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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 16:31:54 +08:00
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GDScript
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2025-08-26 15:52:54 +08:00
extends EntityBase
class_name Hen
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 100
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.3
fields[FieldStore.Entity.OFFSET_SHOOT] = 10
attackCooldownMap[0] = randi_range(2000, 5000)
func spawn():
texture.play("walk")
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func ai():
PresetEntityAI.follow(self , currentFocusedBoss, 300)
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tryAttack(0)
func attack(type):
if type == 0:
var weaponPos = findWeaponAnchor("normal")
BulletBase.generate(ComponentManager.getBullet("Star"), self , weaponPos, (currentFocusedBoss.position - position).angle())
return true