2026-02-05 20:04:39 +08:00
|
|
|
extends BulletBase
|
|
|
|
|
class_name PipeBullet
|
|
|
|
|
|
|
|
|
|
var energy: float = 0
|
|
|
|
|
|
|
|
|
|
func ai():
|
|
|
|
|
PresetBulletAI.forward(self, rotation)
|
2026-02-09 13:10:15 +08:00
|
|
|
texture.rotation += initialSpeed * (1 - lifeTimePercent()) / 100
|
2026-02-05 20:04:39 +08:00
|
|
|
speed = initialSpeed * (1 - lifeTimePercent())
|
2026-02-09 13:10:15 +08:00
|
|
|
baseDamage = energy
|
2026-02-05 20:26:47 +08:00
|
|
|
func destroy(_beacuseMap: bool):
|
|
|
|
|
EffectController.create(ComponentManager.getEffect("PipeFall"), position).shot()
|
2026-02-09 13:10:15 +08:00
|
|
|
func succeedToHit(_dmg: float, _entity: EntityBase):
|
2026-02-11 17:20:54 +08:00
|
|
|
energy *= 0.6
|