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Dog-Lynx-And-HCN/scripts/Contents/Weapons/HJM.gd
T

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@tool
extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["time"] /= 1 + 0.01 * to * soulLevel
origin["atk"] += 2 * to * soulLevel
return origin
func attack(entity: EntityBase):
var summon = entity.summon(ComponentManager.getSummon("HJM"))
if !summon: return true
summon.atk = readStore("atk")
summon.attackTime = readStore("time") * 1000
return true