2025-11-16 17:22:40 +08:00
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extends BulletBase
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class_name Arrow
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2025-11-18 22:19:56 +08:00
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@onready var trail: GPUParticles2D = $%trail
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2025-11-16 17:22:40 +08:00
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var atk: float = 0
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2025-11-18 22:19:56 +08:00
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var waitTime: float = 0
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2025-11-30 14:26:48 +08:00
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var offsetRotation: float = 0
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2025-11-16 17:22:40 +08:00
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2025-11-18 22:19:56 +08:00
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func register():
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trail.emitting = false
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hitbox.disabled = true
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2025-11-16 17:22:40 +08:00
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func ai():
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2025-11-18 22:19:56 +08:00
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if timeLived() < waitTime:
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PresetBulletAI.lockLauncher(self, launcher, true)
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2025-11-30 14:26:48 +08:00
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rotation = position.angle_to_point(get_global_mouse_position()) + offsetRotation
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2025-11-18 22:19:56 +08:00
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return
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else:
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trail.emitting = true
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hitbox.disabled = false
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2025-11-16 17:22:40 +08:00
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speed = (1 - lifeDistancePercent()) * initialSpeed
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2025-11-22 08:42:51 +08:00
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baseDamage = speed * atk
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2025-11-16 17:22:40 +08:00
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PresetBulletAI.forward(self, rotation)
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if speed < 1:
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tryDestroy()
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2025-11-20 22:18:17 +08:00
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func succeedToHit(_dmg: float, _entity: EntityBase):
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var effect = EffectController.create(ComponentManager.getEffect("ShootBlood"), position)
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effect.shot()
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