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Dog-Lynx-And-HCN/scripts/Contents/Bullets/Common/LockLauncher.gd
T

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extends BulletBase
class_name LockLauncher
enum PositionType {
SELF,
TEXTURE,
}
@export var target: PositionType = PositionType.SELF
func ai():
if target == PositionType.SELF:
position = launcher.position
else:
position = launcher.texture.global_position
rotation = launcher.rotation