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Dog-Lynx-And-HCN/scripts/Contents/Bullets/NuclearBomb.gd
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extends BulletBase
class_name NuclearBomb
@onready var label: Label = $"%label"
@onready var anchor: Node2D = $"%anchor"
var countdown = 10000
var radius = 500
func spawn():
hitbox.disabled = true
hitbox.shape.radius = radius
anchor.global_rotation = 0
func ai():
speed *= 0.99
PresetBulletAI.forward(self, rotation)
label.text = "NUCLEAR WARNING %.1f" % ((countdown - timeLived()) / 1000)
if timeLived() > countdown:
tryDestroy()
func destroy(_b):
EffectController.create(preload("res://components/Effects/NuclearExplosion.tscn"), global_position).shot()
hitbox.disabled = false
await TickTool.frame(5)