2026-03-28 11:55:16 +08:00
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extends EffectController
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class_name ParryEffect
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func beforeShot():
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2026-05-08 15:43:55 +08:00
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CameraManager.shake(300, 500)
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2026-05-10 22:30:22 +08:00
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static func createEffect(bullet: BulletBase, parrier: ParrierBullet):
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parrier.parryiedTimes += 1
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var eff = EffectController.create(ComponentManager.getEffect("Parry"), parrier.position + (bullet.position - parrier.position).normalized() * 200) # 从子弹位置,面向其他子弹的方向前进150
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eff.modulate = bullet.modulate.blend(bullet.texture.modulate)
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eff.rotation = parrier.position.angle_to_point(bullet.position)
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eff.shot()
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parrier.launcher.impluse((parrier.position - bullet.position).normalized() * sqrt(abs(bullet.speed)) * 250)
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