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Dog-Lynx-And-HCN/scripts/Contents/Weapons/VectorStarWeapon.gd
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2025-09-06 13:27:00 +08:00
@tool
extends Weapon
class_name VectorStarWeapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 5 * to * soulLevel
origin["forwardtime"] /= 1.05 ** soulLevel * to
origin["maxcount"] += 1 * level * soulLevel
2025-09-06 13:27:00 +08:00
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
for i in range(int(randi_range(readStore("mincount"), readStore("maxcount")))):
for j in BulletBase.generate(preload("res://components/Bullets/VectorStar.tscn"), entity, weaponPos, deg_to_rad(randf_range(0, 360))):
var bullet: VectorStar = j
bullet.damage = readStore("atk")
bullet.tracer = EntityTool.findClosetEntity(get_global_mouse_position(), get_tree(), !entity.isPlayer(), entity.isPlayer())
bullet.forwardTime = readStore("forwardtime") * 1000
return true