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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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23 lines
564 B
GDScript
23 lines
564 B
GDScript
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extends SummonBase
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var atk: float = 0
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var maxTraceTime: float = 0
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var tracePower: float = 0
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 100
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attackCooldownMap[0] = 500
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func ai():
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tryAttack(0)
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func attack(type):
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if type == 0:
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for bullet in BulletBase.generate(
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ComponentManager.getBullet("LGBTBullet"),
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self,
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findWeaponAnchor("normal"),
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position.angle_to_point(EntityTool.findClosetEntity(position, get_tree(), false, true).position)
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):
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bullet.damage = atk
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bullet.maxTraceTime = maxTraceTime
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bullet.tracePower = tracePower
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