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Dog-Lynx-And-HCN/scripts/Statemachine/SkillIcon.gd
T

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GDScript
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extends PanelContainer
@export var weapon: Weapon = null;
@onready var textureRect = $"%texture"
func _physics_process(_delta):
if is_instance_valid(weapon):
textureRect.texture = weapon.avatarTexture
textureRect.material.set_shader_parameter("progress", clamp(weapon.cooldownTimer.timeSinceLastStart() / weapon.cooldownTimer.cooldown, 0, 1))