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Dog-Lynx-And-HCN/scripts/Tools/Engines/SaveEngine.gd
T

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777 B
GDScript
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class_name SaveEngine
const SAVE_FILE = "user://save.json"
static func serialize():
return {
"out-game": {
"value": OutGameStorage.upgradableFieldsValue.duplicate(),
"level": OutGameStorage.upgradableFieldsLevel.duplicate()
},
"tutorial-watched": StarterPanel.tutorialWatched
}
static func apply(saveData: Dictionary):
OutGameStorage.upgradableFieldsValue = saveData["out-game"]["value"]
OutGameStorage.upgradableFieldsLevel = saveData["out-game"]["level"]
StarterPanel.tutorialWatched = saveData["tutorial-watched"]
static func load():
return JsonTool.parseFromFile(SAVE_FILE)
static func save():
var file = FileAccess.open(SAVE_FILE, FileAccess.ModeFlags.WRITE)
if file is FileAccess:
file.store_string(JsonTool.stringify(serialize()))
file.close()