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Dog-Lynx-And-HCN/scripts/Statemachine/EntityBase.gd
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2025-08-26 09:24:09 +08:00
extends CharacterBody2D
class_name EntityBase # 这是个抽象类
@export var maxHealth: float = 100
@export var movementSpeed: float = 100
var health: float = 0
func _ready():
health = maxHealth
func _process(_delta):
health = clamp(health, 0, maxHealth)
func _physics_process(_delta: float) -> void:
velocity = Vector2.ZERO
ai()
move_and_slide()
# 通用方法
func move(direction: Vector2):
velocity = direction.normalized() * movementSpeed
# 抽象方法
func ai():
pass
func attack(_type: int):
pass