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Dog-Lynx-And-HCN/scripts/Contents/Bullets/BigLaser.gd
T

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GDScript
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extends BulletBase
class_name BigLaser
func ai():
rotation = (get_global_mouse_position() - position).angle()
position = launcher.texture.global_position
func applyDot():
hitbox.disabled = true
await TickTool.millseconds(50)
hitbox.disabled = false
await TickTool.millseconds(50)
return true