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Dog-Lynx-And-HCN/components/Weapons/Tree.tscn
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[gd_scene load_steps=4 format=3 uid="uid://cx7nogfnv7s8t"]
[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_0lbwr"]
[ext_resource type="Script" uid="uid://bqdyhwcd4jwmj" path="res://scripts/Contents/Weapons/Tree.gd" id="2_jsuc8"]
[ext_resource type="Texture2D" uid="uid://74n7umby4d4w" path="res://resources/weapons/ParryCounter.png" id="3_nwamk"]
[node name="Tree" instance=ExtResource("1_0lbwr")]
script = ExtResource("2_jsuc8")
avatarTexture = ExtResource("3_nwamk")
displayName = "扶桑元神"
quality = 4
costBeachball = 900
oneShoot = true
store = {
"atk": 10,
"count": 1.0,
"foo": 1.0
}
storeType = {
"atk": 1,
"count": 1,
"foo": 1
}
descriptionTemplate = "进行[b]格挡[/b],化解飞来的子弹。
每成功格挡一次,获得一点[b]气力[/b]。
每拥有一点气力,闪避穿过敌人时对其贴上$foo层[b]符咒[/b],一段时间后符咒自动引爆,
召唤[b]乾坤剑[/b]穿透敌人。
乾坤剑造成$atk点伤害,
每次格挡最多化解$count个子弹。"
cooldown = 0.0
debugRebuild = true
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("3_nwamk")
[node name="beachball" parent="container/info/infos" index="1"]
count = 900
[node name="name" parent="container/info" index="2"]
displayName = "扶桑元神"
quality = 4
[node name="description" parent="container" index="2"]
text = "[center]进行[b]格挡[/b],化解飞来的子弹。
每成功格挡一次,获得一点[b]气力[/b]。
每拥有一点气力,闪避穿过敌人时对其贴上[color=cyan]1[/color]层[b]符咒[/b],一段时间后符咒自动引爆,
召唤[b]乾坤剑[/b]穿透敌人。
乾坤剑造成[color=cyan]10[/color]点伤害,
每次格挡最多化解[color=cyan]1[/color]个子弹。[/center]"