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Dog-Lynx-And-HCN/scripts/Contents/Characters/Cat.gd
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extends EntityBase
class_name Maodie
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 75
fields[FieldStore.Entity.MOVEMENT_SPEED] = randf_range(0.5, 0.8)
attackCooldownMap[0] = randi_range(5000, 8000)
sprintMultiplier = randf_range(5, 15)
func spawn():
texture.play("walk")
func ai():
PresetEntityAI.follow(self, currentFocusedBoss)
tryAttack(0, true)
func attack(type: int):
if type == 0:
BulletBase.generate(ComponentManager.getBullet("ChickSprint"), self, position, 0)
trySprint()
return true
func sprint():
move((currentFocusedBoss.position - position).normalized() * sprintMultiplier, true)