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extends BulletBase
class_name BengbengBullet
func spawn():
hitbox.disabled = true
func ai():
texture.global_rotation = 0
PresetBulletAI.forward(self , position.angle_to_point(launcher.currentFocusedBoss.position))
if is_instance_valid(launcher.currentFocusedBoss):
if launcher.currentFocusedBoss.position.distance_to(position) < 125 && hitbox.disabled:
EffectController.create(ComponentManager.getEffect("NuclearExplosion"), position).shot()
hitbox.disabled = false