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extends BulletBase
class_name ChickSprint
func ai():
baseDamage = launcher.velocity.length() / 500.0
PresetBulletAI.lockLauncher(self, launcher, true)
if !launcher.sprinting:
tryDestroy()
func destroy(beacuseMap: bool):
if beacuseMap:
launcher.bulletHit(self, MathTool.rate(0.5))