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Dog-Lynx-And-HCN/scripts/Contents/Characters/Rooster.gd
T

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extends EntityBase
class_name Rooster
func register():
attackCooldownMap[0] = 200
attackCooldownMap[1] = 6000
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func ai():
texture.play("walk")
var direction = Vector2(
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Input.get_axis("m_left", "m_right"),
Input.get_axis("m_up", "m_down")
)
move(direction)
if direction.length() == 0:
texture.play("idle")
if Input.is_action_pressed("attack"):
tryAttack(0)
elif Input.is_action_pressed("attack2"):
tryAttack(1)
elif Input.is_action_pressed("smallSkill"):
tryAttack(2)
elif Input.is_action_pressed("superSkill"):
tryAttack(3)
for i in range(3):
if Input.is_action_pressed("cardSkill" + str(i)):
tryAttack(4 + i)
if Input.is_action_just_pressed("sprint"):
trySprint()
if Input.is_action_just_pressed("heal"):
tryHeal(20)
func sprint():
move(Vector2(
Input.get_axis("m_left", "m_right"),
Input.get_axis("m_up", "m_down")
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) * sprintMultiplier, true)