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Files
Dog-Lynx-And-HCN/scripts/Contents/Bullets/BossAttack/Bear/LightGun.gd
T

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GDScript
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extends BulletBase
@export var allColor: GradientTexture1D = null
@onready var track: Node2D = $"%track"
@onready var sword: Sprite2D = $"%sword"
@onready var points: GPUParticles2D = $"%points"
var myColor: Color
func register():
speed = 1
damage = 5
penerate = 1
func spawn():
myColor = allColor.gradient.sample(randf())
track.material = track.material.duplicate()
points.process_material = points.process_material.duplicate()
setColor(myColor)
func setColor(color: Color):
track.material.set_shader_parameter("color", color)
sword.modulate = color
points.process_material.color = color