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14 lines
518 B
GDScript
14 lines
518 B
GDScript
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class_name BulletTool
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static func fromArea(area: Area2D) -> BulletBase:
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if area is BulletBase:
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return area as BulletBase
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else:
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return null
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static func canDamage(bullet: BulletBase, target: EntityBase) -> bool:
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if target.currentInvinsible: return false
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if !bullet.canDamageSelf && target == bullet.launcher: return false
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if !bullet.is_node_ready() && !GameRule.allowFriendlyFire:
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if target.isPlayer() == bullet.launcher.isPlayer() and bullet.launcher.currentFocusedBoss != target: return false
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return true
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