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Dog-Lynx-And-HCN/scripts/Contents/Weapons/CursorKnife.gd
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@tool
extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 2 * to * soulLevel
origin["speed"] += 0.004 * to * soulLevel
return origin
func attack(entity: EntityBase):
attackSpeed = 1 + readStore("speed")
for bullet in BulletBase.generate(
ComponentManager.getBullet("CursorKnife"),
entity,
get_global_mouse_position(),
entity.position.angle_to_point(get_global_mouse_position())
):
if bullet is CursorKnifeBullet:
bullet.baseDamage = readStore("atk")
return true