1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-29 23:41:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Weapons/Bow.gd
T

22 lines
591 B
GDScript
Raw Normal View History

@tool
extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 0.1 * to * soulLevel
origin["count"] = 1 * soulLevel
origin["self"] += (soulLevel - 1)
return origin
func attack(entity: EntityBase):
entity.takeDamage(readStore("self"))
var weaponPos = entity.findWeaponAnchor("normal")
for i in BulletBase.generate(
ComponentManager.getBullet("Bow"),
entity,
weaponPos,
weaponPos.angle_to_point(get_global_mouse_position())
):
var bullet: Bow = i
bullet.count = readStore("count")
bullet.atk = readStore("atk")
return true