.</div>
<div id="content">
<div id="outerSlider">
<div id="main">
<div id="header"></div>
</div>
</div>
</div>
</div>
</body>
</html>