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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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15 lines
432 B
GDScript
15 lines
432 B
GDScript
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extends BulletBase
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class_name MushroomPickaxe
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var count: int = 2
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var rate: float = 0.1
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func succeedToHit(_dmg, entity):
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if MathTool.rate(rate):
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for i in randi_range(1, count):
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ItemDropped.generate(
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MathTool.randc_from([ItemStore.ItemType.BASEBALL, ItemStore.ItemType.BASKETBALL, ItemStore.ItemType.BEACHBALL]),
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randi_range(1, count),
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entity.position + MathTool.randv2_range(GameRule.itemDroppedSpawnOffset)
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)
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