Files
adarkroom/css/dark.css
T
AndySky21 6ace681a91 Pause during fight
This commit adds a pause button during the fight. It relies upon the new
Events.paused property: when set to true, no buttons will work except
the pause button itself, and cooldown on attack/healing buttons is
interrupted.
This commit also groups event buttons in different groups (attack,
healing, scene), so that the position of "eat meat" and "use meds" does
not depend on how many scene buttons are present (sometimes 1, other
times 2)
2016-02-15 21:04:02 +01:00

183 lines
2.7 KiB
CSS

body {
background-color: #272823;
color: #EEE;
}
div.headerButton {
border-left: 1px solid #EEE;
}
div#notifyGradient {
background-color: #272823;
background: -webkit-linear-gradient( rgba(39, 40, 35, 0) 0%, rgba(39, 40, 35, 1) 100% );
background: linear-gradient( rgba(39, 40, 35, 0) 0%, rgba(39, 40, 35, 1) 100% );
filter: alpha( Opacity=0, FinishOpacity=100, Style=1, StartX=0, StartY=0, FinishX=0, FinishY=500 );
}
div#saveNotify {
background: #272823;
}
.eventPanel:before {
background-color: #272823;
}
.eventTitle:after {
background-color: #272823;
}
div.tooltip {
background-color: #171813;
border: 1px solid black;
box-shadow: -1px 3px 2px #111;
}
div#population {
background-color: #272823;
}
div#village:before {
background: #272823;
}
div#village {
border: 1px solid #EEE;
}
div#stores:before {
background: #272823;
}
div#stores {
border: 1px solid #EEE;
}
div#weapons:before {
background: #272823;
}
div#weapons {
border: 1px solid #EEE;
}
div#bagspace {
background-color: #272823;
}
div#outfitting:before {
background: #272823;
}
div#perks {
border: 1px solid #EEE;
}
div#perks:before {
background-color: #272823;
}
div#outfitting {
border: 1px solid #EEE;
}
#bagspace-world {
border: 1px solid #EEE;
}
div.supplyItem {
border: 1px solid #EEE;
}
#backpackTitle {
background-color: #272823;
}
#backpackSpace {
background-color: #272823;
}
#healthCounter {
background-color: #272823;
}
#map {
border: 1px solid #EEE;
}
#map .landmark {
color: #EEE;
}
#dropMenu {
background: none repeat scroll 0 0 #272823;
box-shadow: -1px 3px 2px #111;
}
div.button {
border: 1px solid #EEE;
}
div.button.disabled, div.button.disabled:hover, #event.paused > #buttons .button {
border-color: #444;
color: #444;
}
.upBtn:after, .upManyBtn:after {
border-color: transparent transparent #272823;
}
.upBtn:before, .upManyBtn:before {
border-color: transparent transparent #EEE;
}
.upBtn.disabled:before, .upManyBtn.disabled:before {
border-color: transparent transparent #555;
}
.dnBtn:after, .dnManyBtn:after {
border-color: #272823 transparent transparent;
}
.dnBtn:before, .dnManyBtn:before {
border-color: #EEE transparent transparent;
}
.dnBtn.disabled:before, .dnManyBtn.disabled:before {
border-color: #555 transparent transparent;
}
body.noMask .eventTitle {
background-color: #EEE;
color: #272823;
}
body.noMask .eventTitle:after {
background-color: #EEE;
}
body.noMask .eventPanel {
background-color: #EEE;
}
body.noMask #description {
color: #272823;
}
body.noMask #buttons > .button {
border: 1px solid #272823;
color: #272823;
}
#stars > div, #starsBack > div {
color: black;
}
.endGame {
color:#272823;
}
#theEnd {
color: #272823;
}