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Dog-Lynx-And-HCN/scripts/Contents/Characters/CyberCat.gd
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extends EntityBase
class_name CyberCatEntity
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 1500
fields[FieldStore.Entity.OFFSET_SHOOT] = 0
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.2
attackCooldownMap[0] = 6000
attackCooldownMap[1] = 10000
attackCooldownMap[2] = 100
func ai():
PresetEntityAI.follow(self , currentFocusedBoss)
for i in 3:
tryAttack(i)
func attack(type: int):
if type == 0:
BulletBase.generate(ComponentManager.getBullet("Bengbeng"), self , position, 0)
elif type == 1:
heal(percentHealth(0.05))
elif type == 2:
BulletBase.generate(ComponentManager.getBullet("SCBlock"), self , position, 0)