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Dog-Lynx-And-HCN/scripts/Contents/Weapons/WhiteSoul.gd
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@tool
extends Weapon
func update(to, origin, _entity):
origin["atk"] += 2 * to * soulLevel
origin["count"] += 0.2 * to * soulLevel
origin["radius"] /= 1 + 0.05 * to * soulLevel
return origin
func attack(entity: EntityBase):
for i in readStore("count"):
var myPos = get_global_mouse_position() + QuickUI.getWindowSize() * Vector2(randf_range(-1, 1) * 0.25, -1)
for j in BulletBase.generate(ComponentManager.getBullet("WhiteSoul"), entity,
myPos,
myPos.angle_to_point(get_global_mouse_position() + MathTool.randv2_range(readStore("radius")))
):
j.damage = readStore("atk")
return true