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Dog-Lynx-And-HCN/scripts/Contents/Weapons/Pipe.gd
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@tool
extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 2 * to * soulLevel
origin["charge"] += 0.02 * to * soulLevel
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
for bullet in BulletBase.generate(
ComponentManager.getBullet("Pipe"),
entity,
weaponPos,
weaponPos.angle_to_point(get_global_mouse_position())
):
if bullet is PipeBullet:
var e = charged(readStore("atk"), readStore("charge"))
bullet.baseDamage = e
bullet.energy = e
bullet.speed = e
return true