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Dog-Lynx-And-HCN/components/Abstracts/EffectBase.tscn
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[gd_scene load_steps=4 format=3 uid="uid://bcvuuy2m0pke0"]
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[ext_resource type="Script" uid="uid://0iwnvhdh645p" path="res://scripts/Statemachine/EffectController.gd" id="1_pt2rk"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_7cv4k"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_44wuf"]
animations = [{
"frames": [],
"loop": true,
"name": &"spawn",
"speed": 5.0
}]
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[node name="EffectBase" type="Node2D"]
z_index = 1
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script = ExtResource("1_pt2rk")
[node name="sounds" type="Node2D" parent="."]
unique_name_in_owner = true
[node name="spawn" type="AudioStreamPlayer2D" parent="sounds"]
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[node name="particles" type="GPUParticles2D" parent="."]
unique_name_in_owner = true
amount = 30
explosiveness = 1.0
process_material = SubResource("ShaderMaterial_7cv4k")
[node name="stage" type="ColorRect" parent="."]
unique_name_in_owner = true
offset_left = -50.0
offset_top = -50.0
offset_right = 50.0
offset_bottom = 50.0
color = Color(1, 1, 1, 0)
[node name="animator" type="AnimationPlayer" parent="stage"]
unique_name_in_owner = true
[node name="texture" type="AnimatedSprite2D" parent="stage"]
unique_name_in_owner = true
position = Vector2(50, 50)
sprite_frames = SubResource("SpriteFrames_44wuf")
animation = &"spawn"