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Dog-Lynx-And-HCN/scripts/Tools/WorldManager.gd
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2025-08-26 11:39:47 +08:00
extends Node2D
class_name WorldManager
2025-08-26 11:39:47 +08:00
static var rootNode: Node2D
static var tree: SceneTree
func _ready():
tree = get_tree()
rootNode = self
func _physics_process(_delta):
if EntityBase.mobCount() == 0:
Wave.next()