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Dog-Lynx-And-HCN/scripts/Contents/Weapons/DaoStatue.gd
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@tool
extends Weapon
func attack(entity: EntityBase):
for bullet in BulletBase.generate(
ComponentManager.getBullet("Wuwei"),
entity,
entity.position,
entity.position.angle_to_point(get_global_mouse_position())
):
if bullet is WuweiBullet:
bullet.baseDamage = readStore("atk")
bullet.baseDamage *= (readStore("rate2") + 1) ** ((1.0 - entity.fields[FieldStore.Entity.ATTACK_SPEED]) * 100)
bullet.baseDamage *= (readStore("rate1") + 1) ** (entity.fields[FieldStore.Entity.MAX_HEALTH] - entity.health)
bullet.baseDamage *= (readStore("rate3") + 1) ** len(entity.getOrCreateCycleTimer("parry", 2000, 100).bullets)
return true