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extends BulletBase
class_name InternalDamageBullet
var hoster: EntityBase
func spawn():
if is_instance_valid(hoster):
hoster.died.connect(tryDestroy)
hoster.hit.connect(
func(_damage, bullet: BulletBase, _crit):
if bullet.motionType == BulletBase.MotionType.EXPLOSION:
hitbox.set_deferred("disabled", false)
)
static func generateBall(by: EntityBase, who: EntityBase, atk: float):
var internalDamages = who.getOrCreateCycleTimer("internalDamages", 3000, 150)
for bullet in BulletBase.generate(
ComponentManager.getBullet("InternalDamage"),
by,
Vector2.ZERO,
0
):
if bullet is InternalDamageBullet:
bullet.baseDamage = atk
bullet.hoster = who
internalDamages.host(bullet)