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Dog-Lynx-And-HCN/shaders/FilledRing.gdshader
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shader_type canvas_item;
uniform float inner:hint_range(0.0, 1.0, 0.01)=0.5;
uniform float outer:hint_range(0.0, 1.0, 0.01)=0.75;
uniform float alpha:hint_range(0.0, 1.0, 0.1)=0.5;
void fragment() {
vec2 center=vec2(0.5);
float dist=distance(UV,center)*2.0;
if(dist<inner){
COLOR.a*=alpha;
}else{
COLOR.a*=float(inner<dist&&dist<outer);
}
}