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https://github.com/doublespeakgames/adarkroom.git
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2e3f8abd3f
game.room.builder >> game.builder.level setget is mainly for use in local copies of states, useful for keeping code cleaner and less redundant while maintaining set/get of states by the $SM ====functions refactored==== Room.unlockForext //remove update calls Room.buy //remove update calls Room.build //remove update calls Room.cooFire //added locals to reduce gets Room.adjustTemp //added locals to reduce gets Room.updateBuilderState //added local to reduce gets Room.craftUnlocked //Room unlock is always going to be true, don't need to check parents to avoid errors anymore Room.buyUnlocked //Room unlock is always going to be true, don't need to check parents to avoid errors anymore
18 lines
403 B
XML
18 lines
403 B
XML
<?xml version="1.0" encoding="UTF-8"?>
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<projectDescription>
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<name>A Dark Room</name>
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<comment></comment>
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<projects>
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</projects>
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<buildSpec>
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<buildCommand>
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<name>org.eclipse.wst.jsdt.core.javascriptValidator</name>
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<arguments>
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</arguments>
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</buildCommand>
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</buildSpec>
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<natures>
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<nature>org.eclipse.wst.jsdt.core.jsNature</nature>
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</natures>
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</projectDescription>
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