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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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19 lines
566 B
GDScript
19 lines
566 B
GDScript
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extends EntityBase
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class_name Maodie
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 75
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fields[FieldStore.Entity.MOVEMENT_SPEED] = randf_range(0.5, 0.8)
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attackCooldownMap[0] = randi_range(2500, 6000)
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sprintMultiplier = 20
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func ai():
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PresetEntityAI.follow(self, currentFocusedBoss)
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tryAttack(0, true)
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func attack(type: int):
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if type == 0:
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BulletBase.generate(ComponentManager.getBullet("ChickSprint"), self, position, 0)
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trySprint()
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return true
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func sprint():
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move((currentFocusedBoss.position - position).normalized() * sprintMultiplier, true)
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