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Dog-Lynx-And-HCN/scripts/Statemachine/LeadingMark.gd
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@tool
extends Node2D
@export var width: float = 75
@export var height: float = 100
@export var collapse: float = 0.25
@export var color: Color = Color(1, 1, 1)
func getPolygon() -> Array[Vector2]:
return [
Vector2(0, -height / 2),
Vector2(width / 2, height / 2),
Vector2(0, height * (1 - collapse) - height / 2),
Vector2(-width / 2, height / 2),
]
func _draw():
draw_polygon(getPolygon(), [color])
func _process(_delta):
queue_redraw()