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8 lines
167 B
Plaintext
8 lines
167 B
Plaintext
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shader_type canvas_item;
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uniform float progress:hint_range(0.0, 1.0, 0.01)=0.5;
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void fragment() {
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COLOR=texture(TEXTURE,UV);
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if(UV.y>=progress){
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COLOR.a*=0.5;
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}
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}
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