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Dog-Lynx-And-HCN/scripts/Contents/Bullets/PipeBullet.gd
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extends BulletBase
class_name PipeBullet
var energy: float = 0
func ai():
PresetBulletAI.forward(self, rotation)
texture.rotation += initialSpeed * (1 - lifeTimePercent()) / 100
speed = initialSpeed * (1 - lifeTimePercent())
baseDamage = energy
func destroy(_beacuseMap: bool):
EffectController.create(ComponentManager.getEffect("PipeFall"), position).shot()
func succeedToHit(_dmg: float, _entity: EntityBase):
energy *= 0.6