1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 15:01:53 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Bullets/ChainGun.gd
T

16 lines
479 B
GDScript
Raw Normal View History

extends BulletBase
var count: int = 1
var splits: float = 10.0
@onready var anchor: Node2D = $"%anchor"
func spawn():
for j in count:
for i in BulletBase.generate(ComponentManager.getBullet("PurpleCrystalSmall"), launcher, anchor.global_position, rotation):
i.damage = baseDamage
var dir = Vector2.from_angle(i.rotation).rotated(deg_to_rad(-90))
i.global_position += dir * (count - j * 2) * splits / 2
func ai():
PresetBulletAI.lockLauncher(self, launcher, true)