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Dog-Lynx-And-HCN/scripts/Statemachine/WeaponShow.gd
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@tool
extends HBoxContainer
class_name WeaponShow
enum Operation {
GET,
EXTRACT,
}
@export var weapon: PackedScene = null
@export var operation: Operation = Operation.GET
@onready var operationLabel: Label = $"%operation"
@onready var avatarRect: TextureRect = $"%avatar"
@onready var nameLabel: Label = $"%name"
@onready var soulShow: ItemShow = $"%soul"
func _ready():
var weaponInstance = weapon.instantiate() as Weapon
avatarRect.texture = weaponInstance.avatarTexture
nameLabel.text = weaponInstance.displayName
soulShow.count = weaponInstance.soulLevel
if operation == Operation.GET:
operationLabel.text = "获得"
avatarRect.visible = true
nameLabel.visible = true
soulShow.visible = false
else:
operationLabel.text = "提炼"
avatarRect.visible = false
nameLabel.visible = false
soulShow.visible = true