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Dog-Lynx-And-HCN/scripts/Contents/Weapons/GrassWall.gd
T

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@tool
extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 1 * to * soulLevel
return origin
func attack(entity: EntityBase):
var wall = ObstacleBase.generate(
ComponentManager.getObstacle("GrassWall"),
get_global_mouse_position(),
entity.findWeaponAnchor("normal").angle_to_point(get_global_mouse_position()),
entity
)
wall.initHealth(readStore("atk"))
return true