2025-09-07 11:17:44 +08:00
|
|
|
extends BulletBase
|
|
|
|
|
|
|
|
|
|
@export var allColor: GradientTexture1D = null
|
|
|
|
|
|
|
|
|
|
@onready var leave1: Sprite2D = $"%leave1"
|
|
|
|
|
@onready var leave2: Sprite2D = $"%leave2"
|
|
|
|
|
@onready var leave3: Sprite2D = $"%leave3"
|
|
|
|
|
@onready var leave4: Sprite2D = $"%leave4"
|
|
|
|
|
|
|
|
|
|
var myColor: Color
|
|
|
|
|
|
|
|
|
|
func register():
|
|
|
|
|
speed = 0
|
2025-11-22 08:42:51 +08:00
|
|
|
baseDamage = 1
|
2025-09-07 11:17:44 +08:00
|
|
|
penerate = 1
|
|
|
|
|
func spawn():
|
|
|
|
|
myColor = allColor.gradient.sample(randf())
|
|
|
|
|
setColor(myColor)
|
|
|
|
|
|
|
|
|
|
func ai():
|
|
|
|
|
rotation_degrees += 1
|
|
|
|
|
PresetBulletAI.lockLauncher(self, launcher, true)
|
|
|
|
|
|
|
|
|
|
func setColor(color: Color):
|
|
|
|
|
leave1.modulate = Color(color) * 2
|
|
|
|
|
leave2.modulate = Color(color) * 4
|
|
|
|
|
leave3.modulate = Color(color) * 8
|
|
|
|
|
leave4.modulate = Color.WHITE * 16
|