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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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15 lines
538 B
GDScript
15 lines
538 B
GDScript
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@tool
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extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 5 * to * soulLevel
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origin["count"] += 1 * soulLevel
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origin["rotate"] += 0.25 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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for i in readStore("count"):
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for j in BulletBase.generate(ComponentManager.getBullet("Volcano"), entity, entity.findWeaponAnchor("normal"), deg_to_rad(360.0 / readStore("count") * i)):
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var bullet: Volcano = j
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bullet.damage = readStore("atk")
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bullet.rotates = readStore("rotate")
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